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Parts List

Blocks

Block

Block

DLC: UnregisteredCost: $2Mass: 1 mass

Basic cube-shaped building block.

The block is a quarter-metre in size. Components can be attached to all 6 faces.

Handle

Handle

DLC: UnregisteredCost: $5Mass: 1 mass

A handle that you can attach to by interacting with [Q] or [E].

Interacting with [Q] or [E] again will detach that hand. The handle can be used to drag vehicles around. If a vehicle is too heavy to move, you will be detached automatically when you move outside the handle's interaction range.

Outputs
TypeLabelDescription
On/OffOccupiedOutputs an on signal if a player is attached to the handle.
Inverse Pyramid

Inverse Pyramid

DLC: UnregisteredCost: $2Mass: 0.75 mass

Basic inverse pyramid-shaped building block.

Components can be attached to all faces, with the exception of the triangular face. Inverse pyramids are useful for closing gaps between perpendicular lines of wedge and pyramid blocks.

Inverse Pyramid 1x2

Inverse Pyramid 1x2

DLC: UnregisteredCost: $2Mass: 1.5 mass

1x2 inverse pyramid-shaped building block.

Components can be attached to all faces, with the exception of the triangular face. Inverse pyramids are useful for closing gaps between perpendicular lines of wedge and pyramid blocks.

Inverse Pyramid 1x4

Inverse Pyramid 1x4

DLC: UnregisteredCost: $4Mass: 3 mass

1x4 inverse pyramid-shaped building block.

Components can be attached to all faces, with the exception of the triangular face. Inverse pyramids are useful for closing gaps between perpendicular lines of wedge and pyramid blocks.

Inverse Pyramid 2x2

Inverse Pyramid 2x2

DLC: UnregisteredCost: $4Mass: 3 mass

2x2 inverse pyramid-shaped building block.

Components can be attached to all faces, with the exception of the triangular face. Pyramids can act as a corner-piece for perpendicular lines of wedge blocks.

Inverse Pyramid 2x4

Inverse Pyramid 2x4

DLC: UnregisteredCost: $8Mass: 6 mass

2x4 inverse pyramid-shaped building block.

Components can be attached to all faces, with the exception of the triangular face. Pyramids can act as a corner-piece for perpendicular lines of wedge blocks.

Inverse Pyramid 4x4

Inverse Pyramid 4x4

DLC: UnregisteredCost: $16Mass: 12 mass

4x4 inverse pyramid-shaped building block.

Components can be attached to all faces, with the exception of the triangular face. Pyramids can act as a corner-piece for perpendicular lines of wedge blocks.

Ladder

Ladder

DLC: UnregisteredCost: $5Mass: 3 mass

Single ladder rung. Multiple rungs can placed on top of each other to form a ladder of abitrary length.

You can attach to the ladder by interacting with [F], then detach again with either [F] or [Space]. You will automatically detach from the ladder when you reach the top.

Physics Flooder

Physics Flooder

DLC: UnregisteredCost: $20Mass: 1 mass

A device that floods an enclosed volume with physics for optimisation.

Floods an enclosed volume with massless physics, allowing for physics shape optimisation without comprimising vehicle integrity.

Pipe Angle

Pipe Angle

DLC: UnregisteredCost: $5Mass: 1 mass

An angled pipe for transferring to components from an engine.

Pipe Angle (Enclosed)

Pipe Angle (Enclosed)

DLC: UnregisteredCost: $5Mass: 1 mass

An angled pipe for transferring to components from an engine.

Pipe Angle Corner

Pipe Angle Corner

DLC: UnregisteredCost: $5Mass: 1 mass

A T-shaped pipe segment that can be used to branch piping into three directions.

Pipe Angle Corner (Enclosed)

Pipe Angle Corner (Enclosed)

DLC: UnregisteredCost: $5Mass: 1 mass

A T-shaped pipe segment that can be used to branch piping into three directions.

Pipe Cross

Pipe Cross

DLC: UnregisteredCost: $5Mass: 1 mass

An X-shaped pipe segment that can be used to branch piping into four directions.

Pipe Cross (Enclosed)

Pipe Cross (Enclosed)

DLC: UnregisteredCost: $5Mass: 1 mass

An X-shaped pipe segment that can be used to branch piping into four directions.

Pipe Cross Corner

Pipe Cross Corner

DLC: UnregisteredCost: $5Mass: 1 mass

An X-shaped pipe segment that can be used to branch piping into five directions.

Pipe Cross Corner (Enclosed)

Pipe Cross Corner (Enclosed)

DLC: UnregisteredCost: $5Mass: 1 mass

An X-shaped pipe segment that can be used to branch piping into five directions.

Pipe Omni

Pipe Omni

DLC: UnregisteredCost: $5Mass: 1 mass

An omnidirectional pipe segment.

Pipe Omni (Enclosed)

Pipe Omni (Enclosed)

DLC: UnregisteredCost: $5Mass: 1 mass

An omnidirectional pipe segment.

Pipe Straight

Pipe Straight

DLC: UnregisteredCost: $5Mass: 1 mass

A straight section of pipe for transferring to components from an engine.

Pipe Straight (Enclosed)

Pipe Straight (Enclosed)

DLC: UnregisteredCost: $5Mass: 1 mass

A straight section of pipe for transferring to components from an engine.

Pipe T-Piece

Pipe T-Piece

DLC: UnregisteredCost: $5Mass: 1 mass

A T-shaped pipe segment that can be used to branch piping into three directions.

Pipe T-Piece (Enclosed)

Pipe T-Piece (Enclosed)

DLC: UnregisteredCost: $5Mass: 1 mass

A T-shaped pipe segment that can be used to branch piping into three directions.

Pipe T-Piece Corner

Pipe T-Piece Corner

DLC: UnregisteredCost: $5Mass: 1 mass

A T-shaped pipe segment that can be used to branch piping into four directions.

Pipe T-Piece Corner (Enclosed)

Pipe T-Piece Corner (Enclosed)

DLC: UnregisteredCost: $5Mass: 1 mass

A T-shaped pipe segment that can be used to branch piping into four directions.

Pyramid

Pyramid

DLC: UnregisteredCost: $2Mass: 0.25 mass

Basic pyramid-shaped building block.

Components can be attached to all faces, with the exception of the triangular face. Pyramids can act as a corner-piece for perpendicular lines of wedge blocks.

Pyramid 1x2

Pyramid 1x2

DLC: UnregisteredCost: $2Mass: 0.5 mass

1x2 pyramid-shaped building block.

Components can be attached to all faces, with the exception of the triangular face. Pyramids can act as a corner-piece for perpendicular lines of wedge blocks.

Pyramid 1x4

Pyramid 1x4

DLC: UnregisteredCost: $4Mass: 1 mass

1x4 pyramid-shaped building block.

Components can be attached to all faces, with the exception of the triangular face. Pyramids can act as a corner-piece for perpendicular lines of wedge blocks.

Pyramid 2x2

Pyramid 2x2

DLC: UnregisteredCost: $4Mass: 1 mass

2x2 pyramid-shaped building block.

Components can be attached to all faces, with the exception of the triangular face. Pyramids can act as a corner-piece for perpendicular lines of wedge blocks.

Pyramid 2x4

Pyramid 2x4

DLC: UnregisteredCost: $8Mass: 2 mass

2x4 pyramid-shaped building block.

Components can be attached to all faces, with the exception of the triangular face. Pyramids can act as a corner-piece for perpendicular lines of wedge blocks.

Pyramid 4x4

Pyramid 4x4

DLC: UnregisteredCost: $16Mass: 4 mass

4x4 pyramid-shaped building block.

Components can be attached to all faces, with the exception of the triangular face. Pyramids can act as a corner-piece for perpendicular lines of wedge blocks.

Stair Step

Stair Step

DLC: UnregisteredCost: $20Mass: 6 mass

A single step that can be stacked to create a staircase.

Stair Top

Stair Top

DLC: UnregisteredCost: $20Mass: 6 mass

A single step that can be used at the top of a staircase to make it flush with a platform.

Static Block

Static Block

DLC: UnregisteredCost: $10Mass: 1 mass

Static root block used as a base for all vehicles.

This block cannot be removed.

Wedge

Wedge

DLC: UnregisteredCost: $2Mass: 0.5 mass

Basic wedge-shaped building block.

Components can be attached to all faces, with the exception of the sloped face.

Wedge 1x2

Wedge 1x2

DLC: UnregisteredCost: $2Mass: 1 mass

1x2 wedge-shaped building block.

Components can be attached to all faces, with the exception of the sloped face.

Wedge 1x4

Wedge 1x4

DLC: UnregisteredCost: $4Mass: 2 mass

1x4 wedge-shaped building block.

Components can be attached to all faces, with the exception of the sloped face.

Weight Block

Weight Block

DLC: UnregisteredCost: $5Mass: 10 mass

Basic cube-shaped building block with an increased mass.

Weight blocks have a larger impact on the vehicle's centre of mass, making them useful for balance and stability.

Vehicle Control

Compact Pilot Seat

Compact Pilot Seat

DLC: UnregisteredCost: $100Mass: 7 mass

The compact pilot seat lets you translate keyboard presses into output signals that can control logic components.

It provides 4 number outputs that produce a standard value ranging from -1 to 1, and 6 on/off outputs. You can get in and out of the compact pilot seat by interacting with it using [F].

Inputs
TypeLabelDescription
VideoHeadset VideoDisplays video UI overlay on a helmet mounted display.
AudioHeadset Audio
Outputs
TypeLabelDescription
On/OffOccupiedOutputs an on signal if this seat is occupied by a character.
On/OffTrigger [Space]Outputs an on signal when [Space] is held, and off when it is not.
On/OffHotkey 1 [1]Outputs an on signal when [1] is held, and off when it is not.
On/OffHotkey 2 [2]Outputs an on signal when [2] is held, and off when it is not.
On/OffHotkey 3 [3]Outputs an on signal when [3] is held, and off when it is not.
On/OffHotkey 4 [4]Outputs an on signal when [4] is held, and off when it is not.
On/OffHotkey 5 [5]Outputs an on signal when [5] is held, and off when it is not.
On/OffHotkey 6 [6]Outputs an on signal when [6] is held, and off when it is not.
NumberLook XOutputs the character look direction in turns along the X-axis.
NumberLook YOutputs the character look direction in turns along the Y-axis.
NumberAxis 1 [A]/[D]Outputs a standard value between -1 and 1, controlled using [A] and [D]. [A] causes the output value to move towards -1, and [D] moves it towards 1.
NumberAxis 2 [W]/[S]Outputs a standard value between -1 and 1, controlled using [W] and [S]. [S] causes the output value to move towards -1, and [W] moves it towards 1.
NumberAxis 3 [←]/[→]Outputs a standard value between -1 and 1, controlled using [←] and [→]. [←] causes the output value to move towards -1, and [→] moves it towards 1.
NumberAxis 4 [↑]/[↓]Outputs a standard value between -1 and 1, controlled using [↑] and [↓]. [↓] causes the output value to move towards -1, and [↑] moves it towards 1.
CompositeSeat dataOutputs the axis, hotkey and occupied data from the seat. (On/Off 1+ : Hotkeys) (On/Off 31 : Trigger) (On/Off 32 : Occupied) (Value 1 : [A]/[D]) (Value 2 : [W]/[S]) (Value 3 : [←]/[→]) (Value 4 : [↑]/[↓]) (Value 9 : Look X) (Value 10 : Look Y)
AudioHeadset Audio
Control Fin Large

Control Fin Large

DLC: UnregisteredCost: $350Mass: 10 mass

The fin can be attached to the surface of a vehicle to direct its motion.

It takes a number input between -1 and 1 that represent the two extremes of the fin's rotation.

Inputs
TypeLabelDescription
NumberRotationAccepts a value between -1 and 1 that represent the two extremes of the fin's rotation.
ElectricElectricElectrical power connection.
Control Fin Medium

Control Fin Medium

DLC: UnregisteredCost: $150Mass: 5 mass

The fin can be attached to the surface of a vehicle to direct its motion.

It takes a number input between -1 and 1 that represent the two extremes of the fin's rotation.

Inputs
TypeLabelDescription
NumberRotationAccepts a value between -1 and 1 that represent the two extremes of the fin's rotation.
ElectricElectricElectrical power connection.
Control Fin Small

Control Fin Small

DLC: UnregisteredCost: $50Mass: 2 mass

The fin can be attached to the surface of a vehicle to direct its motion.

It takes a number input between -1 and 1 that represent the two extremes of the fin's rotation.

Inputs
TypeLabelDescription
NumberRotationAccepts a value between -1 and 1 that represent the two extremes of the fin's rotation.
ElectricElectricElectrical power connection.
Control Handle

Control Handle

DLC: UnregisteredCost: $50Mass: 1 mass

A compact control handle.

You can get in and out of the position by interacting with it using [F].

Inputs
TypeLabelDescription
VideoHeadset VideoDisplays video UI overlay on a helmet mounted display.
AudioHeadset Audio
Outputs
TypeLabelDescription
On/OffOccupiedOutputs an on signal if the handle is occupied by a character.
On/OffTrigger [Space]Outputs an on signal when [Space] is held, and off when it is not.
On/OffHotkey 1 [1]Outputs an on signal when [1] is held, and off when it is not.
On/OffHotkey 2 [2]Outputs an on signal when [2] is held, and off when it is not.
On/OffHotkey 3 [3]Outputs an on signal when [3] is held, and off when it is not.
On/OffHotkey 4 [4]Outputs an on signal when [4] is held, and off when it is not.
On/OffHotkey 5 [5]Outputs an on signal when [5] is held, and off when it is not.
On/OffHotkey 6 [6]Outputs an on signal when [6] is held, and off when it is not.
NumberLook XOutputs the character look direction in turns along the X-axis.
NumberLook YOutputs the character look direction in turns along the Y-axis.
NumberAxis 1 [A]/[D]Outputs a standard value between -1 and 1, controlled using [A] and [D]. [A] causes the output value to move towards -1, and [D] moves it towards 1.
NumberAxis 2 [W]/[S]Outputs a standard value between -1 and 1, controlled using [W] and [S]. [S] causes the output value to move towards -1, and [W] moves it towards 1.
NumberAxis 3 [←]/[→]Outputs a standard value between -1 and 1, controlled using [←] and [→]. [←] causes the output value to move towards -1, and [→] moves it towards 1.
NumberAxis 4 [↑]/[↓]Outputs a standard value between -1 and 1, controlled using [↑] and [↓]. [↓] causes the output value to move towards -1, and [↑] moves it towards 1.
CompositeSeat dataOutputs the axis, hotkey and occupied data from the helm. (On/Off 1+ : Hotkeys) (On/Off 31 : Trigger) (On/Off 32 : Occupied) (Value 1 : [A]/[D]) (Value 2 : [W]/[S]) (Value 3 : [←]/[→]) (Value 4 : [↑]/[↓]) (Value 9 : Look X) (Value 10 : Look Y)
AudioHeadset Audio
Control Surface (Large)

Control Surface (Large)

DLC: UnregisteredCost: $500Mass: 25 mass

The control surface can be attached to a surface of the vehicle to apply force as air or water is flowing over it.

It takes a number input between -1 and 1 that represent the two extremes of the fin's rotation.

Inputs
TypeLabelDescription
NumberRotationAccepts a value between -1 and 1 that represent the two extremes of the rudder's rotation.
ElectricElectricElectrical power connection.
Control Surface (Medium)

Control Surface (Medium)

DLC: UnregisteredCost: $250Mass: 15 mass

The control surface can be attached to a surface of the vehicle to apply force as air or water is flowing over it.

It takes a number input between -1 and 1 that represent the two extremes of the fin's rotation.

Inputs
TypeLabelDescription
NumberRotationAccepts a value between -1 and 1 that represent the two extremes of the rudder's rotation.
ElectricElectricElectrical power connection.
Control Surface (Small)

Control Surface (Small)

DLC: UnregisteredCost: $150Mass: 10 mass

The control surface can be attached to a surface of the vehicle to apply force as air or water is flowing over it.

It takes a number input between -1 and 1 that represent the two extremes of the fin's rotation.

Inputs
TypeLabelDescription
NumberRotationAccepts a value between -1 and 1 that represent the two extremes of the rudder's rotation.
ElectricElectricElectrical power connection.
Data Logger (Bool)

Data Logger (Bool)

DLC: UnregisteredCost: $1Mass: 1 mass

A bool data logging block for unit tests.

Link to the bool output node of another component to record data for unit tests.

Inputs
TypeLabelDescription
On/OffBool In
Data Logger (Number)

Data Logger (Number)

DLC: UnregisteredCost: $1Mass: 1 mass

A number data logging block for unit tests.

Link to the number output node of another component to record data for unit tests.

Inputs
TypeLabelDescription
NumberNumber In
Driver seat

Driver seat

DLC: UnregisteredCost: $100Mass: 10 mass

The driver seat lets you translate keyboard presses into output signals that can control logic components.

It provides 4 number outputs that produce a standard value ranging from -1 to 1, and 6 on/off outputs. You can get in and out of the driver seat by interacting with it using [F].

Inputs
TypeLabelDescription
VideoHeadset VideoDisplays video UI overlay on a helmet mounted display.
AudioHeadset Audio
Outputs
TypeLabelDescription
On/OffOccupiedOutputs an on signal if this seat is occupied by a character.
On/OffTrigger [Space]Outputs an on signal when [Space] is held, and off when it is not.
On/OffHotkey 1 [1]Outputs an on signal when [1] is held, and off when it is not.
On/OffHotkey 2 [2]Outputs an on signal when [2] is held, and off when it is not.
On/OffHotkey 3 [3]Outputs an on signal when [3] is held, and off when it is not.
On/OffHotkey 4 [4]Outputs an on signal when [4] is held, and off when it is not.
On/OffHotkey 5 [5]Outputs an on signal when [5] is held, and off when it is not.
On/OffHotkey 6 [6]Outputs an on signal when [6] is held, and off when it is not.
NumberLook XOutputs the character look direction in turns along the X-axis.
NumberLook YOutputs the character look direction in turns along the Y-axis.
NumberAxis 1 [A]/[D]Outputs a standard value between -1 and 1, controlled using [A] and [D]. [A] causes the output value to move towards -1, and [D] moves it towards 1.
NumberAxis 2 [W]/[S]Outputs a standard value between -1 and 1, controlled using [W] and [S]. [S] causes the output value to move towards -1, and [W] moves it towards 1.
NumberAxis 3 [←]/[→]Outputs a standard value between -1 and 1, controlled using [←] and [→]. [←] causes the output value to move towards -1, and [→] moves it towards 1.
NumberAxis 4 [↑]/[↓]Outputs a standard value between -1 and 1, controlled using [↑] and [↓]. [↓] causes the output value to move towards -1, and [↑] moves it towards 1.
CompositeSeat dataOutputs the axis, hotkey and occupied data from the seat. (On/Off 1+ : Hotkeys) (On/Off 31 : Trigger) (On/Off 32 : Occupied) (Value 1 : [A]/[D]) (Value 2 : [W]/[S]) (Value 3 : [←]/[→]) (Value 4 : [↑]/[↓]) (Value 9 : Look X) (Value 10 : Look Y)
AudioHeadset Audio
Fin Rudder

Fin Rudder

DLC: UnregisteredCost: $100Mass: 5 mass

The fin rudder can be attached to the keel of a boat to control its yaw, allowing you to steer left and right.

It takes a number input between -1 and 1 that represent the two extremes of the fin's rotation.

Inputs
TypeLabelDescription
NumberRotationAccepts a value between -1 and 1 that represent the two extremes of the rudder's rotation.
ElectricElectricElectrical power connection.
Friction Pad

Friction Pad

DLC: UnregisteredCost: $15Mass: 1 mass

Friction pad that grips to surfaces.

High friction pad that grips any surface it touches.

Gyro

Gyro

DLC: UnregisteredCost: $500Mass: 10 mass

The gyroscope takes 4 standard value signals representing the desired yaw, pitch, roll and vertical motion of a helicopter.

It outputs stabilised values that can be sent to rotors and engines to make them much easier to control. An on/off input allows you to activate and deactivate the internal auto-hover circuit. When auto-hover is enabled, the gyroscope will attempt to keep your helicopter steady.

Inputs
TypeLabelDescription
On/OffAuto-hoverEnables the gyroscope's auto-hover circuit when receiving an on signal.
NumberRollAccepts a standard value between -1 and 1 representing the desired roll speed.
NumberPitchAccepts a standard value between -1 and 1 representing the desired pitch speed.
NumberYawAccepts a standard value between -1 and 1 representing the desired yaw speed.
NumberUp/DownAccepts a standard value between -1 and 1 representing the desired vertical speed.
ElectricElectricElectrical power connection.
Outputs
TypeLabelDescription
NumberStabilised RollOutputs a standard value between -1 and 1 representing a stabilised roll speed.
NumberStabilised PitchOutputs a standard value between -1 and 1 representing a stabilised pitch speed.
NumberStabilised YawOutputs a standard value between -1 and 1 representing a stabilised yaw speed.
NumberStabilised Up/DownOutputs a standard value between 0 and 1 representing a stabilised upward thrust.
Helm

Helm

DLC: UnregisteredCost: $150Mass: 15 mass

A steering helm with steering wheel.

You can get in and out of the position by interacting with it using [F]. You can place a rescued survivor in any position by using [F] while carrying them.

Inputs
TypeLabelDescription
VideoHeadset VideoDisplays video UI overlay on a helmet mounted display.
AudioHeadset Audio
Outputs
TypeLabelDescription
On/OffOccupiedOutputs an on signal if the helm is occupied by a character.
On/OffTrigger [Space]Outputs an on signal when [Space] is held, and off when it is not.
On/OffHotkey 1 [1]Outputs an on signal when [1] is held, and off when it is not.
On/OffHotkey 2 [2]Outputs an on signal when [2] is held, and off when it is not.
On/OffHotkey 3 [3]Outputs an on signal when [3] is held, and off when it is not.
On/OffHotkey 4 [4]Outputs an on signal when [4] is held, and off when it is not.
On/OffHotkey 5 [5]Outputs an on signal when [5] is held, and off when it is not.
On/OffHotkey 6 [6]Outputs an on signal when [6] is held, and off when it is not.
NumberLook XOutputs the character look direction in turns along the X-axis.
NumberLook YOutputs the character look direction in turns along the Y-axis.
NumberAxis 1 [A]/[D]Outputs a standard value between -1 and 1, controlled using [A] and [D]. [A] causes the output value to move towards -1, and [D] moves it towards 1.
NumberAxis 2 [W]/[S]Outputs a standard value between -1 and 1, controlled using [W] and [S]. [S] causes the output value to move towards -1, and [W] moves it towards 1.
NumberAxis 3 [←]/[→]Outputs a standard value between -1 and 1, controlled using [←] and [→]. [←] causes the output value to move towards -1, and [→] moves it towards 1.
NumberAxis 4 [↑]/[↓]Outputs a standard value between -1 and 1, controlled using [↑] and [↓]. [↓] causes the output value to move towards -1, and [↑] moves it towards 1.
CompositeSeat dataOutputs the axis, hotkey and occupied data from the helm. (On/Off 1+ : Hotkeys) (On/Off 31 : Trigger) (On/Off 32 : Occupied) (Value 1 : [A]/[D]) (Value 2 : [W]/[S]) (Value 3 : [←]/[→]) (Value 4 : [↑]/[↓]) (Value 9 : Look X) (Value 10 : Look Y)
AudioHeadset Audio
Keel (Large)

Keel (Large)

DLC: UnregisteredCost: $2000Mass: 2000 mass

A large boat keel used for sailing.

The keel resists rolling forces while submerged, helping to keep a boat upright and stable. The keel also resists lateral sliding forces, causing the majority of a boats movement to be in the direction of the keel axis. When combined with the force provided by a sail, this allows a sailboat to move forward in a crosswind, or even upwind.

Keel (Medium)

Keel (Medium)

DLC: UnregisteredCost: $1000Mass: 1000 mass

A medium boat keel used for sailing.

The keel resists rolling forces while submerged, helping to keep a boat upright and stable. The keel also resists lateral sliding forces, causing the majority of a boats movement to be in the direction of the keel axis. When combined with the force provided by a sail, this allows a sailboat to move forward in a crosswind, or even upwind.

Keel (Small)

Keel (Small)

DLC: UnregisteredCost: $300Mass: 500 mass

A small boat keel used for sailing.

The keel resists rolling forces while submerged, helping to keep a boat upright and stable. The keel also resists lateral sliding forces, causing the majority of a boats movement to be in the direction of the keel axis. When combined with the force provided by a sail, this allows a sailboat to move forward in a crosswind, or even upwind.

Keep Active Block

Keep Active Block

DLC: UnregisteredCost: $100Mass: 1 mass

A keep alive marking block.

When on a vehicle, the vehicle will not despawn when out of range.

Large Landing Wheel

Large Landing Wheel

DLC: UnregisteredCost: $50Mass: 8 mass

Large landing wheel that requires no engine power and spins freely.

You cannot control the forward and backward rotation of this wheel, but it can be locked into place by sending an on signal to the brake input.

Inputs
TypeLabelDescription
On/OffBrakeLocks the wheel into place when receiving an on signal.
NumberVariable BrakeA value between 0 and 1 for soft braking
Map Icon Block

Map Icon Block

DLC: UnregisteredCost: $100Mass: 1 mass

A vehicle tracking block.

When on a vehicle, the vehicle will show on the map and other vehicles in the group will be hidden. The custom name set here will be the name set on the map.

Medium Wheel

Medium Wheel

DLC: UnregisteredCost: $100Mass: 10 mass

Medium wheel that can be controlled using an engine.

The wheel will rotate forwards and backwards depending on power received from a connected engine. It can be rotated left and right by sending a number signal to the steering input. It can also be locked into place by sending an on signal to the brake input.

Inputs
TypeLabelDescription
On/OffBrakeLocks the wheel into place when receiving an on signal.
NumberVariable BrakeA value between 0 and 1 for soft braking
NumberSteeringAccepts a value between -1 and 1 that represents the extremes of the wheels steering rotation
TorqueRPSReceives power generated by an engine to control forward and backward rotation.
Pilot Seat

Pilot Seat

DLC: UnregisteredCost: $100Mass: 24 mass

The pilot seat lets you translate keyboard presses into output signals that can control logic components.

It provides 4 number outputs that produce a standard value ranging from -1 to 1, and 6 on/off outputs. You can get in and out of the pilot seat by interacting with it using [F].

Inputs
TypeLabelDescription
VideoHeadset VideoDisplays video UI overlay on a helmet mounted display.
AudioHeadset Audio
Outputs
TypeLabelDescription
On/OffOccupiedOutputs an on signal if this seat is occupied by a character.
On/OffTrigger [Space]Outputs an on signal when [Space] is held, and off when it is not.
On/OffHotkey 1 [1]Outputs an on signal when [1] is held, and off when it is not.
On/OffHotkey 2 [2]Outputs an on signal when [2] is held, and off when it is not.
On/OffHotkey 3 [3]Outputs an on signal when [3] is held, and off when it is not.
On/OffHotkey 4 [4]Outputs an on signal when [4] is held, and off when it is not.
On/OffHotkey 5 [5]Outputs an on signal when [5] is held, and off when it is not.
On/OffHotkey 6 [6]Outputs an on signal when [6] is held, and off when it is not.
NumberLook XOutputs the character look direction in turns along the X-axis.
NumberLook YOutputs the character look direction in turns along the Y-axis.
NumberAxis 1 [A]/[D]Outputs a standard value between -1 and 1, controlled using [A] and [D]. [A] causes the output value to move towards -1, and [D] moves it towards 1.
NumberAxis 2 [W]/[S]Outputs a standard value between -1 and 1, controlled using [W] and [S]. [S] causes the output value to move towards -1, and [W] moves it towards 1.
NumberAxis 3 [←]/[→]Outputs a standard value between -1 and 1, controlled using [←] and [→]. [←] causes the output value to move towards -1, and [→] moves it towards 1.
NumberAxis 4 [↑]/[↓]Outputs a standard value between -1 and 1, controlled using [↑] and [↓]. [↓] causes the output value to move towards -1, and [↑] moves it towards 1.
CompositeSeat dataOutputs the axis, hotkey and occupied data from the seat. (On/Off 1+ : Hotkeys) (On/Off 31 : Trigger) (On/Off 32 : Occupied) (Value 1 : [A]/[D]) (Value 2 : [W]/[S]) (Value 3 : [←]/[→]) (Value 4 : [↑]/[↓]) (Value 9 : Look X) (Value 10 : Look Y)
AudioHeadset Audio
Pilot Seat (HOTAS)

Pilot Seat (HOTAS)

DLC: UnregisteredCost: $250Mass: 50 mass

The pilot seat lets you translate controller presses into output signals that can control logic components.

It provides 10 number outputs that produce a standard value ranging from -1 to 1, and 48 on/off outputs. You can get in and out of the pilot seat by interacting with it using [F]. Designed for use with HOTAS controllers.

Inputs
TypeLabelDescription
VideoHeadset VideoDisplays video UI overlay on a helmet mounted display.
AudioHeadset Audio
Outputs
TypeLabelDescription
On/OffOccupiedOutputs an on signal if this seat is occupied by a character.
On/OffTrigger [Space]Outputs an on signal when [Space] is held, and off when it is not.
On/OffHotkey 1 [1]Outputs an on signal when [1] is held, and off when it is not.
On/OffHotkey 2 [2]Outputs an on signal when [2] is held, and off when it is not.
On/OffHotkey 3 [3]Outputs an on signal when [3] is held, and off when it is not.
On/OffHotkey 4 [4]Outputs an on signal when [4] is held, and off when it is not.
On/OffHotkey 5 [5]Outputs an on signal when [5] is held, and off when it is not.
On/OffHotkey 6 [6]Outputs an on signal when [6] is held, and off when it is not.
On/OffHotkey 7Outputs an on signal when the controller button is held, and off when it is not.
On/OffHotkey 8Outputs an on signal when the controller button is held, and off when it is not.
On/OffHotkey 9Outputs an on signal when the controller button is held, and off when it is not.
On/OffHotkey 10Outputs an on signal when the controller button is held, and off when it is not.
On/OffHotkey 11Outputs an on signal when the controller button is held, and off when it is not.
On/OffHotkey 12Outputs an on signal when the controller button is held, and off when it is not.
On/OffHotkey 13Outputs an on signal when the controller button is held, and off when it is not.
On/OffHotkey 14Outputs an on signal when the controller button is held, and off when it is not.
On/OffHotkey 15Outputs an on signal when the controller button is held, and off when it is not.
On/OffHotkey 16Outputs an on signal when the controller button is held, and off when it is not.
On/OffHotkey 17Outputs an on signal when the controller button is held, and off when it is not.
On/OffHotkey 18Outputs an on signal when the controller button is held, and off when it is not.
On/OffHotkey 19Outputs an on signal when the controller button is held, and off when it is not.
On/OffHotkey 20Outputs an on signal when the controller button is held, and off when it is not.
On/OffHotkey 21Outputs an on signal when the controller button is held, and off when it is not.
On/OffHotkey 22Outputs an on signal when the controller button is held, and off when it is not.
On/OffHotkey 23Outputs an on signal when the controller button is held, and off when it is not.
On/OffHotkey 24Outputs an on signal when the controller button is held, and off when it is not.
On/OffHotkey 25Outputs an on signal when the controller button is held, and off when it is not.
On/OffHotkey 26Outputs an on signal when the controller button is held, and off when it is not.
On/OffHotkey 27Outputs an on signal when the controller button is held, and off when it is not.
On/OffHotkey 28Outputs an on signal when the controller button is held, and off when it is not.
On/OffHotkey 29Outputs an on signal when the controller button is held, and off when it is not.
On/OffHotkey 30Outputs an on signal when the controller button is held, and off when it is not.
On/OffHotkey 31Outputs an on signal when the controller button is held, and off when it is not.
On/OffHotkey 32Outputs an on signal when the controller button is held, and off when it is not.
On/OffHotkey 33Outputs an on signal when the controller button is held, and off when it is not.
On/OffHotkey 34Outputs an on signal when the controller button is held, and off when it is not.
On/OffHotkey 35Outputs an on signal when the controller button is held, and off when it is not.
On/OffHotkey 36Outputs an on signal when the controller button is held, and off when it is not.
On/OffHotkey 37Outputs an on signal when the controller button is held, and off when it is not.
On/OffHotkey 38Outputs an on signal when the controller button is held, and off when it is not.
On/OffHotkey 39Outputs an on signal when the controller button is held, and off when it is not.
On/OffHotkey 40Outputs an on signal when the controller button is held, and off when it is not.
On/OffHotkey 41Outputs an on signal when the controller button is held, and off when it is not.
On/OffHotkey 42Outputs an on signal when the controller button is held, and off when it is not.
On/OffHotkey 43Outputs an on signal when the controller button is held, and off when it is not.
On/OffHotkey 44Outputs an on signal when the controller button is held, and off when it is not.
On/OffHotkey 45Outputs an on signal when the controller button is held, and off when it is not.
On/OffHotkey 46Outputs an on signal when the controller button is held, and off when it is not.
On/OffHotkey 47Outputs an on signal when the controller button is held, and off when it is not.
On/OffHotkey 48Outputs an on signal when the controller button is held, and off when it is not.
NumberLook XOutputs the character look direction in turns along the X-axis.
NumberLook YOutputs the character look direction in turns along the Y-axis.
NumberAxis 1 [A]/[D]Outputs a standard value between -1 and 1, controlled using [A] and [D]. [A] causes the output value to move towards -1, and [D] moves it towards 1.
NumberAxis 2 [W]/[S]Outputs a standard value between -1 and 1, controlled using [W] and [S]. [S] causes the output value to move towards -1, and [W] moves it towards 1.
NumberAxis 3 [←]/[→]Outputs a standard value between -1 and 1, controlled using [←] and [→]. [←] causes the output value to move towards -1, and [→] moves it towards 1.
NumberAxis 4 [↑]/[↓]Outputs a standard value between -1 and 1, controlled using [↑] and [↓]. [↓] causes the output value to move towards -1, and [↑] moves it towards 1.
NumberAxis 5Outputs a standard value between -1 and 1, controlled using the controller axis.
NumberAxis 6Outputs a standard value between -1 and 1, controlled using the controller axis.
NumberAxis 7Outputs a standard value between -1 and 1, controlled using the controller axis.
NumberAxis 8Outputs a standard value between -1 and 1, controlled using the controller axis.
CompositeSeat dataOutputs the axis, hotkey and occupied data from the seat. (On/Off 1+ : Hotkeys) (On/Off 31 : Trigger) (On/Off 32 : Occupied) (Value 1 : [A]/[D]) (Value 2 : [W]/[S]) (Value 3 : [←]/[→]) (Value 4 : [↑]/[↓]) (Values 5/6/7/8 : Controller Axes) (Value 9 : Look X) (Value 10 : Look Y)
AudioHeadset Audio
Radio RX Huge

Radio RX Huge

DLC: UnregisteredCost: $3000Mass: 20 mass

A radio data transmitter and receiver.

Sends and receives data on the specified frequency. Transmit Mode defaults to receive. (Max effective range at ground level : 20km)

Inputs
TypeLabelDescription
On/OffTransmit ModeWhether the radio is transmitting or receiving.
NumberFrequencyRadio Send/Receive Frequency.
ElectricElectricElectrical input.
CompositeData SendInput for composite data to send.
AudioAudio SendInput for audio data to send.
Outputs
TypeLabelDescription
NumberSignal StrengthStrength of connection signal.
CompositeData RecvOutput for received composite data.
AudioAudio RecvOutput for received audio data.
Radio RX Large

Radio RX Large

DLC: UnregisteredCost: $1000Mass: 12 mass

A radio data transmitter and receiver.

Sends and receives data on the specified frequency. Transmit Mode defaults to receive. (Max effective range at ground level : 4km)

Inputs
TypeLabelDescription
On/OffTransmit ModeWhether the radio is transmitting or receiving.
NumberFrequencyRadio Send/Receive Frequency.
ElectricElectricElectrical input.
CompositeData SendInput for composite data to send.
AudioAudio SendInput for audio data to send.
Outputs
TypeLabelDescription
NumberSignal StrengthStrength of connection signal.
CompositeData RecvOutput for received composite data.
AudioAudio RecvOutput for received audio data.
Radio RX Medium

Radio RX Medium

DLC: UnregisteredCost: $500Mass: 8 mass

A radio data transmitter and receiver.

Sends and receives data on the specified frequency. Transmit Mode defaults to receive. (Max effective range at ground level : 1km)

Inputs
TypeLabelDescription
On/OffTransmit ModeWhether the radio is transmitting or receiving.
NumberFrequencyRadio Send/Receive Frequency.
ElectricElectricElectrical input.
CompositeData SendInput for composite data to send.
AudioAudio SendInput for audio data to send.
Outputs
TypeLabelDescription
NumberSignal StrengthStrength of connection signal.
CompositeData RecvOutput for received composite data.
AudioAudio RecvOutput for received audio data.
Radio RX Small

Radio RX Small

DLC: UnregisteredCost: $200Mass: 5 mass

A radio data transmitter and receiver.

Sends and receives data on the specified frequency. Transmit Mode defaults to receive. (Max effective range at ground level : 100m)

Inputs
TypeLabelDescription
On/OffTransmit ModeWhether the radio is transmitting or receiving.
NumberFrequencyRadio Send/Receive Frequency.
ElectricElectricElectrical input.
CompositeData SendInput for composite data to send.
AudioAudio SendInput for audio data to send.
Outputs
TypeLabelDescription
CompositeData RecvOutput for received composite data.
AudioAudio RecvOutput for received audio data.
Radio Video Recv

Radio Video Recv

DLC: UnregisteredCost: $1000Mass: 10 mass

A radio receiver for receiving video signals.

Receives a video signal on the frequency specified.

Inputs
TypeLabelDescription
NumberFrequency Recv
ElectricElectric
Outputs
TypeLabelDescription
NumberSignal Strength
VideoVideo Recv
Radio Video Xmit

Radio Video Xmit

DLC: UnregisteredCost: $2000Mass: 10 mass

A radio transmitter for sending video signals.

Sends a video signal on the frequency specified. (Max Effective Range : 10000m)

Inputs
TypeLabelDescription
NumberFrequency Send
ElectricElectric
VideoVideo Send
Rudder

Rudder

DLC: UnregisteredCost: $150Mass: 10 mass

The rudder can be attached to the underside of a boat to control its yaw, allowing you to steer left and right.

It takes a number input between -1 and 1 that represent the two extremes of the rudder's rotation.

Inputs
TypeLabelDescription
NumberRotationAccepts a value between -1 and 1 that represent the two extremes of the rudder's rotation.
ElectricElectricElectrical power connection.
RX Directional

RX Directional

DLC: UnregisteredCost: $5000Mass: 20 mass

A powerful directional radio and video data transmitter and receiver.

Must be pointed at the target RX device. Sends and receives data on the specified frequency. Transmit Mode defaults to receive. (Max effective range at ground level : 8000km)

Inputs
TypeLabelDescription
On/OffTransmit ModeWhether the radio is transmitting or receiving.
NumberFrequencyRadio Send/Receive Frequency.
NumberTarget PitchTarget dish pitch in turns. Max 0.1
NumberTarget YawTarget dish yaw in turns.
ElectricElectricElectrical input.
CompositeData SendInput for composite data to send.
VideoVideo SendInput for video data to send.
AudioAudio SendInput for audio data to send.
Outputs
TypeLabelDescription
NumberSignal StrengthStrength of connection signal.
CompositeData RecvOutput for received composite data.
VideoVideo RecvOutput for recieved video data.
AudioAudio RecvOutput for received audio data.
RX Directional (Large)

RX Directional (Large)

DLC: UnregisteredCost: $8000Mass: 35 mass

A powerful directional radio and video data transmitter and receiver.

Must be pointed at the target RX device. Sends and receives data on the specified frequency. Transmit Mode defaults to receive. (Max effective range at ground level : 10000km)

Inputs
TypeLabelDescription
On/OffTransmit ModeWhether the radio is transmitting or receiving.
NumberFrequencyRadio Send/Receive Frequency.
NumberTarget PitchTarget dish pitch in turns. Max 0.1
NumberTarget YawTarget dish yaw in turns.
ElectricElectricElectrical input.
CompositeData SendInput for composite data to send.
VideoVideo SendInput for video data to send.
AudioAudio SendInput for audio data to send.
Outputs
TypeLabelDescription
NumberSignal StrengthStrength of connection signal.
CompositeData RecvOutput for received composite data.
VideoVideo RecvOutput for recieved video data.
AudioAudio RecvOutput for received audio data.
Saddle Seat

Saddle Seat

DLC: UnregisteredCost: $75Mass: 5 mass

A small padded seat with control handlebars.

You can get in and out of the seat by interacting with it using [F]. You can place a rescued survivor in any seat by using [F] while carrying them.

Inputs
TypeLabelDescription
VideoHeadset VideoDisplays video UI overlay on a helmet mounted display.
AudioHeadset Audio
Outputs
TypeLabelDescription
On/OffOccupiedOutputs an on signal if the seat is occupied by a character.
On/OffTrigger [Space]Outputs an on signal when [Space] is held, and off when it is not.
On/OffHotkey 1 [1]Outputs an on signal when [1] is held, and off when it is not.
On/OffHotkey 2 [2]Outputs an on signal when [2] is held, and off when it is not.
On/OffHotkey 3 [3]Outputs an on signal when [3] is held, and off when it is not.
On/OffHotkey 4 [4]Outputs an on signal when [4] is held, and off when it is not.
On/OffHotkey 5 [5]Outputs an on signal when [5] is held, and off when it is not.
On/OffHotkey 6 [6]Outputs an on signal when [6] is held, and off when it is not.
NumberLook XOutputs the character look direction in turns along the X-axis.
NumberLook YOutputs the character look direction in turns along the Y-axis.
NumberAxis 1 [A]/[D]Outputs a standard value between -1 and 1, controlled using [A] and [D]. [A] causes the output value to move towards -1, and [D] moves it towards 1.
NumberAxis 2 [W]/[S]Outputs a standard value between -1 and 1, controlled using [W] and [S]. [S] causes the output value to move towards -1, and [W] moves it towards 1.
NumberAxis 3 [←]/[→]Outputs a standard value between -1 and 1, controlled using [←] and [→]. [←] causes the output value to move towards -1, and [→] moves it towards 1.
NumberAxis 4 [↑]/[↓]Outputs a standard value between -1 and 1, controlled using [↑] and [↓]. [↓] causes the output value to move towards -1, and [↑] moves it towards 1.
CompositeSeat dataOutputs the axis, hotkey and occupied data from the seat. (On/Off 1+ : Hotkeys) (On/Off 31 : Trigger) (On/Off 32 : Occupied) (Value 1 : [A]/[D]) (Value 2 : [W]/[S]) (Value 3 : [←]/[→]) (Value 4 : [↑]/[↓]) (Value 9 : Look X) (Value 10 : Look Y)
AudioHeadset Audio
Ski

Ski

DLC: UnregisteredCost: $200Mass: 12 mass

A wide hinged ski.

This component has low friction moving along its length, but grips laterally.

Inputs
TypeLabelDescription
NumberSteeringAccepts a value between -1 and 1 that represents the extremes of the steering rotation.
Ski (Small)

Ski (Small)

DLC: UnregisteredCost: $100Mass: 8 mass

A small hinged ski.

This component has low friction moving along its length, but grips laterally.

Inputs
TypeLabelDescription
NumberSteeringAccepts a value between -1 and 1 that represents the extremes of the steering rotation.
Small Wheel

Small Wheel

DLC: UnregisteredCost: $30Mass: 5 mass

Small wheel that can be controlled using an engine.

The wheel will rotate forwards and backwards depending on power received from a connected engine. It can be rotated left and right by sending a number signal to the steering input. It can also be locked into place by sending an on signal to the brake input.

Inputs
TypeLabelDescription
On/OffBrakeLocks the wheel into place when receiving an on signal.
NumberVariable BrakeA value between 0 and 1 for soft braking
NumberSteeringAccepts a value between -1 and 1 that represents the extremes of the wheels steering rotation
TorqueRPSReceives power generated by an engine to control forward and backward rotation.
Space Seat

Space Seat

DLC: UnregisteredCost: $500Mass: 3 mass

The space seat lets you translate keyboard presses into output signals that can control logic components.

It provides 4 number outputs that produce a standard value ranging from -1 to 1, and 6 on/off outputs. You can get in and out of the space seat by interacting with it using [F].

Inputs
TypeLabelDescription
FluidFluid In
VideoHeadset VideoDisplays video UI overlay on a helmet mounted display.
AudioHeadset Audio
Outputs
TypeLabelDescription
On/OffOccupiedOutputs an on signal if the handle is occupied by a character.
On/OffTrigger [Space]Outputs an on signal when [Space] is held, and off when it is not.
On/OffHotkey 1 [1]Outputs an on signal when [1] is held, and off when it is not.
On/OffHotkey 2 [2]Outputs an on signal when [2] is held, and off when it is not.
On/OffHotkey 3 [3]Outputs an on signal when [3] is held, and off when it is not.
On/OffHotkey 4 [4]Outputs an on signal when [4] is held, and off when it is not.
On/OffHotkey 5 [5]Outputs an on signal when [5] is held, and off when it is not.
On/OffHotkey 6 [6]Outputs an on signal when [6] is held, and off when it is not.
NumberLook XOutputs the character look direction in turns along the X-axis.
NumberLook YOutputs the character look direction in turns along the Y-axis.
NumberAxis 1 [A]/[D]Outputs a standard value between -1 and 1, controlled using [A] and [D]. [A] causes the output value to move towards -1, and [D] moves it towards 1.
NumberAxis 2 [W]/[S]Outputs a standard value between -1 and 1, controlled using [W] and [S]. [S] causes the output value to move towards -1, and [W] moves it towards 1.
NumberAxis 3 [←]/[→]Outputs a standard value between -1 and 1, controlled using [←] and [→]. [←] causes the output value to move towards -1, and [→] moves it towards 1.
NumberAxis 4 [↑]/[↓]Outputs a standard value between -1 and 1, controlled using [↑] and [↓]. [↓] causes the output value to move towards -1, and [↑] moves it towards 1.
CompositeSeat dataOutputs the axis, hotkey and occupied data from the helm. (On/Off 1+ : Hotkeys) (On/Off 31 : Trigger) (On/Off 32 : Occupied) (Value 1 : [A]/[D]) (Value 2 : [W]/[S]) (Value 3 : [←]/[→]) (Value 4 : [↑]/[↓]) (Value 9 : Look X) (Value 10 : Look Y)
AudioHeadset Audio
Tank Drive Wheel (Huge)

Tank Drive Wheel (Huge)

DLC: UnregisteredCost: $450Mass: 80 mass

Huge drive wheel for tracked vehicles.

The wheel will form a track with other wheels of the same size and orientation that are placed in line and on the same body.

Inputs
TypeLabelDescription
On/OffBrakeLocks the wheel into place when receiving an on signal.
TorqueRPSReceives power generated by an engine to control forward and backward rotation.
Tank Drive Wheel (Large)

Tank Drive Wheel (Large)

DLC: UnregisteredCost: $350Mass: 40 mass

Large drive wheel for tracked vehicles.

The wheel will form a track with other wheels of the same size and orientation that are placed in line and on the same body.

Inputs
TypeLabelDescription
On/OffBrakeLocks the wheel into place when receiving an on signal.
TorqueRPSReceives power generated by an engine to control forward and backward rotation.
Tank Drive Wheel (Medium)

Tank Drive Wheel (Medium)

DLC: UnregisteredCost: $300Mass: 30 mass

Medium drive wheel for tracked vehicles.

The wheel will form a track with other wheels of the same size and orientation that are placed in line and on the same body.

Inputs
TypeLabelDescription
On/OffBrakeLocks the wheel into place when receiving an on signal.
TorqueRPSReceives power generated by an engine to control forward and backward rotation.
Tank Drive Wheel (Small)

Tank Drive Wheel (Small)

DLC: UnregisteredCost: $200Mass: 20 mass

Small drive wheel for tracked vehicles.

The wheel will form a track with other wheels of the same size and orientation that are placed in line and on the same body.

Inputs
TypeLabelDescription
On/OffBrakeLocks the wheel into place when receiving an on signal.
TorqueRPSReceives power generated by an engine to control forward and backward rotation.
Tank Drive Wheel (Small/Wide)

Tank Drive Wheel (Small/Wide)

DLC: UnregisteredCost: $250Mass: 25 mass

Widened small drive wheel for tracked vehicles.

The wheel will form a track with other wheels of the same size and orientation that are placed in line and on the same body.

Inputs
TypeLabelDescription
On/OffBrakeLocks the wheel into place when receiving an on signal.
TorqueRPSReceives power generated by an engine to control forward and backward rotation.
Tank Wheel (Huge)

Tank Wheel (Huge)

DLC: UnregisteredCost: $350Mass: 80 mass

Huge wheel for tracked vehicles.

A drive wheel is required to rotate the connected track. The wheel will form a track with other wheels of the same size and orientation that are placed in line and on the same body.

Inputs
TypeLabelDescription
On/OffBrakeLocks the wheel into place when receiving an on signal.
Tank Wheel (Large)

Tank Wheel (Large)

DLC: UnregisteredCost: $250Mass: 40 mass

Large wheel for tracked vehicles.

A drive wheel is required to rotate the connected track. The wheel will form a track with other wheels of the same size and orientation that are placed in line and on the same body.

Inputs
TypeLabelDescription
On/OffBrakeLocks the wheel into place when receiving an on signal.
Tank Wheel (Medium)

Tank Wheel (Medium)

DLC: UnregisteredCost: $200Mass: 30 mass

Medium wheel for tracked vehicles.

A drive wheel is required to rotate the connected track. The wheel will form a track with other wheels of the same size and orientation that are placed in line and on the same body.

Inputs
TypeLabelDescription
On/OffBrakeLocks the wheel into place when receiving an on signal.
Tank Wheel (Small)

Tank Wheel (Small)

DLC: UnregisteredCost: $100Mass: 20 mass

Small wheel for tracked vehicles.

A drive wheel is required to rotate the connected track. The wheel will form a track with other wheels of the same size and orientation that are placed in line and on the same body.

Inputs
TypeLabelDescription
On/OffBrakeLocks the wheel into place when receiving an on signal.
Tank Wheel (Small/Wide)

Tank Wheel (Small/Wide)

DLC: UnregisteredCost: $100Mass: 25 mass

Widened small wheel for tracked vehicles.

A drive wheel is required to rotate the connected track. The wheel will form a track with other wheels of the same size and orientation that are placed in line and on the same body.

Inputs
TypeLabelDescription
On/OffBrakeLocks the wheel into place when receiving an on signal.
Wheel 3x3

Wheel 3x3

DLC: UnregisteredCost: $100Mass: 10 mass

Small steerable wheel with power connection and braking.

The wheel will rotate forwards and backwards depending on power received. It can be rotated left and right by sending a number signal to the steering input. It can also be locked into place by sending an on signal to the brake input.

Inputs
TypeLabelDescription
On/OffBrakeLocks the wheel into place when receiving an on signal.
NumberVariable BrakeA value between 0 and 1 for soft braking
NumberSteeringAccepts a value between -1 and 1 that represents the extremes of the wheels steering rotation
TorqueRPSReceives power generated by an engine to control forward and backward rotation.
Wheel 3x3 (Suspension)

Wheel 3x3 (Suspension)

DLC: UnregisteredCost: $150Mass: 15 mass

Small steerable wheel with suspension, power connection, and braking.

The wheel will rotate forwards and backwards depending on power received. It can be rotated left and right by sending a number signal to the steering input. It can also be locked into place by sending an on signal to the brake input.

Inputs
TypeLabelDescription
On/OffBrakeLocks the wheel into place when receiving an on signal.
NumberVariable BrakeA value between 0 and 1 for soft braking
NumberSteeringAccepts a value between -1 and 1 that represents the extremes of the wheels steering rotation
TorqueRPSReceives power generated by an engine to control forward and backward rotation.
Wheel 5x5

Wheel 5x5

DLC: UnregisteredCost: $150Mass: 20 mass

Medium steerable wheel with power connection and braking.

The wheel will rotate forwards and backwards depending on power received. It can be rotated left and right by sending a number signal to the steering input. It can also be locked into place by sending an on signal to the brake input.

Inputs
TypeLabelDescription
On/OffBrakeLocks the wheel into place when receiving an on signal.
NumberVariable BrakeA value between 0 and 1 for soft braking
NumberSteeringAccepts a value between -1 and 1 that represents the extremes of the wheels steering rotation
TorqueRPSReceives power generated by an engine to control forward and backward rotation.
Wheel 5x5 (Suspension)

Wheel 5x5 (Suspension)

DLC: UnregisteredCost: $200Mass: 30 mass

Medium steerable wheel with suspension, power connection, and braking.

The wheel will rotate forwards and backwards depending on power received. It can be rotated left and right by sending a number signal to the steering input. It can also be locked into place by sending an on signal to the brake input.

Inputs
TypeLabelDescription
On/OffBrakeLocks the wheel into place when receiving an on signal.
NumberVariable BrakeA value between 0 and 1 for soft braking
NumberSteeringAccepts a value between -1 and 1 that represents the extremes of the wheels steering rotation
TorqueRPSReceives power generated by an engine to control forward and backward rotation.
Wheel 7x7

Wheel 7x7

DLC: UnregisteredCost: $200Mass: 40 mass

Large steerable wheel with power connection and braking.

The wheel will rotate forwards and backwards depending on power received. It can be rotated left and right by sending a number signal to the steering input. It can also be locked into place by sending an on signal to the brake input.

Inputs
TypeLabelDescription
On/OffBrakeLocks the wheel into place when receiving an on signal.
NumberVariable BrakeA value between 0 and 1 for soft braking
NumberSteeringAccepts a value between -1 and 1 that represents the extremes of the wheels steering rotation
TorqueRPSReceives power generated by an engine to control forward and backward rotation.
Wheel 7x7 (Suspension)

Wheel 7x7 (Suspension)

DLC: UnregisteredCost: $250Mass: 60 mass

Large steerable wheel with suspension, power connection, and braking.

The wheel will rotate forwards and backwards depending on power received. It can be rotated left and right by sending a number signal to the steering input. It can also be locked into place by sending an on signal to the brake input.

Inputs
TypeLabelDescription
On/OffBrakeLocks the wheel into place when receiving an on signal.
NumberVariable BrakeA value between 0 and 1 for soft braking
NumberSteeringAccepts a value between -1 and 1 that represents the extremes of the wheels steering rotation
TorqueRPSReceives power generated by an engine to control forward and backward rotation.
Wheel 9x9

Wheel 9x9

DLC: UnregisteredCost: $250Mass: 80 mass

XLarge steerable wheel with power connection and braking.

The wheel will rotate forwards and backwards depending on power received. It can be rotated left and right by sending a number signal to the steering input. It can also be locked into place by sending an on signal to the brake input.

Inputs
TypeLabelDescription
On/OffBrakeLocks the wheel into place when receiving an on signal.
NumberVariable BrakeA value between 0 and 1 for soft braking
NumberSteeringAccepts a value between -1 and 1 that represents the extremes of the wheels steering rotation
TorqueRPSReceives power generated by an engine to control forward and backward rotation.
Wheel 9x9 (Suspension)

Wheel 9x9 (Suspension)

DLC: UnregisteredCost: $300Mass: 120 mass

XLarge steerable wheel with suspension, power connection, and braking.

The wheel will rotate forwards and backwards depending on power received. It can be rotated left and right by sending a number signal to the steering input. It can also be locked into place by sending an on signal to the brake input.

Inputs
TypeLabelDescription
On/OffBrakeLocks the wheel into place when receiving an on signal.
NumberVariable BrakeA value between 0 and 1 for soft braking
NumberSteeringAccepts a value between -1 and 1 that represents the extremes of the wheels steering rotation
TorqueRPSReceives power generated by an engine to control forward and backward rotation.
Wheel Coaster

Wheel Coaster

DLC: UnregisteredCost: $25Mass: 4 mass

Simple small wheel that requires no engine power and spins freely.

You cannot control the forward and backward rotation of this wheel, but it can be locked into place by sending an on signal to the brake input.

Inputs
TypeLabelDescription
On/OffBrakeLocks the wheel into place when receiving an on signal.
NumberVariable BrakeA value between 0 and 1 for soft braking
Wing Front Section (Small)

Wing Front Section (Small)

DLC: UnregisteredCost: $100Mass: 5 mass

The wing front surface cuts through the air while resisting movement against the flat plane of its surface. The aerofoil section also provides lift.

Wing surface to provide lift and cut through the air.

Wing Section (Large)

Wing Section (Large)

DLC: UnregisteredCost: $500Mass: 20 mass

The wing surface cuts through the air while resisting movement against the flat plane of its surface. The aerofoil section also provides lift.

Wing surface to provide lift and cut through the air.

Wing Section (Medium)

Wing Section (Medium)

DLC: UnregisteredCost: $350Mass: 15 mass

The wing surface cuts through the air while resisting movement against the flat plane of its surface. The aerofoil section also provides lift.

Wing surface to provide lift and cut through the air.

Wing Section (Small)

Wing Section (Small)

DLC: UnregisteredCost: $150Mass: 8 mass

The wing surface cuts through the air while resisting movement against the flat plane of its surface. The aerofoil section also provides lift.

Wing surface to provide lift and cut through the air.

Wing Section (XLarge)

Wing Section (XLarge)

DLC: UnregisteredCost: $800Mass: 30 mass

The wing surface cuts through the air while resisting movement against the flat plane of its surface. The aerofoil section also provides lift.

Wing surface to provide lift and cut through the air.

Wing Section (XXLarge)

Wing Section (XXLarge)

DLC: UnregisteredCost: $1500Mass: 50 mass

The wing surface cuts through the air while resisting movement against the flat plane of its surface. The aerofoil section also provides lift.

Wing surface to provide lift and cut through the air.

Mechanics

Clutch

Clutch

DLC: UnregisteredCost: $50Mass: 2 mass

A clutch for managing the transmission of power between two nodes.

The number input controls the amount of power transmitted.

Inputs
TypeLabelDescription
NumberClutch PressureA number between 0 and 1 representing the clutch engagement factor.
TorqueRPS BPower connection B.
TorqueRPS APower connection A.
ElectricElectricThe electric connection to power the component.
Compact Linear Track Base

Compact Linear Track Base

DLC: UnregisteredCost: $20Mass: 2 mass

A compact slider that moves along a modular linear track.

You can build the track using the Compact Linear Track Extension component. The speed of the slider can be set using its number input.

Inputs
TypeLabelDescription
NumberSlider Speed
ElectricElectricElectrical power connection.
Compact Linear Track Extension

Compact Linear Track Extension

DLC: UnregisteredCost: $20Mass: 1 mass

An extension piece that can be used to build compact linear tracks.

A Compact Linear Track Base must be attached somewhere along the track for it to function.

Compact Linear Track Head

Compact Linear Track Head

DLC: UnregisteredCost: $0Mass: 3 mass
Compact Pivot

Compact Pivot

DLC: UnregisteredCost: $0Mass: 1 mass
Compact Pivot (Power)

Compact Pivot (Power)

DLC: UnregisteredCost: $0Mass: 1 mass
Outputs
TypeLabelDescription
TorqueRPSPower connection for transfering mechanical energy.
Compact Robotic Pivot

Compact Robotic Pivot

DLC: UnregisteredCost: $40Mass: 1 mass

A small robotic pivot that will orientate towards the input value within its range of motion.

The pivot has a range of motion of 0.25 turns in both directions. A standard input value sets the target orientation within the pivot's range of motion. The pivot's speed can be configured by selecting it with the select tool.

Inputs
TypeLabelDescription
NumberRotation TargetThe standard value setting the orientation within the range of motion.
ElectricElectricElectrical power connection.
Compact Velocity Pivot

Compact Velocity Pivot

DLC: UnregisteredCost: $40Mass: 1 mass

A small pivot that will continuously rotate at a set input speed.

Inputting a value of 0 will cause it to stop.

Inputs
TypeLabelDescription
NumberRotational SpeedThe speed at which the pivot should rotate.
ElectricElectricElectrical power connection.
Door Frame Controller

Door Frame Controller

DLC: UnregisteredCost: $100Mass: 10 mass

Controller unit for sealing door frames.

Placing the controller as part of a door frame will let you lock the door when closed, and check whether the door is closed enough to be forming a seal. Only one controller should be placed per frame.

Inputs
TypeLabelDescription
On/OffLock SealControls if the door panel will lock in place when sealed.
Outputs
TypeLabelDescription
On/OffSeal StateIndicates if the door panel is closed and forming a seal.
Door Frame Corner

Door Frame Corner

DLC: UnregisteredCost: $50Mass: 15 mass

A corner piece for building openings to sealed fluid compartments.

To create a valid frame, there must be a continuous loop of frame parts in a consistent orientation with no other parts inside the frame.

Door Frame Edge

Door Frame Edge

DLC: UnregisteredCost: $10Mass: 5 mass

A straight edge for building openings to sealed fluid compartments.

To create a valid frame, there must be a continuous loop of frame parts in a consistent orientation with no other parts inside the frame.

Door Panel Corner

Door Panel Corner

DLC: UnregisteredCost: $20Mass: 5 mass

A corner piece for building door panels.

A valid door panel can be created with a loop of door panel pieces, filled with blocks flush to the outer face. Door panels must also fill a door frame and be built in their closed position within the frame to be valid.

Door Panel Edge

Door Panel Edge

DLC: UnregisteredCost: $10Mass: 5 mass

A straight edge piece for building door panels.

A valid door panel can be created with a loop of door panel pieces, filled with blocks flush to the outer face. Door panels must also fill a door frame and be built in their closed position within the frame to be valid.

Electric Connector

Electric Connector

DLC: UnregisteredCost: $20Mass: 2 mass

A small electric connector that can be used to transfer electric energy between vehicles.

Two electric connectors will attach when they are within close proximity. When connected, electric energy will flow freely between the connectors.

Inputs
TypeLabelDescription
On/OffRelease ConnectorRelease the connector when receiving an on signal.
ElectricElectricElectrical power connection.
CompositeComposite Data SendComposite data to send to the connected connector.
VideoVideo Data SendVideo data to send to the connected connector.
Outputs
TypeLabelDescription
On/OffConnectedOutputs an on signal if the connector is attached to another connector.
CompositeComposite Data ReceiveComposite data to receive from the connected connector.
VideoVideo Data ReceiveVideo data to receive from the connected connector.
Fluid Connector

Fluid Connector

DLC: UnregisteredCost: $20Mass: 2 mass

A fluid connector that can be used to transfer fluid between vehicles.

Two fluid connectors will attach when they are within close proximity. When connected, fluid will flow freely between the connectors.

Inputs
TypeLabelDescription
On/OffRelease ConnectorRelease the connector when receiving an on signal.
CompositeComposite Data SendComposite data to send to the connected connector.
VideoVideo Data SendVideo data to send to the connected connector.
Outputs
TypeLabelDescription
On/OffConnectedOutputs an on signal if the connector is attached to another connector.
FluidFluidFluid connection to link to another fluid connector.
CompositeComposite Data ReceiveComposite data to receive from the connected connector.
VideoVideo Data ReceiveVideo data to receive from the connected connector.
Gearbox

Gearbox

DLC: UnregisteredCost: $100Mass: 8 mass

Gearbox for changing the torque and speed across power connections.

The ratio can be toggled between two values which can be set in the properties. This gearbox operates up to a torque difference of 4000.

Inputs
TypeLabelDescription
On/OffGear SwitchToggle between the two gear ratios.
TorqueRPS APower connection A.
TorqueRPS BPower connection B.
ElectricElectricThe electric connection to power the component.
Gearbox 1x1

Gearbox 1x1

DLC: UnregisteredCost: $50Mass: 1 mass

Gearbox for changing the torque and speed across power connections.

The ratio can be toggled between two values which can be set in the properties.

Inputs
TypeLabelDescription
On/OffGear SwitchToggle between the two gear ratios.
TorqueRPS APower connection A.
TorqueRPS BPower connection B.
ElectricElectricThe electric connection to power the component.
Gearbox 3x3

Gearbox 3x3

DLC: UnregisteredCost: $100Mass: 9 mass

Gearbox for changing the torque and speed across power connections.

The ratio can be toggled between two values which can be set in the properties.

Inputs
TypeLabelDescription
On/OffGear SwitchToggle between the two gear ratios.
TorqueRPS APower connection A.
TorqueRPS BPower connection B.
ElectricElectricThe electric connection to power the component.
Gearbox 5x5

Gearbox 5x5

DLC: UnregisteredCost: $150Mass: 25 mass

Gearbox for changing the torque and speed across power connections.

The ratio can be toggled between two values which can be set in the properties.

Inputs
TypeLabelDescription
On/OffGear SwitchToggle between the two gear ratios.
TorqueRPS APower connection A.
TorqueRPS BPower connection B.
ElectricElectricThe electric connection to power the component.
Hardpoint Connector Attachment

Hardpoint Connector Attachment

DLC: UnregisteredCost: $20Mass: 2 mass

A hardpoint connector for building detachable vehicle sections.

A hardpoint body will connect to a hardpoint attachment when correctly aligned, fixing the two components in place while transferring logic and fluid.

Inputs
TypeLabelDescription
ElectricElectricElectrical power connection.
CompositeComposite Data SendComposite data to send to the connected connector.
VideoVideo Data SendVideo data to send to the connected connector.
Outputs
TypeLabelDescription
On/OffLaunchedOutputs an on signal if the connector is sent a launch signal by the parent.
FluidFluidFluid connection to link to another fluid connector.
CompositeComposite Data ReceiveComposite data to receive from the connected connector.
VideoVideo Data ReceiveVideo data to receive from the connected connector.
Hardpoint Connector Attachment (Round)

Hardpoint Connector Attachment (Round)

DLC: UnregisteredCost: $20Mass: 2 mass

A hardpoint connector for building detachable vehicle sections.

A hardpoint body will connect to a hardpoint attachment when correctly aligned, fixing the two components in place while transferring logic and fluid.

Inputs
TypeLabelDescription
ElectricElectricElectrical power connection.
CompositeComposite Data SendComposite data to send to the connected connector.
VideoVideo Data SendVideo data to send to the connected connector.
Outputs
TypeLabelDescription
On/OffLaunchedOutputs an on signal if the connector is sent a launch signal by the parent.
FluidFluidFluid connection to link to another fluid connector.
CompositeComposite Data ReceiveComposite data to receive from the connected connector.
VideoVideo Data ReceiveVideo data to receive from the connected connector.
Hardpoint Connector Body

Hardpoint Connector Body

DLC: UnregisteredCost: $20Mass: 2 mass

A hardpoint connector for building detachable vehicle sections.

A hardpoint body will connect to a hardpoint attachment when correctly aligned, fixing the two components in place while transferring logic and fluid. The hardpoint body can release the connection by receiving an on/off input signal.

Inputs
TypeLabelDescription
On/OffReleaseRelease the connector when receiving an on signal.
On/OffLaunchRelease the connector and activate the ordinance when receiving an on signal.
ElectricElectricElectrical power connection.
CompositeComposite Data SendComposite data to send to the connected connector.
VideoVideo Data SendVideo data to send to the connected connector.
Outputs
TypeLabelDescription
NumberOrdinance TypeReturns the ordinance type of the attached object.
FluidFluidFluid connection to link to another fluid connector.
CompositeComposite Data ReceiveComposite data to receive from the connected connector.
VideoVideo Data ReceiveVideo data to receive from the connected connector.
Hinge Connector

Hinge Connector

DLC: UnregisteredCost: $40Mass: 3 mass

A small magnetic connector that can be used to attach two or more vehicles together.

Two connectors will attach when they are within close proximity and both are switched on. They will connect along their long edge and hinge along this axis. An on/off output allows you to check whether or not this connector is currently attached to anything.

Inputs
TypeLabelDescription
On/OffMagnet ToggleEnables the connector's magnet when receiving an on signal.
ElectricElectricElectrical power connection.
CompositeComposite Data SendComposite data to send to the connected connector.
VideoVideo Data SendVideo data to send to the connected connector.
Outputs
TypeLabelDescription
On/OffConnectedOutputs an on signal if the connector is attached to another connector.
CompositeComposite Data ReceiveComposite data to receive from the connected connector.
VideoVideo Data ReceiveVideo data to receive from the connected connector.
Hinged Dock Door

Hinged Dock Door

DLC: UnregisteredCost: $300Mass: 20 mass

Hinged door that can be opened and closed using an on/off signal.

Inputs
TypeLabelDescription
On/OffOpen/CloseOpens the door when receiving an on signal, and closes it when receiving an off signal.
On/OffMagnet ToggleEnables the door's magnet when receiving an on signal.
On/OffOn/Off SentAn on/off signal to send to a connected door.
NumberNumber SentA number signal to send to a connected door.
ElectricElectricElectrical power connection.
CompositeComposite inputComposite data input.
Outputs
TypeLabelDescription
On/OffConnectedOutputs an on signal if the door is attached to another door.
On/OffOn/Off ReceivedThe on/off signal received from a connected door.
NumberNumber ReceivedThe number value received from a connected door.
CompositeComposite outputComposite data output.
Hinged Dock Hatch

Hinged Dock Hatch

DLC: UnregisteredCost: $200Mass: 15 mass

Hinged door that can be opened and closed using an on/off signal.

Inputs
TypeLabelDescription
On/OffOpen/CloseOpens the door when receiving an on signal, and closes it when receiving an off signal.
On/OffMagnet ToggleEnables the door's magnet when receiving an on signal.
On/OffOn/Off SentAn on/off signal to send to a connected door.
NumberNumber SentA number signal to send to a connected door.
ElectricElectricElectrical power connection.
CompositeComposite inputComposite data input.
Outputs
TypeLabelDescription
On/OffConnectedOutputs an on signal if the door is attached to another door.
On/OffOn/Off ReceivedThe on/off signal received from a connected door.
NumberNumber ReceivedThe number value received from a connected door.
CompositeComposite outputComposite data output.
Hinged Door

Hinged Door

DLC: UnregisteredCost: $200Mass: 20 mass

Hinged door that can be opened and closed by hand and locked using an on/off signal.

Inputs
TypeLabelDescription
On/OffLockLocks the door when receiving an on signal.
Hinged Hatch

Hinged Hatch

DLC: UnregisteredCost: $150Mass: 15 mass

Hinged door that can be opened and closed by hand and locked using an on/off signal.

Inputs
TypeLabelDescription
On/OffLockLocks the door when receiving an on signal.
Key Button

Key Button

DLC: UnregisteredCost: $20Mass: 1 mass

A button that must be held down for a set duration before activating.

Once activated, interacting with the button again will deactivate it instantly. The hold duration can be customised by selecting this component with the select tool. The external input can be used to simulate interacting with the button down using the output of another component. The button's default state can be configured by selecting it with the select component.

Inputs
TypeLabelDescription
On/OffExternal InputAllows an external on/off signal to hold the button down.
ElectricElectricElectrical power connection.
Outputs
TypeLabelDescription
On/OffActivatedOutputs an on signal when interacting with the button for the set duration.
Large Connector

Large Connector

DLC: UnregisteredCost: $50Mass: 20 mass

A magnetic connector that can be used to attach two or more vehicles together.

Two large connectors will attach when they are within close proximity and both are switched on. The additional inputs and outputs allow you to send and receive power and signals between two connected magnets, giving you a limited amount of control over a linked vehicle. An additional on/off output allows you to check whether or not this connector is currently attached to anything.

Inputs
TypeLabelDescription
On/OffMagnet ToggleEnables the connector's magnet when receiving an on signal.
On/OffOn/Off SentAn on/off signal to send to a connected magnet.
NumberNumber SentA number signal to send to a connected magnet.
FluidFluidFluid connection for transfering fluid to another connector.
ElectricElectricElectrical power connection.
CompositeComposite Data SendComposite data to send to the connected connector.
VideoVideo Data SendVideo data to send to the connected connector.
Outputs
TypeLabelDescription
On/OffConnectedOutputs an on signal if the connector is attached to another connector.
On/OffOn/Off ReceivedThe on/off signal received from a connected magnet.
NumberNumber ReceivedThe number value received from a connected magnet.
TorqueRPSPower connection for transfering mechanical energy to another connector.
CompositeComposite Data ReceiveComposite data to receive from the connected connector.
VideoVideo Data ReceiveVideo data to receive from the connected connector.
Large Keypad

Large Keypad

DLC: UnregisteredCost: $40Mass: 1 mass

A keypad that allows 2 numbers to be input.

Interacting with the keypad will show a menu where the 2 numbers can be entered, along with a button for quickly inputting waypoint coordinates. A short pulse will be emitted from the keypad's pulse node when the confirm button is clicked and the stored numbers will be continuously output from the other output nodes. An on/off signal controls whether or not the keypad's backlight is enabled.

Inputs
TypeLabelDescription
On/OffBacklightEnables the backlight when receiving an on signal.
ElectricElectricElectrical power connection.
Outputs
TypeLabelDescription
On/OffPulseEmits a short pulse when a value is entered.
NumberOutput AOutputs the first stored value.
NumberOutput BOutputs the second stored value.
Linear Track Base

Linear Track Base

DLC: UnregisteredCost: $40Mass: 3 mass

A slider that moves along a modular linear track.

You can build the track using the Linear Track Extension component. This base component provides 3 blocks that can be built on. A pair of on/off signals allow you to control the up and down motion of the slider, and a numerical output lets you measure the slider's offset from its starting position. Multiple slider bases can run along the same track. The up/down speed can be configured by selecting this component with the select tool.

Inputs
TypeLabelDescription
On/OffDownMoves the slider in the track's down direction (indicated by the hollow arrow).
On/OffUpMoves the slider in the track's up direction (indicated by the filled arrow).
TorqueRPSPower connection for transfering mechanical energy.
FluidFluidFluid connection for transfering fluid.
ElectricElectricElectrical power connection.
Outputs
TypeLabelDescription
NumberSlider PositionThe measured offset of the slider from its starting position.
Linear Track Extension

Linear Track Extension

DLC: UnregisteredCost: $10Mass: 3 mass

An extension piece that can be used to build linear tracks.

A Linear Track Base must be attached somewhere along the track for it to function.

Linear Track Head

Linear Track Head

DLC: UnregisteredCost: $0Mass: 3 mass
Inputs
TypeLabelDescription
TorqueRPSPower connection for transfering mechanical energy.
FluidFluidFluid connection for transfering fluid.
Lockable Button

Lockable Button

DLC: UnregisteredCost: $20Mass: 1 mass

A toggle button that can only be interacted with when unlocked.

An on signal must be sent to the button's unlock node to allow player interaction. The button's default state can be configured by selecting it with the select component.

Inputs
TypeLabelDescription
On/OffUnlockAllows the button to be interacted with when receiving an on signal.
ElectricElectricElectrical power connection.
Outputs
TypeLabelDescription
On/OffToggledOutputs an on/off signal that can be toggled by interacting with [Q]/[E] when unlocked.
Mag All

Mag All

DLC: UnregisteredCost: $250Mass: 5 mass

A small connector that will attach to most surfaces.

While the connector is active the end will glow and it will stick to most surfaces that it touches. The connection will break if enough stress (200) is applied.

Inputs
TypeLabelDescription
On/OffMagnet ToggleEnables the connector's magnet when receiving an on signal.
ElectricElectricElectrical power connection.
Outputs
TypeLabelDescription
On/OffConnectedOutputs an on signal if the connector is attached to another connector.
NumberForceOutputs the current force stress on the connector.
Piston Suspension

Piston Suspension

DLC: UnregisteredCost: $0Mass: 20 mass
Pivot

Pivot

DLC: UnregisteredCost: $20Mass: 1 mass

A basic pivot that can move freely.

The pivot can rotate to 0.25 turns in both directions.

Pivot (Power)

Pivot (Power)

DLC: UnregisteredCost: $20Mass: 1 mass

A basic pivot that can move freely.

The pivot can rotate to 0.25 turns in both directions.

Outputs
TypeLabelDescription
TorqueRPSPower connection for transfering mechanical energy.
Pneumatic Piston

Pneumatic Piston

DLC: UnregisteredCost: $0Mass: 3 mass
Inputs
TypeLabelDescription
FluidFluid
Push Button

Push Button

DLC: UnregisteredCost: $10Mass: 1 mass

A button that outputs an on signal when you interact with [Q]/[E], and an off signal when not interacting.

An external on/off signal can also be used to control whether or not the button is pressed, allowing you to chain multiple buttons together to unify their outputs.

Inputs
TypeLabelDescription
On/OffExternal InputAllows an external on/off signal to control whether or not the button is pressed.
ElectricElectricElectrical power connection.
Outputs
TypeLabelDescription
On/OffPressedOutputs an on signal when you interact wtih [Q]/[E], and an off signal otherwise.
Push Button (2 Sided)

Push Button (2 Sided)

DLC: UnregisteredCost: $10Mass: 1 mass

A button that outputs an on signal when interacting with [Q]/[E].

An external on/off signal can also be used to control whether or not the button is pressed, allowing you to chain multiple buttons together to unify their outputs.

Inputs
TypeLabelDescription
On/OffExternal InputAllows an external on/off signal to control whether or not the button is pressed.
ElectricElectricElectrical power connection.
Outputs
TypeLabelDescription
On/OffPressedOutputs an on signal when you interact with [Q]/[E], and an off signal otherwise.
Reaction Wheel

Reaction Wheel

DLC: UnregisteredCost: $300Mass: 15 mass

A stabilization system that outputs a force to counter the input rotation.

This component can be wired directly to an aligned angular rotation sensor to stabilize its rotation.

Inputs
TypeLabelDescription
NumberRotationInput rotation value.
ElectricElectricElectrical power connection.
Reaction Wheel (Large)

Reaction Wheel (Large)

DLC: UnregisteredCost: $700Mass: 80 mass

A stabilization system that outputs a force to counter the input rotation.

This component can be wired directly to an aligned angular rotation sensor to stabilize its rotation.

Inputs
TypeLabelDescription
NumberRotationInput rotation value.
ElectricElectricElectrical power connection.
Reaction Wheel (Small)

Reaction Wheel (Small)

DLC: UnregisteredCost: $150Mass: 2 mass

A stabilization system that outputs a force to counter the input rotation.

This component can be wired directly to an aligned angular rotation sensor to stabilize its rotation.

Inputs
TypeLabelDescription
NumberRotationInput rotation value.
ElectricElectricElectrical power connection.
Robotic Door Hinge

Robotic Door Hinge

DLC: UnregisteredCost: $0Mass: 3 mass
Robotic Hinge

Robotic Hinge

DLC: UnregisteredCost: $0Mass: 3 mass
Inputs
TypeLabelDescription
TorqueRPSPower connection for transfering mechanical energy.
FluidFluidFluid connection for transfering fluid.
Robotic Pivot (Fluid)

Robotic Pivot (Fluid)

DLC: UnregisteredCost: $200Mass: 9 mass

A robotic pivot that will orientate towards the input value within its range of motion.

The pivot has a range of motion of 0.25 turns in both directions. A standard input value sets the target orientation within the pivot's range of motion. The measured rotation of the pivot can be read from its output. The pivot's speed can be configured by selecting it with the select tool.

Inputs
TypeLabelDescription
NumberRotation TargetThe standard value setting the orientation within the range of motion.
FluidFluidFluid connection for transfering fluids.
ElectricElectricElectrical power connection.
Outputs
TypeLabelDescription
NumberCurrent RotationThe pivot's measured rotation between -0.25 and 0.25.
Robotic Pivot (Power)

Robotic Pivot (Power)

DLC: UnregisteredCost: $200Mass: 9 mass

A robotic pivot that will orientate towards the input value within its range of motion.

The pivot has a range of motion of 0.25 turns in both directions. A standard input value sets the target orientation within the pivot's range of motion. The measured rotation of the pivot can be read from its output. The pivot's speed can be configured by selecting it with the select tool.

Inputs
TypeLabelDescription
NumberRotation TargetThe standard value setting the orientation within the range of motion.
TorqueRPSPower connection for transfering mechanical energy.
ElectricElectricElectrical power connection.
Outputs
TypeLabelDescription
NumberCurrent RotationThe pivot's measured rotation between -0.25 and 0.25.
Sliding Connector Gripper

Sliding Connector Gripper

DLC: UnregisteredCost: $20Mass: 2 mass

A connector that will attach to and slide along a connector track.

The gripper will attach to a track when they are aligned and close enough, and will detach when it slides off the end or receives an on signal to the connector release input. The brake can be enabled to prevent the gripper from sliding along the track.

Inputs
TypeLabelDescription
On/OffRelease ConnectorReleases the connector when receiving an on signal.
On/OffBrakeEnables the gripper's brake to keep it in place on the track.
Sliding Connector Track

Sliding Connector Track

DLC: UnregisteredCost: $10Mass: 2 mass

A connector that can be used to build a track for grippers to attach to.

Gripper connectors will attach to the track when aligned and close enough, and will detach when they slide off the end.

Sliding Door

Sliding Door

DLC: UnregisteredCost: $50Mass: 20 mass

Sliding door that can be opened and closed by hand and locked using an on/off signal.

Inputs
TypeLabelDescription
On/OffLockLocks the door when receiving an on signal.
Sliding Door (Electric)

Sliding Door (Electric)

DLC: UnregisteredCost: $70Mass: 20 mass

Sliding door that can be opened and closed using an on/off signal.

Inputs
TypeLabelDescription
On/OffOpen/CloseOpens the door when receiving an on signal, and closes it when receiving an off signal.
ElectricElectricElectrical power connection.
Sliding Hatch

Sliding Hatch

DLC: UnregisteredCost: $40Mass: 20 mass

Sliding door that can be opened and closed by hand and locked using an on/off signal.

Inputs
TypeLabelDescription
On/OffLockLocks the door when receiving an on signal.
Sliding Hatch (Electric)

Sliding Hatch (Electric)

DLC: UnregisteredCost: $50Mass: 15 mass

Sliding hatch that can be opened and closed using an on/off signal.

Inputs
TypeLabelDescription
On/OffHatch Open/CloseOpens the hatch when receiving an on signal, and closes it when receiving an off signal.
ElectricElectricElectrical power connection.
Small Connector

Small Connector

DLC: UnregisteredCost: $20Mass: 2 mass

A small magnetic connector that can be used to attach two or more vehicles together.

Two small connectors will attach when they are within close proximity and both are switched on. An on/off output allows you to check whether or not this connector is currently attached to anything.

Inputs
TypeLabelDescription
On/OffMagnet ToggleEnables the connector's magnet when receiving an on signal.
ElectricElectricElectrical power connection.
CompositeComposite Data SendComposite data to send to the connected connector.
VideoVideo Data SendVideo data to send to the connected connector.
Outputs
TypeLabelDescription
On/OffConnectedOutputs an on signal if the connector is attached to another connector.
CompositeComposite Data ReceiveComposite data to receive from the connected connector.
VideoVideo Data ReceiveVideo data to receive from the connected connector.
Small Keypad

Small Keypad

DLC: UnregisteredCost: $20Mass: 1 mass

A keypad that allows a number to be input.

Interacting with the keypad will show a menu where the number can be entered. The stored numbers will be continuously output from the other output node. An on/off signal controls whether or not the keypad's backlight is enabled.

Inputs
TypeLabelDescription
On/OffBacklightEnables the backlight when receiving an on signal.
ElectricElectricElectrical power connection.
Outputs
TypeLabelDescription
NumberOutputOutputs the stored value.
Suspension

Suspension

DLC: UnregisteredCost: $0Mass: 3 mass
Outputs
TypeLabelDescription
TorqueRPSPower connection for transfering mechanical energy.
Throttle Lever

Throttle Lever

DLC: UnregisteredCost: $30Mass: 1 mass

A throttle lever that acts as two buttons controlling one number output.

The output ranges from -1 to 1, and will increase/decrease depending on which half of the lever you interact with. The two on/off inputs can be used to control the lever externally with different buttons. The speed of the lever can be configured by selecting this component with the select tool.

Inputs
TypeLabelDescription
On/OffUpIncreases the Throttle Value when input is held.
On/OffDownDecreases the Throttle Value when input is held.
ElectricElectricElectrical power connection.
Outputs
TypeLabelDescription
NumberThrottleOutputs the stored Throttle Value.
Toggle Button

Toggle Button

DLC: UnregisteredCost: $10Mass: 1 mass

A button that toggles between sending an on or off signal when you press [Q]/[E] on it.

An external on/off signal can also be used to control whether or not the button is pressed, allowing you to chain multiple buttons together to unify their outputs. The button's default state can be configured by selecting it with the select component.

Inputs
TypeLabelDescription
On/OffExternal InputAllows an external on/off signal to control whether or not the button is pressed.
ElectricElectricElectrical power connection.
Outputs
TypeLabelDescription
On/OffToggledOutputs an on/off signal that can be toggled by interacting with [Q]/[E].
Toggle Button (2 Sided)

Toggle Button (2 Sided)

DLC: UnregisteredCost: $10Mass: 1 mass

A button that toggles between sending an on or off signal when you press [Q]/[E] on it.

An external on/off signal can also be used to control whether or not the button is pressed, allowing you to chain multiple buttons together to unify their outputs. The button's default state can be configured by selecting it with the select component.

Inputs
TypeLabelDescription
On/OffExternal InputAllows an external on/off signal to control whether or not the button is pressed.
ElectricElectricElectrical power connection.
Outputs
TypeLabelDescription
On/OffToggledOutputs an on/off signal that can be toggled by interacting with [Q]/[E].
Torque Connector

Torque Connector

DLC: UnregisteredCost: $20Mass: 2 mass

A small torque connector that can be used to transfer mechanical energy between vehicles.

Two torque connectors will attach when they are within close proximity. When connected, mechanical energy will be transferred between the connectors.

Inputs
TypeLabelDescription
On/OffRelease ConnectorRelease the connector when receiving an on signal.
CompositeComposite Data SendComposite data to send to the connected connector.
VideoVideo Data SendVideo data to send to the connected connector.
Outputs
TypeLabelDescription
On/OffConnectedOutputs an on signal if the connector is attached to another connector.
TorqueRPSPower connection for transfering mechanical energy.
CompositeComposite Data ReceiveComposite data to receive from the connected connector.
VideoVideo Data ReceiveVideo data to receive from the connected connector.
Turret Ring (Large)

Turret Ring (Large)

DLC: UnregisteredCost: $100Mass: 36 mass

A large turret ring that can rotate continuously.

A turret ring rotates in the same way as a velocity pivot. The gap inside the turret ring creates a door seal, and can be used to extend a sealed volume through the turret ring.

Inputs
TypeLabelDescription
NumberRotational SpeedThe speed at which the turret should rotate.
ElectricElectricElectrical power connection.
Outputs
TypeLabelDescription
NumberCurrent RotationThe turrets measured rotation expressed in fractions of full turns.
Turret Ring (Medium)

Turret Ring (Medium)

DLC: UnregisteredCost: $75Mass: 22 mass

A medium turret ring that can rotate continuously.

A turret ring rotates in the same way as a velocity pivot. The gap inside the turret ring creates a door seal, and can be used to extend a sealed volume through the turret ring.

Inputs
TypeLabelDescription
NumberRotational SpeedThe speed at which the turret should rotate.
ElectricElectricElectrical power connection.
Outputs
TypeLabelDescription
NumberCurrent RotationThe turrets measured rotation expressed in fractions of full turns.
Turret Ring (Small)

Turret Ring (Small)

DLC: UnregisteredCost: $50Mass: 14 mass

A small turret ring that can rotate continuously.

A turret ring rotates in the same way as a velocity pivot. The gap inside the turret ring creates a door seal, and can be used to extend a sealed volume through the turret ring.

Inputs
TypeLabelDescription
NumberRotational SpeedThe speed at which the turret should rotate.
ElectricElectricElectrical power connection.
Outputs
TypeLabelDescription
NumberCurrent RotationThe turrets measured rotation expressed in fractions of full turns.
Velocity Pivot

Velocity Pivot

DLC: UnregisteredCost: $25Mass: 9 mass

A pivot that will continuously rotate at a set input speed.

Inputting a value of 0 will cause it to stop. The pivot's current rotation can be read from its output. An output of 1 corresponds to one full turn, and -1 to a full turn in the opposite direction.

Inputs
TypeLabelDescription
NumberRotational SpeedThe speed at which the pivot should rotate.
ElectricElectricElectrical power connection.
Outputs
TypeLabelDescription
NumberCurrent RotationThe pivot's measured rotation expressed in fractions of full turns.
Velocity Pivot (Fluid)

Velocity Pivot (Fluid)

DLC: UnregisteredCost: $200Mass: 9 mass

A pivot that will continuously rotate at a set input speed.

Inputting a value of 0 will cause it to stop. The pivot's current rotation can be read from its output. An output of 1 corresponds to one full turn, and -1 to a full turn in the opposite direction.

Inputs
TypeLabelDescription
NumberRotational SpeedThe speed at which the pivot should rotate.
FluidFluidFluid connection for transfering fluids.
ElectricElectricElectrical power connection.
Outputs
TypeLabelDescription
NumberCurrent RotationThe pivot's measured rotation expressed in fractions of full turns.
Velocity Pivot (Power)

Velocity Pivot (Power)

DLC: UnregisteredCost: $200Mass: 9 mass

A pivot that will continuously rotate at a set input speed.

Inputting a value of 0 will cause it to stop. The pivot's current rotation can be read from its output. An output of 1 corresponds to one full turn, and -1 to a full turn in the opposite direction.

Inputs
TypeLabelDescription
NumberRotational SpeedThe speed at which the pivot should rotate.
TorqueRPSPower connection for transfering mechanical energy.
ElectricElectricElectrical power connection.
Outputs
TypeLabelDescription
NumberCurrent RotationThe pivot's measured rotation expressed in fractions of full turns.

Propulsion

Aircraft Propeller

Aircraft Propeller

DLC: UnregisteredCost: $125Mass: 2 mass

A large propeller that can be used to generate thrust.

The amount of thrust produced is directly linked to how much torque it receives from a connected engine.

Inputs
TypeLabelDescription
NumberCollectiveStandard value between -1 and 1 representing the desired pitch amount.
TorquePower ReceivedReceives power generated by an engine.
Azimuth Thruster

Azimuth Thruster

DLC: UnregisteredCost: $150Mass: 4 mass

An azimuth thruster for boats.

The thruster can be attached to a robotic pivot to provide steering as well as propulsion. This propeller will only operate underwater.

Inputs
TypeLabelDescription
TorqueRPSReceives power generated by an engine.
Giant Propeller

Giant Propeller

DLC: UnregisteredCost: $500Mass: 100 mass

A giant propeller for ships.

Power received from an engine affects the forward and backward force generated. This propeller will only operate underwater.

Inputs
TypeLabelDescription
TorqueRPSReceives power generated by an engine.
Heavy Large Rotor

Heavy Large Rotor

DLC: UnregisteredCost: $1450Mass: 20 mass

A large heavy duty rotor with thrust vectoring.

Three standard number inputs control the rotor's swashplate, allowing you to affect the pitch, roll, and collective rotor angle. Power received from an engine affects the amount of up and down force that the rotor will generate.

Inputs
TypeLabelDescription
NumberRollStandard value between -1 and 1 representing the desired roll amount.
NumberPitchStandard value between -1 and 1 representing the desired pitch amount.
NumberCollectiveStandard value between -1 and 1 representing the desired pitch amount.
TorqueRPSReceives power generated by an engine.
Heavy Rotor

Heavy Rotor

DLC: UnregisteredCost: $850Mass: 10 mass

A heavy duty rotor with thrust vectoring.

Three standard number inputs control the rotor's swashplate, allowing you to affect the pitch, roll, and collective rotor angle. Power received from an engine affects the amount of up and down force that the rotor will generate.

Inputs
TypeLabelDescription
NumberRollStandard value between -1 and 1 representing the desired roll amount.
NumberPitchStandard value between -1 and 1 representing the desired pitch amount.
NumberCollectiveStandard value between -1 and 1 representing the desired pitch amount.
TorqueRPSReceives power generated by an engine.
Huge Rotor

Huge Rotor

DLC: UnregisteredCost: $250Mass: 20 mass

A large helicopter rotor with controllable pitch and roll.

Two standard number inputs control the rotor's swashplate, allowing you to affect its pitch and roll. Power received from an engine affects the amount of up and down force that the rotor will generate. The output force of this rotor is decreased when underwater.

Inputs
TypeLabelDescription
NumberRollStandard value between -1 and 1 representing the desired roll amount.
NumberPitchStandard value between -1 and 1 representing the desired pitch amount.
NumberCollectiveStandard value between -1 and 1 representing the desired pitch amount.
TorqueRPSReceives power generated by an engine.
Large Ducted Fan

Large Ducted Fan

DLC: UnregisteredCost: $100Mass: 10 mass

A large ducted fan used for propulsion.

The amount of force generated by the fan is directly linked to how much torque it receives from a connected engine.

Inputs
TypeLabelDescription
TorqueRPS
Large Electric Motor

Large Electric Motor

DLC: UnregisteredCost: $5000Mass: 400 mass

A large electric motor.

Converts electrical energy into mechanical force.

Inputs
TypeLabelDescription
NumberThrottleThe throttle input to control how much electric energy is converted to force.
TorqueRPSThe power output for mechanical force.
ElectricElectricThe electric energy input to be converted into mechanical force.
Large Engine

Large Engine

DLC: UnregisteredCost: $3000Mass: 400 mass

Large diesel engine that can be connected to powered components.

An on/off signal controls engine startup and throttle signal controls energy output.

Inputs
TypeLabelDescription
On/OffStarterIncreases the engine RPS using electrical power to start up the engine.
NumberThrottleStandard value between 0 and 1 that controls the throttle of the engine.
FluidFuelThe fuel supply for the engine.
FluidAirThe air supply for the engine.
FluidIn CoolantThe return flow (cold) for the coolant system.
ElectricElectricElectrical power connection.
Outputs
TypeLabelDescription
NumberRPSOutput value giving data info on engine speed.
NumberTemperatureOutput value giving data info on engine temperature.
TorqueRPSThe power supplied by the engine for inputting to other components.
FluidOut CoolantThe output flow (hot) for the coolant system.
FluidExhaustOut flow for combusted fumes from the engine.
FluidExhaustOut flow for combusted fumes from the engine.
Large Pitchable Propeller

Large Pitchable Propeller

DLC: UnregisteredCost: $600Mass: 100 mass

A large boat propeller with controllable pitch.

A standard number input controls the propeller's hub, allowing you to affect its pitch. Power received from an engine affects forward and backward force generated. This propeller will only operate underwater.

Inputs
TypeLabelDescription
NumberPitchStandard value between -1 and 1 representing the desired pitch amount.
TorqueRPSReceives power generated by an engine.
Large Propeller

Large Propeller

DLC: UnregisteredCost: $250Mass: 20 mass

A large boat propeller.

Power received from an engine affects the forward and backward force generated. This propeller will only operate underwater.

Inputs
TypeLabelDescription
TorqueRPSReceives power generated by an engine.
Large Rotor

Large Rotor

DLC: UnregisteredCost: $150Mass: 10 mass

A helicopter rotor with controllable pitch and roll.

Two standard number inputs control the rotor's swashplate, allowing you to affect its pitch and roll. Power received from an engine affects the amount of up and down force that the rotor will generate. The output force of this rotor is decreased when underwater.

Inputs
TypeLabelDescription
NumberRollStandard value between -1 and 1 representing the desired roll amount.
NumberPitchStandard value between -1 and 1 representing the desired pitch amount.
NumberCollectiveStandard value between -1 and 1 representing the desired pitch amount.
TorqueRPSReceives power generated by an engine.
Liquid Fuel Rocket

Liquid Fuel Rocket

DLC: UnregisteredCost: $4500Mass: 60 mass

A liquid fuel rocket engine.

Fuel with liquid oxygen and hydrogen.

Inputs
TypeLabelDescription
On/OffIgnition
NumberGimbal Z
NumberGimbal X
NumberThrottle
FluidOxygen
FluidHydrogen
Liquid Fuel Rocket (Large)

Liquid Fuel Rocket (Large)

DLC: UnregisteredCost: $6500Mass: 80 mass

A liquid fuel rocket engine.

Fuel with liquid oxygen and hydrogen.

Inputs
TypeLabelDescription
On/OffIgnition
NumberGimbal Z
NumberGimbal X
NumberThrottle
FluidOxygen
FluidHydrogen
Liquid Fuel Rocket (Small)

Liquid Fuel Rocket (Small)

DLC: UnregisteredCost: $2500Mass: 40 mass

A liquid fuel rocket engine.

Fuel with liquid oxygen and hydrogen.

Inputs
TypeLabelDescription
On/OffIgnition
NumberGimbal Z
NumberGimbal X
NumberThrottle
FluidOxygen
FluidHydrogen
Medium Electric Motor

Medium Electric Motor

DLC: UnregisteredCost: $1500Mass: 100 mass

A medium electric motor.

Converts electrical energy into mechanical force.

Inputs
TypeLabelDescription
NumberThrottleThe throttle input to control how much electric energy is converted to force.
TorqueRPSThe power output for mechanical force.
ElectricElectricThe electric energy input to be converted into mechanical force.
Medium Engine

Medium Engine

DLC: UnregisteredCost: $1000Mass: 80 mass

Medium diesel engine that can be connected to powered components.

An on/off signal controls engine startup and throttle signal controls energy output.

Inputs
TypeLabelDescription
On/OffStarterIncreases the engine RPS using electrical power to start up the engine.
NumberThrottleStandard value between 0 and 1 that controls the throttle of the engine.
FluidFuelThe fuel supply for the engine.
FluidAirThe air supply for the engine.
FluidIn CoolantThe return flow (cold) for the coolant system.
ElectricElectricElectrical power connection.
Outputs
TypeLabelDescription
NumberRPSOutput value giving data info on engine speed.
NumberTemperatureOutput value giving data info on engine temperature.
TorqueRPSThe power supplied by the engine for inputting to other components.
FluidOut CoolantThe output flow (hot) for the coolant system.
FluidExhaustOut flow for combusted fumes from the engine.
FluidExhaustOut flow for combusted fumes from the engine.
Pitchable Propeller

Pitchable Propeller

DLC: UnregisteredCost: $300Mass: 40 mass

A boat propeller with controllable pitch.

A standard number input controls the propeller's hub, allowing you to affect its pitch. Power received from an engine affects forward and backward force generated. This propeller will only operate underwater.

Inputs
TypeLabelDescription
NumberPitchStandard value between -1 and 1 representing the desired pitch amount.
TorqueRPSReceives power generated by an engine.
Rotor (Large)

Rotor (Large)

DLC: UnregisteredCost: $1050Mass: 20 mass

A helicopter rotor with controllable pitch and roll.

Two standard number inputs control the rotor's swashplate, allowing you to affect its pitch and roll. Power received from an engine affects the amount of up and down force that the rotor will generate. The output force of this rotor is decreased when underwater.

Inputs
TypeLabelDescription
NumberRollStandard value between -1 and 1 representing the desired roll amount.
NumberPitchStandard value between -1 and 1 representing the desired pitch amount.
NumberCollectiveStandard value between -1 and 1 representing the desired pitch amount.
TorqueRPSPower Connection A.
Outputs
TypeLabelDescription
TorqueRPSPower Connection B.
Rotor (Light)

Rotor (Light)

DLC: UnregisteredCost: $150Mass: 4 mass

A helicopter rotor with controllable pitch and roll.

Two standard number inputs control the rotor's swashplate, allowing you to affect its pitch and roll. Power received from an engine affects the amount of up and down force that the rotor will generate. The output force of this rotor is decreased when underwater.

Inputs
TypeLabelDescription
NumberRollStandard value between -1 and 1 representing the desired roll amount.
NumberPitchStandard value between -1 and 1 representing the desired pitch amount.
NumberCollectiveStandard value between -1 and 1 representing the desired pitch amount.
TorqueRPSPower Connection A.
Outputs
TypeLabelDescription
TorqueRPSPower Connection B.
Rotor (Small)

Rotor (Small)

DLC: UnregisteredCost: $250Mass: 10 mass

A helicopter rotor with controllable pitch and roll.

Two standard number inputs control the rotor's swashplate, allowing you to affect its pitch and roll. Power received from an engine affects the amount of up and down force that the rotor will generate. The output force of this rotor is decreased when underwater.

Inputs
TypeLabelDescription
NumberRollStandard value between -1 and 1 representing the desired roll amount.
NumberPitchStandard value between -1 and 1 representing the desired pitch amount.
NumberCollectiveStandard value between -1 and 1 representing the desired pitch amount.
TorqueRPSPower Connection A.
Outputs
TypeLabelDescription
TorqueRPSPower Connection B.
Rotor (Tail)

Rotor (Tail)

DLC: UnregisteredCost: $100Mass: 4 mass

A basic helicopter tail rotor.

A standard number input allows you to control how much force the rotor generates.

Inputs
TypeLabelDescription
NumberYawStandard value between -1 and 1 representing the desired yaw amount.
TorqueRPSReceives power generated by an engine.
Rotor End (Light)

Rotor End (Light)

DLC: UnregisteredCost: $150Mass: 4 mass

A helicopter rotor with controllable pitch and roll.

Two standard number inputs control the rotor's swashplate, allowing you to affect its pitch and roll. Power received from an engine affects the amount of up and down force that the rotor will generate. The output force of this rotor is decreased when underwater.

Inputs
TypeLabelDescription
NumberRollStandard value between -1 and 1 representing the desired roll amount.
NumberPitchStandard value between -1 and 1 representing the desired pitch amount.
NumberCollectiveStandard value between -1 and 1 representing the desired pitch amount.
TorqueRPSReceives power generated by an engine.
Rotor Propeller (Large)

Rotor Propeller (Large)

DLC: UnregisteredCost: $1850Mass: 30 mass

A helicopter rotor with controllable pitch and roll.

Two standard number inputs control the rotor's swashplate, allowing you to affect its pitch and roll. Power received from an engine affects the amount of up and down force that the rotor will generate. The output force of this rotor is decreased when underwater.

Inputs
TypeLabelDescription
NumberRollStandard value between -1 and 1 representing the desired roll amount.
NumberPitchStandard value between -1 and 1 representing the desired pitch amount.
NumberCollectiveStandard value between -1 and 1 representing the desired pitch amount.
TorqueRPSPower Connection A.
Outputs
TypeLabelDescription
TorqueRPSPower Connection B.
Rotor Propeller (Small)

Rotor Propeller (Small)

DLC: UnregisteredCost: $850Mass: 20 mass

A helicopter rotor with controllable pitch and roll.

Two standard number inputs control the rotor's swashplate, allowing you to affect its pitch and roll. Power received from an engine affects the amount of up and down force that the rotor will generate. The output force of this rotor is decreased when underwater.

Inputs
TypeLabelDescription
NumberRollStandard value between -1 and 1 representing the desired roll amount.
NumberPitchStandard value between -1 and 1 representing the desired pitch amount.
NumberCollectiveStandard value between -1 and 1 representing the desired pitch amount.
TorqueRPSPower Connection A.
Outputs
TypeLabelDescription
TorqueRPSPower Connection B.
Rotor Propeller End (Large)

Rotor Propeller End (Large)

DLC: UnregisteredCost: $1850Mass: 30 mass

A helicopter rotor with controllable pitch and roll.

Two standard number inputs control the rotor's swashplate, allowing you to affect its pitch and roll. Power received from an engine affects the amount of up and down force that the rotor will generate. The output force of this rotor is decreased when underwater.

Inputs
TypeLabelDescription
NumberRollStandard value between -1 and 1 representing the desired roll amount.
NumberPitchStandard value between -1 and 1 representing the desired pitch amount.
NumberCollectiveStandard value between -1 and 1 representing the desired pitch amount.
TorqueRPSReceives power generated by an engine.
Rotor Propeller End (Small)

Rotor Propeller End (Small)

DLC: UnregisteredCost: $850Mass: 20 mass

A helicopter rotor with controllable pitch and roll.

Two standard number inputs control the rotor's swashplate, allowing you to affect its pitch and roll. Power received from an engine affects the amount of up and down force that the rotor will generate. The output force of this rotor is decreased when underwater.

Inputs
TypeLabelDescription
NumberRollStandard value between -1 and 1 representing the desired roll amount.
NumberPitchStandard value between -1 and 1 representing the desired pitch amount.
NumberCollectiveStandard value between -1 and 1 representing the desired pitch amount.
TorqueRPSReceives power generated by an engine.
Small Ducted Fan

Small Ducted Fan

DLC: UnregisteredCost: $50Mass: 6 mass

A small ducted fan used for propulsion.

The amount of force generated by the fan is directly linked to how much torque it receives from a connected engine.

Inputs
TypeLabelDescription
TorqueRPS
Small Electric Motor

Small Electric Motor

DLC: UnregisteredCost: $450Mass: 5 mass

A small electric motor.

Converts electrical energy into mechanical force.

Inputs
TypeLabelDescription
NumberThrottleThe throttle input to control how much electric energy is converted to force.
TorqueRPSThe power output for mechanical force.
ElectricElectricThe electric energy input to be converted into mechanical force.
Small Engine

Small Engine

DLC: UnregisteredCost: $400Mass: 30 mass

Small diesel engine that can be connected to powered components.

An on/off signal controls engine startup and throttle signal controls energy output.

Inputs
TypeLabelDescription
On/OffStarterIncreases the engine RPS using electrical power to start up the engine.
NumberThrottleStandard value between 0 and 1 that controls the throttle of the engine.
FluidFuelThe fuel supply for the engine.
FluidAirThe air supply for the engine.
FluidIn CoolantThe return flow (cold) for the coolant system.
ElectricElectricElectrical power connection.
Outputs
TypeLabelDescription
NumberRPSOutput value giving data info on engine speed.
NumberTemperatureOutput value giving data info on engine temperature.
TorqueRPSThe power supplied by the engine for inputting to other components.
FluidOut CoolantThe output flow (hot) for the coolant system.
FluidExhaustOut flow for combusted fumes from the engine.
Small Pitchable Propeller

Small Pitchable Propeller

DLC: UnregisteredCost: $75Mass: 10 mass

A small boat propeller with controllable pitch.

A standard number input controls the propeller's hub, allowing you to affect its pitch. Power received from an engine affects forward and backward force generated. This propeller will only operate underwater.

Inputs
TypeLabelDescription
NumberPitchStandard value between -1 and 1 representing the desired pitch amount.
TorqueRPSReceives power generated by an engine.
Small Propeller

Small Propeller

DLC: UnregisteredCost: $75Mass: 3 mass

A small boat propeller.

Power received from an engine affects the forward and backward force generated. This propeller will only operate underwater.

Inputs
TypeLabelDescription
TorqueRPSReceives power generated by an engine.
Solid Rocket Booster (Huge)

Solid Rocket Booster (Huge)

DLC: UnregisteredCost: $2000Mass: 50 mass

A huge single-use solid rocket booster.

Additional fuel can be stacked on top of the booster to increase its burn duration. The burn rate can be set in the component's properties, with slower burn rates producing less thrust.

Inputs
TypeLabelDescription
On/OffTriggerTriggers the booster's combustion.
Outputs
TypeLabelDescription
NumberFuel RemainingThe booster's remaining fuel level.
Solid Rocket Booster (Large)

Solid Rocket Booster (Large)

DLC: UnregisteredCost: $800Mass: 30 mass

A large single-use solid rocket booster.

Additional fuel can be stacked on top of the booster to increase its burn duration. The burn rate can be set in the component's properties, with slower burn rates producing less thrust.

Inputs
TypeLabelDescription
On/OffTriggerTriggers the booster's combustion.
Outputs
TypeLabelDescription
NumberFuel RemainingThe booster's remaining fuel level.
Solid Rocket Booster (Medium)

Solid Rocket Booster (Medium)

DLC: UnregisteredCost: $300Mass: 20 mass

A medium single-use solid rocket booster.

Additional fuel can be stacked on top of the booster to increase its burn duration. The burn rate can be set in the component's properties, with slower burn rates producing less thrust.

Inputs
TypeLabelDescription
On/OffTriggerTriggers the booster's combustion.
Outputs
TypeLabelDescription
NumberFuel RemainingThe booster's remaining fuel level.
Solid Rocket Booster (Small)

Solid Rocket Booster (Small)

DLC: UnregisteredCost: $100Mass: 5 mass

A small single-use solid rocket booster.

Additional fuel can be stacked on top of the booster to increase its burn duration. The burn rate can be set in the component's properties, with slower burn rates producing less thrust.

Inputs
TypeLabelDescription
On/OffTriggerTriggers the booster's combustion.
Solid Rocket Fuel (Huge)

Solid Rocket Fuel (Huge)

DLC: UnregisteredCost: $500Mass: 50 mass

A huge solid rocket fuel segment.

Fuel can be stacked to increase the burn duration of a rocket booster.

Solid Rocket Fuel (Huge) (Fins)

Solid Rocket Fuel (Huge) (Fins)

DLC: UnregisteredCost: $1000Mass: 50 mass

A huge solid rocket fuel segment with in-built controllable fins.

Fuel can be stacked to increase the burn duration of a rocket booster. Link up to the instruction output of a missile radar for automatic guidance.

Inputs
TypeLabelDescription
ElectricElectricElectrical power connection.
CompositeComposite InputComposite data for the flight control surfaces. (Value 1 : Yaw) (Value 2 : Pitch).
Solid Rocket Fuel (Large)

Solid Rocket Fuel (Large)

DLC: UnregisteredCost: $400Mass: 30 mass

A large solid rocket fuel segment.

Fuel can be stacked to increase the burn duration of a rocket booster.

Solid Rocket Fuel (Large) (Fins)

Solid Rocket Fuel (Large) (Fins)

DLC: UnregisteredCost: $800Mass: 30 mass

A large solid rocket fuel segment with in-built controllable fins.

Fuel can be stacked to increase the burn duration of a rocket booster. Link up to the instruction output of a missile radar for automatic guidance.

Inputs
TypeLabelDescription
ElectricElectricElectrical power connection.
CompositeComposite InputComposite data for the flight control surfaces. (Value 1 : Yaw) (Value 2 : Pitch).
Solid Rocket Fuel (Medium)

Solid Rocket Fuel (Medium)

DLC: UnregisteredCost: $200Mass: 20 mass

A medium solid rocket fuel segment.

Fuel can be stacked to increase the burn duration of a rocket booster.

Solid Rocket Fuel (Medium) (Fins)

Solid Rocket Fuel (Medium) (Fins)

DLC: UnregisteredCost: $400Mass: 20 mass

A medium solid rocket fuel segment with in-built controllable fins.

Fuel can be stacked to increase the burn duration of a rocket booster. Link up to the instruction output of a missile radar for automatic guidance.

Inputs
TypeLabelDescription
ElectricElectricElectrical power connection.
CompositeComposite InputComposite data for the flight control surfaces. (Value 1 : Yaw) (Value 2 : Pitch).
Solid Rocket Fuel (Small)

Solid Rocket Fuel (Small)

DLC: UnregisteredCost: $100Mass: 5 mass

A small solid rocket fuel segment.

Fuel can be stacked to increase the burn duration of a rocket booster.

Solid Rocket Fuel (Small) (Fins)

Solid Rocket Fuel (Small) (Fins)

DLC: UnregisteredCost: $200Mass: 5 mass

A small solid rocket fuel segment with in-built controllable fins.

Fuel can be stacked to increase the burn duration of a rocket booster. Link up to the instruction output of a missile radar for automatic guidance.

Inputs
TypeLabelDescription
ElectricElectricElectrical power connection.
CompositeComposite InputComposite data for the flight control surfaces. (Value 1 : Yaw) (Value 2 : Pitch).
Torque Crank

Torque Crank

DLC: UnregisteredCost: $25Mass: 4 mass

A hand crank to produce mechanical power.

Holding [Q]/[E] turns the crank, generating a small amount of mechanical power.

Outputs
TypeLabelDescription
TorqueRPSConnection to the power system.
Torque Meter

Torque Meter

DLC: UnregisteredCost: $25Mass: 4 mass

A sensor for reading torque and rotations per second.

Measures the torque and rotations per second in the connected power network.

Outputs
TypeLabelDescription
NumberRPSThe rotations per second of the power system.
NumberTorqueThe torque reading from the power system.
TorqueRPSConnection to the power system.
Train Wheel Assembly Classic

Train Wheel Assembly Classic

DLC: UnregisteredCost: $100Mass: 400 mass

Train wheel assembly.

Attaches to rail lines.

Inputs
TypeLabelDescription
On/OffWheel ReleaseInput to release wheels.
NumberBrakesNumber input to set the level of braking applied to the wheels.
TorqueRPSReceives power generated by an engine to control forward and backward rotation.
ElectricElectricElectrical power connection. Receives electric energy from the rail lines.
Outputs
TypeLabelDescription
On/OffWheel SlipDetects if wheels are slipping resulting in reduced torque.
Train Wheel Assembly Flanged A

Train Wheel Assembly Flanged A

DLC: UnregisteredCost: $50Mass: 200 mass

Unpowered train wheel assembly.

Attaches to rail lines.

Inputs
TypeLabelDescription
On/OffWheel ReleaseInput to release wheels.
NumberBrakesNumber input to set the level of braking applied to the wheels.
Outputs
TypeLabelDescription
On/OffWheel SlipDetects if wheels are slipping resulting in reduced torque.
Train Wheel Assembly Flanged B

Train Wheel Assembly Flanged B

DLC: UnregisteredCost: $50Mass: 200 mass

Unpowered train wheel assembly.

Attaches to rail lines.

Inputs
TypeLabelDescription
On/OffWheel ReleaseInput to release wheels.
NumberBrakesNumber input to set the level of braking applied to the wheels.
Outputs
TypeLabelDescription
On/OffWheel SlipDetects if wheels are slipping resulting in reduced torque.
Train Wheel Assembly Flanged C

Train Wheel Assembly Flanged C

DLC: UnregisteredCost: $50Mass: 200 mass

Unpowered train wheel assembly.

Attaches to rail lines.

Inputs
TypeLabelDescription
On/OffWheel ReleaseInput to release wheels.
NumberBrakesNumber input to set the level of braking applied to the wheels.
Outputs
TypeLabelDescription
On/OffWheel SlipDetects if wheels are slipping resulting in reduced torque.
Train Wheel Assembly Flanged D

Train Wheel Assembly Flanged D

DLC: UnregisteredCost: $50Mass: 200 mass

Unpowered train wheel assembly.

Attaches to rail lines.

Inputs
TypeLabelDescription
On/OffWheel ReleaseInput to release wheels.
NumberBrakesNumber input to set the level of braking applied to the wheels.
Outputs
TypeLabelDescription
On/OffWheel SlipDetects if wheels are slipping resulting in reduced torque.
Train Wheel Assembly Medium

Train Wheel Assembly Medium

DLC: UnregisteredCost: $50Mass: 200 mass

Train wheel assembly.

Attaches to rail lines.

Inputs
TypeLabelDescription
On/OffWheel ReleaseInput to release wheels.
NumberBrakesNumber input to set the level of braking applied to the wheels.
TorqueRPSReceives power generated by an engine to control forward and backward rotation.
Outputs
TypeLabelDescription
On/OffWheel SlipDetects if wheels are slipping resulting in reduced torque.
Train Wheel Assembly Small

Train Wheel Assembly Small

DLC: UnregisteredCost: $50Mass: 200 mass

Train wheel assembly.

Attaches to rail lines.

Inputs
TypeLabelDescription
On/OffWheel ReleaseInput to release wheels.
NumberBrakesNumber input to set the level of braking applied to the wheels.
TorqueRPSReceives power generated by an engine to control forward and backward rotation.
Outputs
TypeLabelDescription
On/OffWheel SlipDetects if wheels are slipping resulting in reduced torque.
Train Wheel Assembly Steam Large A

Train Wheel Assembly Steam Large A

DLC: UnregisteredCost: $100Mass: 400 mass

Steam powered train wheel assembly.

Attaches to rail lines. Connect to a train wheel drive piston or another steam train assembly.

Inputs
TypeLabelDescription
On/OffWheel ReleaseInput to release wheels.
NumberBrakesNumber input to set the level of braking applied to the wheels.
Outputs
TypeLabelDescription
On/OffWheel SlipDetects if wheels are slipping resulting in reduced torque.
Train Wheel Assembly Steam Large B

Train Wheel Assembly Steam Large B

DLC: UnregisteredCost: $100Mass: 400 mass

Steam powered train wheel assembly.

Attaches to rail lines. Connect to a train wheel drive piston or another steam train assembly.

Inputs
TypeLabelDescription
On/OffWheel ReleaseInput to release wheels.
NumberBrakesNumber input to set the level of braking applied to the wheels.
Outputs
TypeLabelDescription
On/OffWheel SlipDetects if wheels are slipping resulting in reduced torque.
Train Wheel Assembly Steam Medium A

Train Wheel Assembly Steam Medium A

DLC: UnregisteredCost: $50Mass: 200 mass

Steam powered train wheel assembly.

Attaches to rail lines. Connect to a train wheel drive piston or another steam train assembly.

Inputs
TypeLabelDescription
On/OffWheel ReleaseInput to release wheels.
NumberBrakesNumber input to set the level of braking applied to the wheels.
Outputs
TypeLabelDescription
On/OffWheel SlipDetects if wheels are slipping resulting in reduced torque.
Train Wheel Assembly Steam Medium B

Train Wheel Assembly Steam Medium B

DLC: UnregisteredCost: $50Mass: 200 mass

Steam powered train wheel assembly.

Attaches to rail lines. Connect to a train wheel drive piston or another steam train assembly.

Inputs
TypeLabelDescription
On/OffWheel ReleaseInput to release wheels.
NumberBrakesNumber input to set the level of braking applied to the wheels.
Outputs
TypeLabelDescription
On/OffWheel SlipDetects if wheels are slipping resulting in reduced torque.
Train Wheel Assembly Steam Small A

Train Wheel Assembly Steam Small A

DLC: UnregisteredCost: $50Mass: 200 mass

Steam powered train wheel assembly.

Attaches to rail lines. Connect to a train wheel drive piston or another steam train assembly.

Inputs
TypeLabelDescription
On/OffWheel ReleaseInput to release wheels.
NumberBrakesNumber input to set the level of braking applied to the wheels.
Outputs
TypeLabelDescription
On/OffWheel SlipDetects if wheels are slipping resulting in reduced torque.
Train Wheel Assembly Steam Small B

Train Wheel Assembly Steam Small B

DLC: UnregisteredCost: $50Mass: 200 mass

Steam powered train wheel assembly.

Attaches to rail lines. Connect to a train wheel drive piston or another steam train assembly.

Inputs
TypeLabelDescription
On/OffWheel ReleaseInput to release wheels.
NumberBrakesNumber input to set the level of braking applied to the wheels.
Outputs
TypeLabelDescription
On/OffWheel SlipDetects if wheels are slipping resulting in reduced torque.
Train Wheel Assembly x1

Train Wheel Assembly x1

DLC: UnregisteredCost: $50Mass: 200 mass

Train wheel assembly.

Attaches to rail lines.

Inputs
TypeLabelDescription
On/OffWheel ReleaseInput to release wheels.
NumberBrakesNumber input to set the level of braking applied to the wheels.
TorqueRPSReceives power generated by an engine to control forward and backward rotation.
Outputs
TypeLabelDescription
On/OffWheel SlipDetects if wheels are slipping resulting in reduced torque.
Train Wheel Assembly x1 Small

Train Wheel Assembly x1 Small

DLC: UnregisteredCost: $50Mass: 200 mass

Train wheel assembly.

Attaches to rail lines.

Inputs
TypeLabelDescription
On/OffWheel ReleaseInput to release wheels.
NumberBrakesNumber input to set the level of braking applied to the wheels.
TorqueRPSReceives power generated by an engine to control forward and backward rotation.
Outputs
TypeLabelDescription
On/OffWheel SlipDetects if wheels are slipping resulting in reduced torque.
Train Wheel Assembly x2

Train Wheel Assembly x2

DLC: UnregisteredCost: $100Mass: 350 mass

Train wheel assembly.

Attaches to rail lines.

Inputs
TypeLabelDescription
On/OffWheel ReleaseInput to release wheels.
NumberBrakesNumber input to set the level of braking applied to the wheels.
TorqueRPSReceives power generated by an engine to control forward and backward rotation.
ElectricElectricElectrical power connection. Receives electric energy from the rail lines.
Outputs
TypeLabelDescription
On/OffWheel SlipDetects if wheels are slipping resulting in reduced torque.
Train Wheel Assembly x3

Train Wheel Assembly x3

DLC: UnregisteredCost: $150Mass: 450 mass

Train wheel assembly.

Attaches to rail lines.

Inputs
TypeLabelDescription
On/OffWheel ReleaseInput to release wheels.
NumberBrakesNumber input to set the level of braking applied to the wheels.
TorqueRPSReceives power generated by an engine to control forward and backward rotation.
ElectricElectricElectrical power connection. Receives electric energy from the rail lines.
Outputs
TypeLabelDescription
On/OffWheel SlipDetects if wheels are slipping resulting in reduced torque.
Train Wheel Drive Piston Large

Train Wheel Drive Piston Large

DLC: UnregisteredCost: $600Mass: 600 mass

Steam powered train piston assembly.

Attach to the front of a group of train-wheel assemblies to generate torque for them via mechanical steam power. Activate the reverser to flip the internal valves and the direction of travel.

Inputs
TypeLabelDescription
On/OffReverserReverse piston direction.
Outputs
TypeLabelDescription
FluidSteam In
FluidSteam In
FluidSteam Out
FluidSteam Out
Train Wheel Drive Piston Medium

Train Wheel Drive Piston Medium

DLC: UnregisteredCost: $400Mass: 400 mass

Steam powered train piston assembly.

Attach to the front of a group of train-wheel assemblies to generate torque for them via mechanical steam power. Activate the reverser to flip the internal valves and the direction of travel.

Inputs
TypeLabelDescription
On/OffReverserReverse piston direction.
Outputs
TypeLabelDescription
FluidSteam In
FluidSteam In
FluidSteam Out
FluidSteam Out
Train Wheel Drive Piston Small

Train Wheel Drive Piston Small

DLC: UnregisteredCost: $300Mass: 300 mass

Steam powered train piston assembly.

Attach to the front of a group of train-wheel assemblies to generate torque for them via mechanical steam power. Activate the reverser to flip the internal valves and the direction of travel.

Inputs
TypeLabelDescription
On/OffReverserReverse piston direction.
Outputs
TypeLabelDescription
FluidSteam In
FluidSteam In
FluidSteam Out
FluidSteam Out
Turbine Engine

Turbine Engine

DLC: UnregisteredCost: $150Mass: 45 mass

Turbine engine that can be connected to powered components.

An on/off signal controls engine startup. The throttle input takes a standard value between -1 and 1 and controls the forward and backward force of connected components. The engine's maximum power output is split between connected components.

Inputs
TypeLabelDescription
On/OffStarterIncreases the engine RPS using electrical power to start up the engine.
NumberThrottleStandard value between 0 and 1 that controls the throttle of the engine.
ElectricElectricElectrical power connection.
Outputs
TypeLabelDescription
TorqueRPSThe rps supplied by the engine for inputting to other components.

Specialist Equipment

Barometer

Barometer

DLC: UnregisteredCost: $20Mass: 1 mass

Measures the current air pressure.

Returns the pressure in atmospheres of the compartment or current altitude.

Outputs
TypeLabelDescription
NumberPressure
Bed

Bed

DLC: UnregisteredCost: $250Mass: 20 mass

A bed.

You can get in and out of the bed by interacting with it using [F]. You can place a rescued survivor in any bed by using [F] while carrying them.

Outputs
TypeLabelDescription
On/OffOccupiedOutputs an on signal if this bed is occupied by a character.
Buoyancy Float Block

Buoyancy Float Block

DLC: UnregisteredCost: $50Mass: 1 mass

A block-shaped buoyant float.

Buoyancy Float Pyramid

Buoyancy Float Pyramid

DLC: UnregisteredCost: $50Mass: 1 mass

A pyramid-shaped buoyant float.

Buoyancy Float Wedge

Buoyancy Float Wedge

DLC: UnregisteredCost: $50Mass: 1 mass

A wedge-shaped buoyant float.

Camera Gimbal

Camera Gimbal

DLC: UnregisteredCost: $5000Mass: 50 mass

A gimbal camera with video output feed.

Has an infrared mode as well as pivot controls, a variable field of view.

Inputs
TypeLabelDescription
On/OffInfrared ModeControls whether or not the infrared mode is switched on.
NumberField of ViewControls the level of zoom of the camera.
NumberPivot RotationControls the rotation of the camera base.
NumberPitch RotationControls the rotation of the camera head.
ElectricElectric
Outputs
TypeLabelDescription
VideoCamera Feed
Camera Medium

Camera Medium

DLC: UnregisteredCost: $3000Mass: 10 mass

A camera with video output feed.

Has infrared mode as well as variable field of view. Can be pivoted up to 0.125 turns using composite input.

Inputs
TypeLabelDescription
On/OffInfrared ModeControls whether or not the infrared mode is switched on.
NumberField of ViewControls the level of zoom of the camera.
ElectricElectric
CompositePivotInputs for camera X/Y pivot. (Value 1 : Pivot X) (Value 2 : Pivot Y)
Outputs
TypeLabelDescription
VideoCamera Feed
Camera Small

Camera Small

DLC: UnregisteredCost: $1000Mass: 5 mass

A camera with video output feed.

Can be pivoted up to 0.125 turns using composite input.

Inputs
TypeLabelDescription
ElectricElectric
CompositePivotInputs for camera X/Y pivot. (Value 1 : Pivot X) (Value 2 : Pivot Y)
Outputs
TypeLabelDescription
VideoCamera Feed
Camera Stabilized

Camera Stabilized

DLC: UnregisteredCost: $50000Mass: 60 mass

A stabilized gimbal camera with video output feed.

Has an infrared mode, variable field of view, stabilized and tracking modes.

Inputs
TypeLabelDescription
On/OffInfrared ModeControls whether or not the infrared mode is switched on.
On/OffEnable LaserEnables the Laser.
On/OffStabilizer ModeEnable stabilization to keep the camera focused in its current direction.
On/OffTracker ModeEnable tracking to direct the camera at the current lazed position.
NumberField of ViewControls the level of zoom of the camera.
NumberPivot RotationControls the rotation of the camera base.
NumberPitch RotationControls the rotation of the camera head.
NumberLaser WavelengthThe specific light wavelength to emit (whole number).
ElectricElectric
Outputs
TypeLabelDescription
NumberLaser DistanceThe measured distance in meters.
CompositeComposite OutputComposite value channels: 1: x position of laser target, 2: y position of laser target, 3: z position of laser target, 4: pitch of component in turns, 5: yaw of component in turns
VideoCamera Feed
Electric Cable Pulley

Electric Cable Pulley

DLC: UnregisteredCost: $250Mass: 25 mass

A pulley that changes attached cable lengths based on forces applied to cables.

Draw a rope logic link between two rope nodes to form a cable. Cables will slide based on difference in force applied to each cable.

Inputs
TypeLabelDescription
RopeRope 2
RopeRope 1
Outputs
TypeLabelDescription
NumberRope 1 LengthThe current length of rope 1 in metres.
NumberRope 2 LengthThe current length of rope 2 in metres.
Electric Cable Pulley (Corner)

Electric Cable Pulley (Corner)

DLC: UnregisteredCost: $250Mass: 25 mass

A pulley that changes attached cable lengths based on forces applied to cables.

Draw a rope logic link between two rope nodes to form a cable. Cables will slide based on difference in force applied to each cable.

Inputs
TypeLabelDescription
RopeRope 2
RopeRope 1
Outputs
TypeLabelDescription
NumberRope 1 LengthThe current length of rope 1 in metres.
NumberRope 2 LengthThe current length of rope 2 in metres.
Electrical Cable Anchor

Electrical Cable Anchor

DLC: UnregisteredCost: $15Mass: 1 mass

An anchor point for a basic data/electric cable.

Draw a rope logic link between two Electrical Cable Anchors to form a cable. Limited to only one link but can transfer Data and Electric across the link.

Inputs
TypeLabelDescription
On/OffOn/Off InputOn/Off data to send to the connected anchor.
ElectricElectric Node
CompositeComposite InputComposite data to send to the connected anchor.
VideoVideo Data SendVideo data to send to the connected anchor.
AudioAudio Data SendAudio data to send to the connected anchor.
RopeRope Node
Outputs
TypeLabelDescription
On/OffOn/Off OutputOn/Off data to receive from the connected anchor.
CompositeComposite OutputComposite data to receive from the connected anchor.
VideoVideo Data ReceiveVideo data to receive from the connected anchor.
AudioAudio Data ReceiveAudio data to receive from the connected anchor.
Equipment inventory (Binoculars)

Equipment inventory (Binoculars)

DLC: UnregisteredCost: $50Mass: 1 mass

A small equipment storage unit containing a pair of binoculars.

Hold [LMB] to zoom in on faraway objects.

Inputs
TypeLabelDescription
ElectricElectricElectrical power connection.
Equipment inventory (C4 Detonator)

Equipment inventory (C4 Detonator)

DLC: UnregisteredCost: $50Mass: 1 mass

A small equipment storage unit containing a C-4 remote detonator.

Press [LMB] to detonate armed C-4 explosives.

Inputs
TypeLabelDescription
ElectricElectricElectrical power connection.
Equipment inventory (C4 Explosive)

Equipment inventory (C4 Explosive)

DLC: UnregisteredCost: $50Mass: 1 mass

A small equipment storage unit containing C-4 plastic explosive.

Press [LMB] to arm and plant the C-4 explosive on a nearby surface.

Inputs
TypeLabelDescription
ElectricElectricElectrical power connection.
Equipment inventory (Cable)

Equipment inventory (Cable)

DLC: UnregisteredCost: $200Mass: 3 mass

A large equipment storage unit containing 20m of electrical cable.

Press [LMB] to attach the cable to an unoccupied electrical cable anchor. Interacting with [Q]/[E] on an occupied electical cable anchor will retrieve the cable if the player has inventory space to hold it.

Inputs
TypeLabelDescription
ElectricElectricElectrical power connection.
Equipment inventory (Compass)

Equipment inventory (Compass)

DLC: UnregisteredCost: $50Mass: 1 mass

A small equipment storage unit containing a compass.

When held, the red needle of the compass will point northwards. The compass also displays a bearing on the equipment hotbar UI.

Inputs
TypeLabelDescription
ElectricElectricElectrical power connection.
Equipment inventory (Defibrillator)

Equipment inventory (Defibrillator)

DLC: UnregisteredCost: $200Mass: 3 mass

A large equipment storage unit containing a defibrillator.

Press [LMB] on an incapacitated survivor to revive them. Requires electric charge to function, and will recharge when placed into a powered large equipment storage unit.

Inputs
TypeLabelDescription
ElectricElectricElectrical power connection.
Equipment inventory (Dog Whistle)

Equipment inventory (Dog Whistle)

DLC: UnregisteredCost: $50Mass: 1 mass

A small equipment storage unit containing a dog whistle.

Hold [LMB] to sound the whistle. Nearby dogs will respond to certain whistle patterns. 1 long burst = Wait. 2 short bursts = Follow.

Inputs
TypeLabelDescription
ElectricElectricElectrical power connection.
Equipment inventory (Fire Extinguisher)

Equipment inventory (Fire Extinguisher)

DLC: UnregisteredCost: $200Mass: 3 mass

A large equipment storage unit containing a fire extinguisher.

Hold [LMB] to spray a stream of water capable of extinguishing fires. This equipment has a limited water capacity and cannot be refilled.

Inputs
TypeLabelDescription
ElectricElectricElectrical power connection.
Equipment inventory (First Aid Kit)

Equipment inventory (First Aid Kit)

DLC: UnregisteredCost: $50Mass: 1 mass

A small equipment storage unit containing a first aid kit.

Press [LMB] to heal yourself, or heal a survivor highlighted by your crosshair.

Inputs
TypeLabelDescription
ElectricElectricElectrical power connection.
Equipment inventory (Fishing Rod)

Equipment inventory (Fishing Rod)

DLC: UnregisteredCost: $200Mass: 3 mass

A large equipment storage unit containing a fishing rod.

Hold and release [LMB] to load and cast the fishing line. Hold [LMB] to reel in the fishing line. Press [R] before casting to cycle the sink depth of the hook.

Inputs
TypeLabelDescription
ElectricElectricElectrical power connection.
Equipment inventory (Flare)

Equipment inventory (Flare)

DLC: UnregisteredCost: $50Mass: 1 mass

A small equipment storage unit containing flares.

Press [LMB] to throw a red smoke flare which burns for a long time.

Inputs
TypeLabelDescription
ElectricElectricElectrical power connection.
Equipment inventory (Flaregun Ammo)

Equipment inventory (Flaregun Ammo)

DLC: UnregisteredCost: $50Mass: 1 mass

A small equipment storage unit containing a box of flaregun ammo.

Press [LMB] to reload an equipped flaregun.

Inputs
TypeLabelDescription
ElectricElectricElectrical power connection.
Equipment inventory (Flaregun)

Equipment inventory (Flaregun)

DLC: UnregisteredCost: $50Mass: 1 mass

A small equipment storage unit containing a flaregun preloaded with 1 flaregun round.

Press [LMB] to fire a red illumination flare that burns for a short time, and [R] to reload.

Inputs
TypeLabelDescription
ElectricElectricElectrical power connection.
Equipment inventory (Flashlight)

Equipment inventory (Flashlight)

DLC: UnregisteredCost: $50Mass: 1 mass

A small equipment storage unit containing a flashlight.

Press [LMB] to toggle the flashlight on or off. Requires electric charge to function, and will recharge when placed into a powered small equipment storage unit.

Inputs
TypeLabelDescription
ElectricElectricElectrical power connection.
Equipment inventory (Glowstick)

Equipment inventory (Glowstick)

DLC: UnregisteredCost: $50Mass: 1 mass

A small equipment storage unit containing glowsticks.

Press [LMB] to throw a glowstick which emits light for an extended time. The editor paint tool can be used to set the glowstick hue.

Inputs
TypeLabelDescription
ElectricElectricElectrical power connection.
Equipment Inventory (Hand Grenade)

Equipment Inventory (Hand Grenade)

DLC: UnregisteredCost: $50Mass: 1 mass

A small equipment storage unit containing a hand grenade.

Press [LMB] to throw a hand grenade, which will detonate after a short delay.

Inputs
TypeLabelDescription
ElectricElectricElectrical power connection.
Equipment inventory (Hose)

Equipment inventory (Hose)

DLC: UnregisteredCost: $200Mass: 3 mass

A large equipment storage unit containing 20m of fluid hosing.

Press [LMB] to attach the hose to an unoccupied fluid hose anchor. Interacting with [Q]/[E] on an occupied fluid hose anchor will retrieve the hose if the player has inventory space to hold it. If the hose contains water, press [R] to toggle open the hose valve and allow the water to flow freely.

Inputs
TypeLabelDescription
ElectricElectricElectrical power connection.
Equipment inventory (Night Vision Binoculars)

Equipment inventory (Night Vision Binoculars)

DLC: UnregisteredCost: $50Mass: 1 mass

A small equipment storage unit containing a pair of night vision binoculars.

Hold [LMB] to zoom in on faraway objects. The night vision effect provides improved visibility in low light conditions, but hinders visibility in daylight. Requires electric charge to function, and will recharge when placed into a powered small equipment storage unit.

Inputs
TypeLabelDescription
ElectricElectricElectrical power connection.
Equipment inventory (Oxygen Mask)

Equipment inventory (Oxygen Mask)

DLC: UnregisteredCost: $50Mass: 1 mass

A small equipment storage unit containing an oxygen mask.

Press [LMB] to recover your breath while underwater. This equipment has a limited air capacity, and will refill when placed into a powered small equipment storage unit.

Inputs
TypeLabelDescription
ElectricElectricElectrical power connection.
Equipment Inventory (Pistol Ammo)

Equipment Inventory (Pistol Ammo)

DLC: UnregisteredCost: $50Mass: 1 mass

A small equipment storage unit containing a pistol ammo magazine.

Press [LMB] to reload an equipped pistol.

Inputs
TypeLabelDescription
ElectricElectricElectrical power connection.
Equipment inventory (Pistol)

Equipment inventory (Pistol)

DLC: UnregisteredCost: $200Mass: 1 mass

A small equipment storage unit containing a pistol.

Press [LMB] to fire, and [R] to reload. The pistol is compact enough for a belt holster, and can be accurate when recoil is carefully managed.

Inputs
TypeLabelDescription
ElectricElectricElectrical power connection.
Equipment inventory (Radiation Detector)

Equipment inventory (Radiation Detector)

DLC: UnregisteredCost: $50Mass: 1 mass

A small equipment storage unit containing a radiation detector.

Press [LMB] to toggle radiation detection on or off. Requires electric charge to function, and will recharge when placed into a powered small equipment storage unit.

Inputs
TypeLabelDescription
ElectricElectricElectrical power connection.
Equipment inventory (Radio Signal Locator)

Equipment inventory (Radio Signal Locator)

DLC: UnregisteredCost: $200Mass: 3 mass

A large equipment storage unit containing a handheld transponder locator.

Press [LMB] to toggle the locator on or off. When active, the locator produces audible beeps that increase in frequency as the player nears an active transponder. The handheld locator has a shorter detection range than the vehicle mounted locator, but can narrow down the target location to a smaller area. Requires electric charge to function, and will recharge when placed into a powered large equipment storage unit.

Inputs
TypeLabelDescription
ElectricElectricElectrical power connection.
Equipment inventory (Radio)

Equipment inventory (Radio)

DLC: UnregisteredCost: $50Mass: 1 mass

A small equipment storage unit containing a handheld radio.

Hold [LMB] transmit voice audio. Press [R] to cycle between frequencies 0~8, or turn the radio off. When a frequency is selected, the radio will transmit and receive voice audio on that frequency only. Requires electric charge to function, and will recharge when placed into a powered small equipment storage unit. (Max Effective Range : 500m)

Inputs
TypeLabelDescription
ElectricElectricElectrical power connection.
Equipment inventory (Remote Control Unit)

Equipment inventory (Remote Control Unit)

DLC: UnregisteredCost: $50Mass: 1 mass

A small equipment storage unit containing a remote control unit.

Press [LMB] to toggle the remote control on or off. Press [R] to cycle between frequencies 0~8. When active, the remote control uses the basic vehicle pilot seat input bindings and transmits them as composite radio data on the selected frequency. Requires electric charge to function, and will recharge when placed into a powered small equipment storage unit. (Max Effective Range : 500m)

Inputs
TypeLabelDescription
ElectricElectricElectrical power connection.
Equipment inventory (Rifle Ammo)

Equipment inventory (Rifle Ammo)

DLC: UnregisteredCost: $50Mass: 1 mass

A small equipment storage unit containing a rifle ammo magazine.

Press [LMB] to reload an equipped rifle.

Inputs
TypeLabelDescription
ElectricElectricElectrical power connection.
Equipment inventory (Rifle)

Equipment inventory (Rifle)

DLC: UnregisteredCost: $200Mass: 3 mass

A large equipment storage unit containing a rifle.

Press [LMB] to fire, and [R] to reload. The rifle fires accurate and powerful shots for long-range engagements.

Inputs
TypeLabelDescription
ElectricElectricElectrical power connection.
Equipment inventory (Rope)

Equipment inventory (Rope)

DLC: UnregisteredCost: $200Mass: 3 mass

A large equipment storage unit containing 20m of rope.

Press [LMB] to attach the rope to any rope anchor. Interacting with [Q]/[E] on an occupied rope anchor will retrieve the rope if the player has inventory space to hold it.

Inputs
TypeLabelDescription
ElectricElectricElectrical power connection.
Equipment inventory (SMG Ammo)

Equipment inventory (SMG Ammo)

DLC: UnregisteredCost: $50Mass: 1 mass

A small equipment storage unit containing a submachine gun ammo magazine.

Press [LMB] to reload an equipped submachine gun.

Inputs
TypeLabelDescription
ElectricElectricElectrical power connection.
Equipment inventory (SMG)

Equipment inventory (SMG)

DLC: UnregisteredCost: $200Mass: 3 mass

A large equipment storage unit containing a submachine gun.

Press [LMB] to fire, and [R] to reload. The SMG has a high rate of fire and magazine capacity.

Inputs
TypeLabelDescription
ElectricElectricElectrical power connection.
Equipment inventory (Speargun Ammo)

Equipment inventory (Speargun Ammo)

DLC: UnregisteredCost: $50Mass: 1 mass

A small equipment storage unit containing a box of speargun ammo.

Press [LMB] to reload an equipped speargun.

Inputs
TypeLabelDescription
ElectricElectricElectrical power connection.
Equipment inventory (Speargun)

Equipment inventory (Speargun)

DLC: UnregisteredCost: $200Mass: 3 mass

A large equipment storage unit containing a speargun.

Press [LMB] to fire, and [R] to reload. The speargun can be fired underwater and spears travel through the water more effectively than bullets.

Inputs
TypeLabelDescription
ElectricElectricElectrical power connection.
Equipment inventory (Strobe Light)

Equipment inventory (Strobe Light)

DLC: UnregisteredCost: $50Mass: 1 mass

A small equipment storage unit containing a strobe light.

Press [LMB] to toggle the strobe light on or off. Press [R] to toggle MOB (man overboard) mode, which will automatically turn the strobe light on if the player is submerged in water. The strobe light will continue to function when unequipped or discarded. Requires electric charge to function, and will recharge when placed into a powered small equipment storage unit.

Inputs
TypeLabelDescription
ElectricElectricElectrical power connection.
Equipment inventory (Strobe Light, Infrared)

Equipment inventory (Strobe Light, Infrared)

DLC: UnregisteredCost: $50Mass: 1 mass

A small equipment storage unit containing an infrared strobe light.

Press [LMB] to toggle the strobe light on or off. Press [R] to toggle MOB (man overboard) mode, which will automatically turn the strobe light on if the player is submerged in water. The strobe light will continue to function when unequipped or discarded. The infrared strobe light flashes are only visible to infrared cameras. Requires electric charge to function, and will recharge when placed into a powered small equipment storage unit.

Inputs
TypeLabelDescription
ElectricElectricElectrical power connection.
Equipment inventory (Transponder)

Equipment inventory (Transponder)

DLC: UnregisteredCost: $50Mass: 1 mass

A small equipment storage unit containing a handheld transponder.

Press [LMB] to toggle the transponder on or off. Press [R] to toggle MOB (man overboard) mode, which will automatically turn the transponder on if the player is submerged in water. The transponder will continue to function when unequipped or discarded. Requires electric charge to function, and will recharge when placed into a powered small equipment storage unit.

Inputs
TypeLabelDescription
ElectricElectricElectrical power connection.
Equipment inventory (Underwater Welding Torch)

Equipment inventory (Underwater Welding Torch)

DLC: UnregisteredCost: $200Mass: 3 mass

A large equipment storage unit containing an underwater welding torch.

Hold [LMB] to repair damaged vehicle components highlighted by the players crosshair. The underwater welding torch holds less fuel than the standard welding torch, but can be operated while submerged in water. This equipment has a limited fuel capacity and cannot be refilled.

Inputs
TypeLabelDescription
ElectricElectricElectrical power connection.
Equipment inventory (Welding Torch)

Equipment inventory (Welding Torch)

DLC: UnregisteredCost: $200Mass: 3 mass

A large equipment storage unit containing a welding torch.

Hold [LMB] to repair damaged vehicle components highlighted by the players crosshair. This equipment has a limited fuel capacity and cannot be refilled.

Inputs
TypeLabelDescription
ElectricElectricElectrical power connection.
Flare Launcher

Flare Launcher

DLC: UnregisteredCost: $10Mass: 1 mass

Single-use flare launcher for signalling and illumination.

Set the flare canister type and launch velocity in the component properties.

Inputs
TypeLabelDescription
On/OffLaunch
Outputs
TypeLabelDescription
On/OffLaunch Passthrough
Fluid Cannon

Fluid Cannon

DLC: UnregisteredCost: $100Mass: 11 mass

A fluid cannon that fires pressurized water for putting out fires.

The cannon is a turret and can rotate on 2 axis.

Inputs
TypeLabelDescription
NumberTurret SwivelYaw axis servo control for the cannon head.
NumberNozzle PitchPitch axis servo control for the cannon head.
FluidFluid SupplyThe fluid input to output from the nozzle. Filters to water only.
ElectricElectricElectrical power connection.
Fluid Hose Anchor

Fluid Hose Anchor

DLC: UnregisteredCost: $15Mass: 1 mass

An anchor point for a basic fluid hose.

Draw a rope logic link between two Fluid Hose Anchors to form a hose. Limited to only one link but can transfer fluid across the link.

Inputs
TypeLabelDescription
FluidFluid Node
RopeRope Node
Fluid Hose Pulley

Fluid Hose Pulley

DLC: UnregisteredCost: $250Mass: 25 mass

A pulley that changes attached hose lengths based on forces applied to hoses.

Draw a rope logic link between two rope nodes to form a hose. Hoses will slide based on difference in force applied to each hose.

Inputs
TypeLabelDescription
RopeRope 2
RopeRope 1
Outputs
TypeLabelDescription
NumberRope 1 LengthThe current length of rope 1 in metres.
NumberRope 2 LengthThe current length of rope 2 in metres.
FluidFluid Node 1
FluidFluid Node 2
Fluid Hose Pulley (Corner)

Fluid Hose Pulley (Corner)

DLC: UnregisteredCost: $250Mass: 25 mass

A pulley that changes attached hose lengths based on forces applied to hoses.

Draw a rope logic link between two rope nodes to form a hose. Hoses will slide based on difference in force applied to each hose.

Inputs
TypeLabelDescription
RopeRope 2
RopeRope 1
Outputs
TypeLabelDescription
NumberRope 1 LengthThe current length of rope 1 in metres.
NumberRope 2 LengthThe current length of rope 2 in metres.
FluidFluid Node 1
FluidFluid Node 2
Fluid Nozzle

Fluid Nozzle

DLC: UnregisteredCost: $100Mass: 1 mass

A fluid nozzle that fires pressurized water for putting out fires.

The angle of spray can be adjusted.

Inputs
TypeLabelDescription
NumberSpray AngleAdjustable spray angle from 0 (focused) to 1 (spread).
FluidFluid SupplyThe fluid input to output from the nozzle.
ElectricElectricElectrical power connection.
Foghorn

Foghorn

DLC: UnregisteredCost: $200Mass: 5 mass

A ship's foghorn that will sound when receiving an on signal.

It has an audible range of 1500m.

Inputs
TypeLabelDescription
On/OffHornSounds the horn when recieving an on signal.
ElectricElectricElectrical power connection.
Harness

Harness

DLC: UnregisteredCost: $150Mass: 20 mass

A rescue harness.

You can get in and out of the harness by interacting with it using [F]. You can place a rescued survivor in any harness by using [F] while carrying them.

Outputs
TypeLabelDescription
On/OffOccupiedOutputs an on signal if this harness is occupied by a character.
On/OffTrigger [Space]Outputs an on signal when [Space] is held, and off when it is not.
On/OffHotkey 1 [1]Outputs an on signal when [1] is held, and off when it is not.
On/OffHotkey 2 [2]Outputs an on signal when [2] is held, and off when it is not.
On/OffHotkey 3 [3]Outputs an on signal when [3] is held, and off when it is not.
On/OffHotkey 4 [4]Outputs an on signal when [4] is held, and off when it is not.
On/OffHotkey 5 [5]Outputs an on signal when [5] is held, and off when it is not.
On/OffHotkey 6 [6]Outputs an on signal when [6] is held, and off when it is not.
CompositeSeat DataOutputs the axis, hotkey and occupied data from the seat. (On/Off 1+ : Hotkeys) (On/Off 31 : Trigger) (On/Off 32 : Occupied) (Value 1 : [A]/[D]) (Value 2 : [W]/[S]) (Value 3 : [←]/[→]) (Value 4 : [↑]/[↓])
Heater

Heater

DLC: UnregisteredCost: $50Mass: 3 mass

A small heater that will provide warmth in a radius.

When enabled, the heater will warm either the compartment it is within or any players within a 10m radius, allowing them to survive cold temperatures.

Inputs
TypeLabelDescription
On/OffHeating ElementEnables the heating element when receiving an on signal.
ElectricElectricElectrical power connection.
Hose

Hose

DLC: UnregisteredCost: $100Mass: 25 mass

A building block attached to the end of a mechanical hose that can be raised and lowered.

This can be used to transport water between Two bodies. Two on/off signals are used to control whether the hose is moving up (towards the base) or down (away from the base). A number output allows you to measure the hose's current length if necessary. The maximum length of the hose is 16 metres (64 blocks). The speed of the hose mechanism can be configured by selecting this component with the select tool.

Inputs
TypeLabelDescription
On/OffHose UpRaises the hose up when receiving an on signal.
On/OffHose DownLowers the hose down when receiving an on signal.
ElectricElectricElectrical power connection.
Outputs
TypeLabelDescription
NumberHose LengthThe current length of the hose in metres.
FluidFluidFluid connection for the hose coil.
Huge Winch

Huge Winch

DLC: UnregisteredCost: $5000Mass: 400 mass

A building block attached to the end of a 500m mechanical winch that can be raised and lowered.

The winch is operated electrically, and outputs its current length.

Inputs
TypeLabelDescription
On/OffUpRaises the winch cable up when receiving an on signal.
On/OffDownLowers the winch cable down when receiving an on signal.
ElectricElectricElectrical power connection.
Outputs
TypeLabelDescription
NumberLengthThe current length of the winch cable in metres.
FluidFluidFluid connection for the hose coil.
Landing Float

Landing Float

DLC: UnregisteredCost: $50Mass: 1 mass

A buoyant float.

Ideal for attaching to helicopters to allow them to land on the ocean.

Large equipment inventory (Empty)

Large equipment inventory (Empty)

DLC: UnregisteredCost: $50Mass: 3 mass

An empty large equipment storage unit.

Only large handheld equipment can be stored in this unit. When connected to an electric power source, any rechargable equipment stored in the unit will drain a small amount of electricity until recharged to 100% capacity.

Inputs
TypeLabelDescription
ElectricElectricElectrical power connection.
Large Winch

Large Winch

DLC: UnregisteredCost: $800Mass: 100 mass

A building block attached to the end of a 100m mechanical winch that can be raised and lowered.

The winch is operated electrically, and outputs its current length.

Inputs
TypeLabelDescription
On/OffUpRaises the winch cable up when receiving an on signal.
On/OffDownLowers the winch cable down when receiving an on signal.
ElectricElectricElectrical power connection.
Outputs
TypeLabelDescription
NumberLengthThe current length of the winch cable in metres.
FluidFluidFluid connection for the hose coil.
Light

Light

DLC: UnregisteredCost: $20Mass: 1 mass

A basic light that can be controlled using an on/off signal.

Inputs
TypeLabelDescription
On/OffLight SwitchControls whether or not the light is switched on.
ElectricElectricElectrical power connection.
Light (RGB)

Light (RGB)

DLC: UnregisteredCost: $50Mass: 1 mass

An advanced light that can be controlled using a microcontroller.

Three channels of the composite input can be used to set the red, green and blue components of the light's color using numbers between 0 and 1. The light can also operate in HSV mode, where the 3 inputs correspond to the hue, saturation and value (brightness) of the color between 0 and 1. The color mode and input channels can be customised by selecting this component with the select tool.

Inputs
TypeLabelDescription
ElectricElectricElectrical power connection.
CompositeColor DataComposite link containing the light's color data.
Medical Bed

Medical Bed

DLC: UnregisteredCost: $2500Mass: 40 mass

A bed equiped with medical monitoring equipment, slowly heals injured characters.

You can get in and out of the medical bed by interacting with it using [F]. You can place a rescued survivor in any medical bed by using [F] while carrying them.

Outputs
TypeLabelDescription
On/OffOccupiedOutputs an on signal if this bed is occupied by a character.
Medium Winch

Medium Winch

DLC: UnregisteredCost: $250Mass: 20 mass

A building block attached to the end of a 20m mechanical winch that can be raised and lowered.

The winch is operated electrically, and outputs its current length.

Inputs
TypeLabelDescription
On/OffUpRaises the winch cable up when receiving an on signal.
On/OffDownLowers the winch cable down when receiving an on signal.
ElectricElectricElectrical power connection.
Outputs
TypeLabelDescription
NumberLengthThe current length of the winch cable in metres.
FluidFluidFluid connection for the hose coil.
Megaphone Speaker (Large)

Megaphone Speaker (Large)

DLC: UnregisteredCost: $1000Mass: 10 mass

A speaker capable of playing audio data to players within its range.

A large megaphone capable of playing audio data to players within its range. (Range : 1000)

Inputs
TypeLabelDescription
ElectricElectricElectrical power connection.
AudioAudioAudio data connection.
Outputs
TypeLabelDescription
On/OffIs TransmitIf the speaker is currently transmitting.
Megaphone Speaker (Small)

Megaphone Speaker (Small)

DLC: UnregisteredCost: $500Mass: 3 mass

A speaker capable of playing audio data to players within its range.

A small megaphone capable of playing audio data to players within its range. (Range : 300)

Inputs
TypeLabelDescription
ElectricElectricElectrical power connection.
AudioAudioAudio data connection.
Outputs
TypeLabelDescription
On/OffIs TransmitIf the speaker is currently transmitting.
Mineral Drill

Mineral Drill

DLC: UnregisteredCost: $20000Mass: 110 mass

A vehicle mounted drill for mining ore deposits.

The mineral drill can be driven by torque to mine ore deposits in the world. Extracted minerals can be transferred to an attached hopper.

Inputs
TypeLabelDescription
TorqueDrill Shaft
Mounted End-Effector

Mounted End-Effector

DLC: UnregisteredCost: $1000Mass: 10 mass

A vehicle mounted end-effector.

The end-effector can interact with button components.

Inputs
TypeLabelDescription
On/OffActivateEnable end-effector.
ElectricElectricElectrical power connection.
Mounted Welder

Mounted Welder

DLC: UnregisteredCost: $1000Mass: 10 mass

A vehicle mounted welding torch.

The welding torch can repair components. This welder is electrically powered and works underwater.

Inputs
TypeLabelDescription
On/OffActivateEnable welding torch.
ElectricElectricElectrical power connection.
Outfit Inventory (Arctic)

Outfit Inventory (Arctic)

DLC: UnregisteredCost: $500Mass: 9 mass

An outfit inventory unit containing specialist thermal clothing for surviving Arctic temperatures.

When equipped, it will increase your temperature enough to survive in colder weather conditions. Its thermal effectiveness is reduced when wet.

Inputs
TypeLabelDescription
ElectricElectricElectrical power connection.
Outfit Inventory (Armor Vest)

Outfit Inventory (Armor Vest)

DLC: UnregisteredCost: $1500Mass: 9 mass

An outfit inventory unit containing specialist millitary clothing for projectile protection.

When equipped, damage from projectiles to the body and head is greatly reduced. Wearing the outfit significantly limits movement speed.

Inputs
TypeLabelDescription
ElectricElectricElectrical power connection.
Outfit Inventory (Black Hawk Vest)

Outfit Inventory (Black Hawk Vest)

DLC: UnregisteredCost: $500Mass: 9 mass

An outfit inventory unit containing specialist millitary clothing for projectile protection.

When equipped, damage from projectiles to the body is reduced slightly.

Inputs
TypeLabelDescription
ElectricElectricElectrical power connection.
Outfit Inventory (Bomb Disposal)

Outfit Inventory (Bomb Disposal)

DLC: UnregisteredCost: $1500Mass: 9 mass

An outfit inventory unit containing specialist millitary clothing for explosive protection.

When equipped, damage from explosives is drastically reduced. Damage from projectiles to the body and head is slightly reduced. Wearing the outfit greatly limits movement speed.

Inputs
TypeLabelDescription
ElectricElectricElectrical power connection.
Outfit Inventory (Chest Rig)

Outfit Inventory (Chest Rig)

DLC: UnregisteredCost: $500Mass: 9 mass

An outfit inventory unit containing specialist millitary clothing for projectile protection.

When equipped, damage from projectiles to the body is reduced slightly and damage to the head is significantly reduced.

Inputs
TypeLabelDescription
ElectricElectricElectrical power connection.
Outfit Inventory (Diving)

Outfit Inventory (Diving)

DLC: UnregisteredCost: $2000Mass: 9 mass

An outfit inventory unit containing specialist diving equipment.

When equipped, it will allow deep sea diving to a depth of 230m, and provides air for 10 minutes. The air tank can be refilled by storing the gear in an outfit inventory unit with an attached air input or via space seat.

Inputs
TypeLabelDescription
FluidFluid In
ElectricElectricElectrical power connection.
Outfit Inventory (Empty)

Outfit Inventory (Empty)

DLC: UnregisteredCost: $50Mass: 9 mass

An empty outfit storage unit.

Interacting with [Q]/[E] will equip/store the selected outfit. Only specialist outfits can be stored in this unit. When connected to an electric power source, any rechargable outfits stored in the unit will drain a small amount of electricity until recharged to 100% capacity.

Inputs
TypeLabelDescription
ElectricElectricElectrical power connection.
Outfit Inventory (Firefighter SCBA)

Outfit Inventory (Firefighter SCBA)

DLC: UnregisteredCost: $1000Mass: 9 mass

An outfit inventory unit containing specialist firefighting gear.

When equipped, it will absorb 95% of damage dealt by fires, and provides breathable air for the user. The air tank can be refilled by storing the gear in an outfit inventory unit.

Inputs
TypeLabelDescription
FluidFluid In
ElectricElectricElectrical power connection.
Outfit Inventory (Firefighter)

Outfit Inventory (Firefighter)

DLC: UnregisteredCost: $500Mass: 9 mass

An outfit inventory unit containing specialist firefighting gear.

When equipped, it will absorb 95% of damage dealt by fires.

Inputs
TypeLabelDescription
ElectricElectricElectrical power connection.
Outfit Inventory (Hazmat)

Outfit Inventory (Hazmat)

DLC: UnregisteredCost: $500Mass: 9 mass

An outfit inventory unit containing specialist hazmat gear.

When equipped, it will absorb 95% of incoming radiation.

Inputs
TypeLabelDescription
ElectricElectricElectrical power connection.
Outfit Inventory (Parachute)

Outfit Inventory (Parachute)

DLC: UnregisteredCost: $500Mass: 9 mass

An outfit inventory unit containing a single-use parachute.

When selected, press [LMB] while falling to deploy the parachute. It will then open when you are falling fast enough. Press [R] to close the parachute. This parachute is single-use once equipped but can be refolded by storing it in an outfit inventory unit.

Inputs
TypeLabelDescription
ElectricElectricElectrical power connection.
Outfit Inventory (Plate Vest)

Outfit Inventory (Plate Vest)

DLC: UnregisteredCost: $800Mass: 9 mass

An outfit inventory unit containing specialist millitary clothing for projectile protection.

When equipped, damage from projectiles to the body is reduced significantly and damage to the head is greatly reduced. Wearing the outfit significantly limits movement speed.

Inputs
TypeLabelDescription
ElectricElectricElectrical power connection.
Outfit Inventory (Scuba)

Outfit Inventory (Scuba)

DLC: UnregisteredCost: $500Mass: 9 mass

An outfit inventory unit containing specialist scuba gear.

When equipped, it will allow diving to a depth of 40m, and provides air for 2 minutes. The air tank can be refilled by storing the gear in an outfit inventory unit with an attached air input or via space seat.

Inputs
TypeLabelDescription
FluidFluid In
ElectricElectricElectrical power connection.
Outfit Inventory (Space Exploration)

Outfit Inventory (Space Exploration)

DLC: UnregisteredCost: $10000Mass: 9 mass

An outfit inventory unit containing specialist Space Exploration gear required for surviving in space. The air tank can be refilled by storing the gear in an outfit inventory unit with an attached air input or via space seat.

When equipped, it will protect against low temperatures, low pressures and provide oxygen.

Inputs
TypeLabelDescription
FluidFluid In
ElectricElectricElectrical power connection.
Outfit Inventory (Space)

Outfit Inventory (Space)

DLC: UnregisteredCost: $5000Mass: 9 mass

An outfit inventory unit containing specialist Space Exploration gear required for surviving in space. The air tank can be refilled by storing the gear in an outfit inventory unit with an attached air input or via space seat.

When equipped, it will protect against low temperatures, low pressures and provide oxygen.

Inputs
TypeLabelDescription
FluidFluid In
ElectricElectricElectrical power connection.
Padded Seat

Padded Seat

DLC: UnregisteredCost: $25Mass: 2 mass

A small padded passenger seat.

You can get in and out of the seat by interacting with it using [F]. You can place a rescued survivor in any seat by using [F] while carrying them.

Outputs
TypeLabelDescription
On/OffOccupiedOutputs an on signal if this seat is occupied by a character.
Passenger Seat

Passenger Seat

DLC: UnregisteredCost: $50Mass: 6 mass

A basic passenger seat.

You can get in and out of the seat by interacting with it using [F]. You can place a rescued survivor in any seat by using [F] while carrying them.

Outputs
TypeLabelDescription
On/OffOccupiedOutputs an on signal if this seat is occupied by a character.
RCS Thruster

RCS Thruster

DLC: UnregisteredCost: $140Mass: 1 mass

A fluid jet that fires pressurized air for altitude control and translation.

The reaction control system can fire in 4 non-cardinal directions resulting in 5 directions of motion. RCS thrusters also have body relative activation modes where thrusters will collaborate from different orientations to achieve the desired translation or rotation. The RCS thruster also has positional and rotational stabilization toggles.

Inputs
TypeLabelDescription
FluidFluid SupplyThe fluid input to output from the thruster.
ElectricElectricElectrical power connection.
CompositeComposite InputComposite bool channels: 1:Component X+, 2:Component X-, 3:Component Z+, 4:Component Z-, 5:Enable position stabilization, 6:Enable rotation stabilization, 7:Body X+, 8:Body X-, 9:Body Y+, 10:Body Y-, 11:Body Z+, 12:Body Z-, 13:Body Rotate X+, 14:Body Rotate X-, 15:Body Rotate Y+, 16:Body Rotate Y-, 17:Body Rotate Z+, 18:Body Rotate Z-
Rope Anchor

Rope Anchor

DLC: UnregisteredCost: $15Mass: 1 mass

An anchor point for a basic rope.

Draw a rope logic link between two Rope Anchors to form a rope.

Inputs
TypeLabelDescription
On/OffDetach Rope
RopeRope Node
Rope Pulley

Rope Pulley

DLC: UnregisteredCost: $250Mass: 25 mass

A pulley that changes attached rope lengths based on forces applied to ropes.

Draw a rope logic link between two rope nodes to form a rope. Ropes will slide based on difference in force applied to each rope.

Inputs
TypeLabelDescription
RopeRope 2
RopeRope 1
Outputs
TypeLabelDescription
NumberRope 1 LengthThe current length of rope 1 in metres.
NumberRope 2 LengthThe current length of rope 2 in metres.
Rope Pulley (Corner)

Rope Pulley (Corner)

DLC: UnregisteredCost: $250Mass: 25 mass

A pulley that changes attached rope lengths based on forces applied to ropes.

Draw a rope logic link between two rope nodes to form a rope. Ropes will slide based on difference in force applied to each rope.

Inputs
TypeLabelDescription
RopeRope 2
RopeRope 1
Outputs
TypeLabelDescription
NumberRope 1 LengthThe current length of rope 1 in metres.
NumberRope 2 LengthThe current length of rope 2 in metres.
Rotating Light

Rotating Light

DLC: UnregisteredCost: $50Mass: 1 mass

A rotating light that can be controlled using an on/off signal.

Inputs
TypeLabelDescription
On/OffLight SwitchControls whether or not the light is switched on.
ElectricElectricElectrical power connection.
Saddle Passenger Seat

Saddle Passenger Seat

DLC: UnregisteredCost: $25Mass: 3 mass

A small padded passenger seat.

You can get in and out of the seat by interacting with it using [F]. You can place a rescued survivor in any seat by using [F] while carrying them.

Outputs
TypeLabelDescription
On/OffOccupiedOutputs an on signal if the seat is occupied by a character.
Sail Anchor

Sail Anchor

DLC: UnregisteredCost: $50Mass: 3 mass

An anchor point for a sail.

Draw a rope logic link between four Sail Anchors in a loop to form a sail. A sail will convert force from the wind to the direction of the sail facing. The sail force is strongest when fully facing the wind to act as a parachute, but also has a strong force when facing slightly off a right-angle from the wind to act as a wing. A keel is recommended for sailboats to apply sail forces in a useful direction.

Inputs
TypeLabelDescription
On/OffTake In/Out SailsWhile active, allows the ropes forming the sail to spool freely.
RopeSail Node
Search Light

Search Light

DLC: UnregisteredCost: $30Mass: 20 mass

A spotlight that can be rotated up and down.

The light has a standard value input that sets the target orientation within the its range of motion. It can rotate a quarter turn in both directions. An on/off signal is used to switch the light on and off. It has a range of 120m.

Inputs
TypeLabelDescription
On/OffLight SwitchControls whether or not the light is switched on.
NumberRotationStandard value between -1 and 1 representing the target orientation of the light.
ElectricElectricElectrical power connection.
Siren

Siren

DLC: UnregisteredCost: $200Mass: 5 mass

A warning siren with a large audible range.

It has an audible range of 3000m.

Inputs
TypeLabelDescription
On/OffHornSounds the horn when recieving an on signal.
ElectricElectricElectrical power connection.
Small equipment inventory (Empty)

Small equipment inventory (Empty)

DLC: UnregisteredCost: $50Mass: 1 mass

An empty small equipment storage unit.

Only small handheld equipment can be stored in this unit. When connected to an electric power source, any rechargable equipment stored in the unit will drain a small amount of electricity until recharged to 100% capacity.

Inputs
TypeLabelDescription
ElectricElectricElectrical power connection.
Small Spotlight (Block)

Small Spotlight (Block)

DLC: UnregisteredCost: $20Mass: 1 mass

A small spotlight that can be controlled using an on/off signal.

It has a range of 60m. Can be pivoted up to 0.125 turns using composite input.

Inputs
TypeLabelDescription
On/OffLight SwitchControls whether or not the light is switched on.
ElectricElectricElectrical power connection.
CompositePivotInputs for spotlight X/Y pivot. (Value 1 : Pivot X) (Value 2 : Pivot Y)
Small Spotlight (Mounted)

Small Spotlight (Mounted)

DLC: UnregisteredCost: $20Mass: 1 mass

A small spotlight that can be controlled using an on/off signal.

It has a range of 60m. Can be pivoted up to 0.125 turns using composite input.

Inputs
TypeLabelDescription
On/OffLight SwitchControls whether or not the light is switched on.
ElectricElectricElectrical power connection.
CompositePivotInputs for spotlight X/Y pivot. (Value 1 : Pivot X) (Value 2 : Pivot Y)
Small Winch

Small Winch

DLC: UnregisteredCost: $100Mass: 10 mass

A building block attached to the end of a 10m mechanical winch that can be raised and lowered.

The winch is operated electrically, and outputs its current length.

Inputs
TypeLabelDescription
On/OffUp
On/OffDown
ElectricElectricElectrical power connection.
Outputs
TypeLabelDescription
FluidFluidFluid connection for the hose coil.
Sonar Noisemaker

Sonar Noisemaker

DLC: UnregisteredCost: $250Mass: 1 mass

A distracting device for sonar.

Emits a very loud noise at an inaudible frequency when activated, as a decoy or distraction for sonar components that are listening passively.

Inputs
TypeLabelDescription
On/OffEnableEnable the noisemaker.
ElectricElectricElectrical connection.
Stretcher

Stretcher

DLC: UnregisteredCost: $250Mass: 80 mass

A strecher that connects below an attachment point.

You can get in and out of the stretcher by interacting with it using [F]. You can place a rescued survivor in any stretcher by using [F] while carrying them.

Outputs
TypeLabelDescription
On/OffOccupiedOutputs an on signal if this bed is occupied by a character.
Transponder

Transponder

DLC: UnregisteredCost: $20Mass: 1 mass

An emergency search and rescue transponder.

When activated, emits a continuous transponder signal that can be detected over great distances by any transponder locator.

Inputs
TypeLabelDescription
On/OffActiveEmit a continuous transponder signal when active.
ElectricElectricElectrical power connection.
Vehicle Parachute

Vehicle Parachute

DLC: UnregisteredCost: $500Mass: 5 mass

A single-use parachute that can be deployed to reduce a vehicle's velocity.

The parachute will deploy when receiving an on signal, and will close when not. Once deployed, it will open at a speed of 20m/s and stall when it drops below 5m/s. Once opened, the single use will be consumed and it must be returned to a workbench to be refolded. The size of the parachute can be customised by selecting this component with the select tool.

Inputs
TypeLabelDescription
On/OffDeployDeploy the parachute. The parachute will close when it stalls or stops receiving an on signal.
winch end

winch end

DLC: UnregisteredCost: $0Mass: 20 mass
Outputs
TypeLabelDescription
FluidFluidFluid connection for the end of the hose.

Logic

Abs

Abs

DLC: UnregisteredCost: $20Mass: 1 mass

Outputs the absolute value of a number input.

Negative numbers are converted to positive numbers, whilst positive numbers are unchanged.

Inputs
TypeLabelDescription
NumberInput NumberThe number to get the absolute value of.
Outputs
TypeLabelDescription
NumberAbsolute ValueThe absolute value of the input.
Add

Add

DLC: UnregisteredCost: $20Mass: 1 mass

Takes two number inputs, adds them together, and outputs the result.

Inputs
TypeLabelDescription
NumberAThe first value to be added.
NumberBThe second value to be added.
Outputs
TypeLabelDescription
NumberA + BOutputs the result of A + B.
And

And

DLC: UnregisteredCost: $20Mass: 1 mass

A logic gate that outputs the logical AND of two input signals.

The output will only be switched on if both inputs are on.

Inputs
TypeLabelDescription
On/OffAThe first value to perform the logical AND on.
On/OffBThe second value to perform the logical AND on.
Outputs
TypeLabelDescription
On/OffA AND BOutputs an on signal when both A and B are on, and an off signal if either one is off.
Blinker

Blinker

DLC: UnregisteredCost: $20Mass: 1 mass

The blinker outputs a value that blinks between on and off at a set rate.

You can set the duration that the signal should stay on and off for by selecting it with the select tool. A control signal determines whether or not the blinker should output anything. If the control signal is off, the blinker's output will be off. The internal blink timer is reset every time the control signal is switched off.

Inputs
TypeLabelDescription
On/OffControl SignalControls whether or not the blinker should output anything at all.
Outputs
TypeLabelDescription
On/OffBlinking SignalOutputs a signal that blinks between on and off at the set rate when the control signal is on. Outputs off if the control signal is off.
Capacitor

Capacitor

DLC: UnregisteredCost: $20Mass: 1 mass

Charges up when receiving an on signal, then discharges over a period of time.

The charge and discharge times can be configured by selecting this component with the select tool. Once charged, inputting a new signal will reset the discharge timer.

Inputs
TypeLabelDescription
On/OffChargeCharges the capacitor when on, discharges when off.
Outputs
TypeLabelDescription
On/OffStored ChargeThe capacitor's stored charge.
Clamp

Clamp

DLC: UnregisteredCost: $20Mass: 1 mass

The clamp takes a number input and clamps it to a set range.

The upper and lower values to clamp to can be configured by selecting this component with the select tool.

Inputs
TypeLabelDescription
NumberNumber to ClampThe value to clamp within the upper and lower bounds.
Outputs
TypeLabelDescription
NumberClamped NumberThe input after being clamped within the upper and lower bounds.
Constant Number

Constant Number

DLC: UnregisteredCost: $20Mass: 1 mass

Outputs a constant numerical value.

The number that is being outputted can be configured by selecting this component with the select tool.

Outputs
TypeLabelDescription
NumberConstant NumberThe selected output number.
Constant On Signal

Constant On Signal

DLC: UnregisteredCost: $20Mass: 1 mass

A simple logic component that continuously outputs an on signal.

This is useful for creating logic circuits that are permanently switched on.

Outputs
TypeLabelDescription
On/OffOnOutputs a constant on signal.
Counter

Counter

DLC: UnregisteredCost: $20Mass: 1 mass

A counter which increases with a set speed.

Stores and constantly outputs a value which increases by an input amount.

Inputs
TypeLabelDescription
NumberSpeedThe speed the count rises by.
Outputs
TypeLabelDescription
NumberCountThe current count.
Counter (Ping Pong)

Counter (Ping Pong)

DLC: UnregisteredCost: $20Mass: 1 mass

A counter which oscillates between -1 and +1 with a set speed.

Inputs
TypeLabelDescription
NumberSpeedThe speed the count changes by.
Outputs
TypeLabelDescription
NumberCountThe current count.
Delay

Delay

DLC: UnregisteredCost: $20Mass: 1 mass

This component stores an input on/off signal, and then outputs it after a delay.

The delay time can be configured by selecting the component with the select tool. The internal delay timer is reset whenever the input signal changes.

Inputs
TypeLabelDescription
On/OffSignal to DelayCan be an on or off signal. Changing this will reset the delay's timer.
Outputs
TypeLabelDescription
On/OffDelayed SignalThe input signal that has been delayed.
Divide

Divide

DLC: UnregisteredCost: $20Mass: 1 mass

Takes two number inputs, divides one by the other, and outputs the result.

If a division by 0 occurs, an on signal will be produced and the output number value will be set to 0.

Inputs
TypeLabelDescription
NumberAThe number to divide.
NumberBThe number to divide by.
Outputs
TypeLabelDescription
On/OffErrorOutputs true when a division by 0 occurs.
NumberA / BThe result of A divided by B, or 0 attempting to divide by 0.
Exponent

Exponent

DLC: UnregisteredCost: $20Mass: 1 mass

Outputs its input raised to the power of a selected exponent.

The exponent can be changed by selecting this component with the select tool.

Inputs
TypeLabelDescription
NumberInput NumberThe number to exponentiate.
Outputs
TypeLabelDescription
NumberPowered NumberThe input raised to the power of the selected exponent.
Function (1 input)

Function (1 input)

DLC: UnregisteredCost: $80Mass: 1 mass

Evaluates a mathematical function with 1 variable inputs

The function can be entered by selecting this component with the select tool. A full list of valid operations are also visible in the component's selection menu.

Inputs
TypeLabelDescription
NumberInput 1 (x)X input to the function.
Outputs
TypeLabelDescription
Numberf(x)Outputs the evaluation of the entered function.
Function (3 inputs)

Function (3 inputs)

DLC: UnregisteredCost: $100Mass: 1 mass

Evaluates a mathematical function with up to 3 variable inputs.

The function can be entered by selecting this component with the select tool. A full list of valid operations are also visible in the component's selection menu.

Inputs
TypeLabelDescription
NumberInput 1 (x)X input to the function.
NumberInput 2 (y)Y input to the function.
NumberInput 3 (z)Z input to the function.
Outputs
TypeLabelDescription
Numberf(x,y,z)Outputs the evaluation of the entered function.
Greater-than

Greater-than

DLC: UnregisteredCost: $20Mass: 1 mass

Compares two numerical values.

Outputs an on signal if the first input is greater than the second, and outputs an off signal if the first input is less than or equal to the second.

Inputs
TypeLabelDescription
NumberAThe value to compare.
NumberBThe value to be compared to.
Outputs
TypeLabelDescription
On/OffA GREATER THAN BOutputs an on signal if A is greater than B. Outputs an off signal if A is less than or equal to B.
JK Flip-Flop

JK Flip-Flop

DLC: UnregisteredCost: $20Mass: 1 mass

A JK flip-flop that can be set and reset using two on/off inputs.

When both inputs are off, there is no change in state. If both Set and Reset are set to on, the state will be toggled.

Inputs
TypeLabelDescription
On/OffSetSets the output to on.
On/OffResetSets the output to off.
Outputs
TypeLabelDescription
On/OffOutputThe internal state of the flip-flop.
On/OffNOT OutputThe inverse of the internal state of the flip-flop.
Less-Than

Less-Than

DLC: UnregisteredCost: $20Mass: 1 mass

Compares two numerical values.

Outputs an on signal if the first input is less than the second, and outputs an off signal if the first input is greater than or equal to the second.

Inputs
TypeLabelDescription
NumberAThe value to compare.
NumberBThe value to be compared to.
Outputs
TypeLabelDescription
On/OffA LESS THAN BOutputs an on signal if A is less than B. Outputs an off signal if A is greater than or equal to B.
Memory Register

Memory Register

DLC: UnregisteredCost: $20Mass: 1 mass

A memory register that can store a number value.

The number input will be stored when an on signal is received. A secondary on/off signal can be used to clear the stored value, resetting it to the configured value set using the select tool.

Inputs
TypeLabelDescription
On/OffSetStores the input value when receiving an on signal.
On/OffClearResets the stored value to 0.
NumberValue to StoreThe value that will be stored when receiving an on signal.
Outputs
TypeLabelDescription
NumberStored ValueThe value that is stored in the memory.
Microprocessor

Microprocessor

DLC: UnregisteredCost: $100Mass: 1 mass
Modulo

Modulo

DLC: UnregisteredCost: $20Mass: 1 mass

Takes two number inputs, outputs the remainder after dividing the first by the second.

Inputs
TypeLabelDescription
NumberAThe value to modulo.
NumberBThe value to modulo A by.
Outputs
TypeLabelDescription
NumberA % BOutputs the remainder when A is divided by B.
Multiply

Multiply

DLC: UnregisteredCost: $20Mass: 1 mass

Takes two number inputs, multiplies them together, and outputs the result.

Inputs
TypeLabelDescription
NumberAThe value to be multiplied.
NumberBThe value to multiply by.
Outputs
TypeLabelDescription
NumberA x BOutputs the result of multiplying A by B.
Not

Not

DLC: UnregisteredCost: $20Mass: 1 mass

A logic gate that outputs the logical NOT of its input signal.

The output will always be the opposite of the input.

Inputs
TypeLabelDescription
On/OffAThe signal to invert.
Outputs
TypeLabelDescription
On/OffNOT AThe logical NOT of input A. This output will always be the opposite of the input.
Numerical Inverter

Numerical Inverter

DLC: UnregisteredCost: $20Mass: 1 mass

The inverter takes a number as input, multiplies it by -1, and outputs the result.

Inputs
TypeLabelDescription
NumberNumber to InvertThe number that will be inverted.
Outputs
TypeLabelDescription
NumberInverted NumberThe inverse of the input. This is equivalent to multiplying the input by -1.
Numerical Junction

Numerical Junction

DLC: UnregisteredCost: $20Mass: 1 mass

Acts as a junction for two number signals.

The junction can be switched using an on/off signal. When the signal is on, the number is passed through to the first output and a value of 0 is passed to the second. When the signal is off, the number is passed through to the second output with the first being set to 0.

Inputs
TypeLabelDescription
On/OffSwitch SignalControls which of the two output paths the input value will be sent to.
NumberValue to Pass ThroughThe value to pass through the junction.
Outputs
TypeLabelDescription
NumberOn PathReceives the input value when the switch signal is set to on.
NumberOff PathReceives the input value when the switch signal is set to off.
Numerical Switchbox

Numerical Switchbox

DLC: UnregisteredCost: $20Mass: 1 mass

Acts as a switchbox for two number signals.

Which of the two inputs is sent to the output is determined by the on/off switch signal. When the signal is on, the first value is sent to the output. When it is off, the second output is sent.

Inputs
TypeLabelDescription
On/OffSwitch SignalControls which of the two input values will be sent to the output.
NumberFirst Value (On)The value to output when the switch signal is on.
NumberSecond Value (Off)The value to output when the switch signal is off.
Outputs
TypeLabelDescription
NumberSwitched ValueOutputs the first value when the switch signal is on, and the second value when it is off.
Or

Or

DLC: UnregisteredCost: $20Mass: 1 mass

A logic gate that outputs the logical OR of two input signals.

The output will be switched on if either of the inputs is on, and off if neither are on.

Inputs
TypeLabelDescription
On/OffAThe first value to perform the logical OR on.
On/OffBThe second value to perform the logical OR on.
Outputs
TypeLabelDescription
On/OffA OR BOutputs an on signal when either A or B are on, and an off signal if neither are on.
PID Controller

PID Controller

DLC: UnregisteredCost: $100Mass: 1 mass

A control loop feedback mechanism that measures and corrects the error in a system over time.

It takes the current measured output of a system or sensor, and a desired target measurement. It outputs a value that can be used as an input to the system to gradually correct its error. For example, the controller could input to an engine's throttle to maintain a desired speed or altitude. The control terms (proportional, integral and derivative) can be set by selecting the component with the select tool. The control terms must be carefully tuned for optimal output.

Inputs
TypeLabelDescription
On/OffActiveSets whether or not the controller is active. When inactive, stored values are reset.
NumberProcess VariableThe current measured value of the system.
NumberSetpointThe desired value to correct the process variable to.
Outputs
TypeLabelDescription
NumberControl OutputThe output computed by the controller.
Power Add

Power Add

DLC: UnregisteredCost: $20Mass: 1 mass

Combines the outputs of two engines, allowing you to connect multiple engines to the same input.

Outputs
TypeLabelDescription
TorqueCombined PowerOutputs the combined power of engine 1 and 2.
Power Meter

Power Meter

DLC: UnregisteredCost: $20Mass: 1 mass

The power meter allows you to take a measurement of how much power is being output from an engine to a specific component.

To prevent a loss of power, it should be connected in series between the engine and its receiving component.

Outputs
TypeLabelDescription
TorqueRelayRelays the power received from an engine.
Push to Toggle

Push to Toggle

DLC: UnregisteredCost: $20Mass: 1 mass

This component has an internal on/off switch that is toggled every time a new on signal is sent to its input.

This can allow regular push buttons to act as toggle buttons.

Inputs
TypeLabelDescription
On/OffToggle SignalAn on signal toggles the internal on/off switch.
Outputs
TypeLabelDescription
On/OffInternal StateThe output of the internal on/off switch.
SR Latch

SR Latch

DLC: UnregisteredCost: $20Mass: 1 mass

An SR latch that can be set and reset using two on/off inputs.

When both inputs are off, there is no change in state. If both Set and Reset are set to on, Reset will take precedence.

Inputs
TypeLabelDescription
On/OffSetSets the output to on.
On/OffResetSets the output to off.
Outputs
TypeLabelDescription
On/OffOutputThe internal state of the latch.
On/OffNOT OutputThe inverse of the internal state of the latch.
Subtract

Subtract

DLC: UnregisteredCost: $20Mass: 1 mass

Takes two number inputs, subtracts the second from first, and outputs the result.

Inputs
TypeLabelDescription
NumberAThe value to subtract from.
NumberBThe value to subtract.
Outputs
TypeLabelDescription
NumberA - BOutputs the result of subtracting B from A.
Threshold Gate

Threshold Gate

DLC: UnregisteredCost: $20Mass: 1 mass

Takes a value and compares it to a set threshold.

A lower and upper bound to the threshold must be set. The output is set to on if the input value is less than or equal to the upper bound, and greater than or equal to the lower bound. If it is outside this range, the output is set to off. The threshold bounds can be configured by selecting this component with the select tool.

Inputs
TypeLabelDescription
NumberValue to TestThe value to test within the threshold.
Outputs
TypeLabelDescription
On/OffWithin ThresholdOutputs an on signal when the input value is within the set threshold.
Train Junction Controller

Train Junction Controller

DLC: UnregisteredCost: $20Mass: 1 mass

This component has an internal on/off switch that is toggled every time a new on signal is sent to its input.

This can allow regular push buttons to act as toggle buttons.

Inputs
TypeLabelDescription
On/OffToggle SignalAn on signal toggles the internal on/off switch.
Outputs
TypeLabelDescription
On/OffInternal StateThe output of the internal on/off switch.
Trigonometry

Trigonometry

DLC: UnregisteredCost: $20Mass: 1 mass

Provides a set of basic trigonometry functions.

The available functions are sin, cos, tan, asin, acos and atan. If an invalid number is input, the output will be 0. Sin, cos and tan accept inputs measured in turns. Asin, acos and atan output values measured in turns. The function can be set by selecting this component with the select tool.

Inputs
TypeLabelDescription
NumberInput NumberThe input to the function.
Outputs
TypeLabelDescription
Numberf(x)f(x), where f is the selected function and x is the input.
Up/Down

Up/Down

DLC: UnregisteredCost: $20Mass: 1 mass

This component uses two on/off signals to move an internal value between -1 and 1.

The up input moves the value towards 1, and the down input moves it towards -1. This component can be used for converting on/off button presses into a standard number value that can be used to control any mechanical components that accept a standard number input.

Inputs
TypeLabelDescription
On/OffUpMoves the internal value towards 1.
On/OffDownMoves the internal value towards -1.
Outputs
TypeLabelDescription
NumberUp/Down ValueThe internally stored value between -1 an 1.
Xor

Xor

DLC: UnregisteredCost: $20Mass: 1 mass

A logic gate that outputs the logical XOR of two input signals.

The output will be switched on if only one of the signals are on. The output will be switched off if the two signals are the same.

Inputs
TypeLabelDescription
On/OffAThe first value to perform the logical XOR on.
On/OffBThe first value to perform the logical XOR on.
Outputs
TypeLabelDescription
On/OffA XOR BOutputs an on signal if only A is on, or only B is on. The output is off if A and B are both on or off.

Displays

Artificial Horizon

Artificial Horizon

DLC: UnregisteredCost: $20Mass: 1 mass

The artificial horizon shows you the orientation of your vehicle with respect to the horizon line.

The horizon ball rotates up and down as your vehicle's pitch changes, and the central line gives an indication of your vehicle's roll. This is a useful component to have in your helicopter to make it easier to fly at night and in thick fog. An on/off signal can be used to toggle the backlight.

Inputs
TypeLabelDescription
On/OffBacklightEnables the backlight when receiving an on signal.
ElectricElectricElectrical power connection.
Buzzer

Buzzer

DLC: UnregisteredCost: $100Mass: 1 mass

A buzzer that will play a selected sound when toggled from off to on.

The type of sound, volume, and pitch can be customised by selecting this component with the select tool. It has an audible range of 30m.

Inputs
TypeLabelDescription
On/OffBuzzerPlays the selected sound when toggled from off to on.
ElectricElectricElectrical power connection.
Clock

Clock

DLC: UnregisteredCost: $100Mass: 1 mass

An analogue clock display that outputs a number value representing the time of day.

The clock has a display to visualise the time of day or night. The 12 o'clock position is the white arrow on the face of the display.

Inputs
TypeLabelDescription
On/OffBacklightEnables the backlight when receiving an on signal.
ElectricElectricElectrical power connection.
Outputs
TypeLabelDescription
NumberTimeThe time as a factor of a day, from 0 (midnight) to 1 (midnight).
Compass Ball

Compass Ball

DLC: UnregisteredCost: $20Mass: 1 mass

The compass rotates to point to north on the map.

It is one of several tools that can be used to aid navigation in low visibility situations. An on/off signal controls whether or not the compass' backlight is enabled.

Inputs
TypeLabelDescription
On/OffBacklightEnables the backlight when receiving an on signal.
ElectricElectricElectrical power connection.
Dial

Dial

DLC: UnregisteredCost: $20Mass: 1 mass

A dial with a rotating needle for displaying numerical values.

The dial's face represents values ranging from -1 to 1 by default. This can be configured by selecting it with the select tool. Values outside this range will cause the needle to wrap around, but can be scaled to fit using additional logic components if necessary. An on/off signal can be used to toggle the backlight.

Inputs
TypeLabelDescription
On/OffBacklightEnables the backlight when receiving an on signal.
NumberValue to DisplayThe numerical value to display, ideally scaled to be within a -1 to 1 range.
ElectricElectricElectrical power connection.
Digital Display

Digital Display

DLC: UnregisteredCost: $20Mass: 2 mass

Displays a 5 digit (6 with decimal point disabled) signed numerical value with optional decimal point.

The position of the decimal point can be configured by selecting this component with the select tool, allowing you to control the number of decimal places in the output.

Inputs
TypeLabelDescription
On/OffBacklightEnables the backlight when receiving an on signal.
NumberValue to DisplayThe numerical value to display.
ElectricElectricElectrical power connection.
Gauge Display

Gauge Display

DLC: UnregisteredCost: $20Mass: 2 mass

A display with two needles that can be positioned independently.

The primary needle is white and the secondary needle is red. The positions of the needles represent values ranging from -1 to 1 by default. This range can be configured by selecting the display with the select tool.

Inputs
TypeLabelDescription
On/OffBacklightEnables the backlight when receiving an on signal.
NumberPrimary Display ValueThe numerical value that sets the position of the white needle.
NumberSecondary Display ValueThe numerical value that sets the position of the red needle.
ElectricElectricElectrical power connection.
HUD Large

HUD Large

DLC: UnregisteredCost: $10000Mass: 18 mass

A clear projection heads up display screen.

Displays video data.

Inputs
TypeLabelDescription
On/OffPower SwitchControls whether or not the screen is switched on.
ElectricElectric
VideoVideo Signal
Outputs
TypeLabelDescription
CompositeTouch Output
HUD Small

HUD Small

DLC: UnregisteredCost: $2000Mass: 2 mass

A clear projection heads up display screen.

Displays video data.

Inputs
TypeLabelDescription
On/OffPower SwitchControls whether or not the screen is switched on.
ElectricElectric
VideoVideo Signal
Outputs
TypeLabelDescription
CompositeTouch Output
Indicator Light

Indicator Light

DLC: UnregisteredCost: $20Mass: 1 mass

A simple light that can be used as an indicator in logic systems.

Inputs
TypeLabelDescription
On/OffIndicator LightSwitches the light on when receiving an on signal.
ElectricElectricElectrical power connection.
Indicator Light (RGB)

Indicator Light (RGB)

DLC: UnregisteredCost: $50Mass: 1 mass

An advanced indicator that can be controlled using a microcontroller.

Three channels of the composite input can be used to set the red, green and blue components of the indicator's color using numbers between 0 and 1. The light can also operate in HSV mode, where the 3 inputs correspond to the hue, saturation and value (brightness) of the color between 0 and 1. The color mode and input channels can be customised by selecting this component with the select tool.

Inputs
TypeLabelDescription
ElectricElectricElectrical power connection.
CompositeColor DataComposite link containing the indicator's color data.
Instrument Panel

Instrument Panel

DLC: UnregisteredCost: $200Mass: 1 mass

A customisable panel that can have up to 4 different instruments, controlled by a composite signal from a microcontroller.

The 4 instruments can be selected in the properties window. Each type of instrument has options for choosing the composite channels that they read from or write to. Composite signals are bridged from the input node to the output node to enable displays to be chained together. Instruments marked as '(On/Off)' require multiple on/off signals to control each of their segments individually.

Inputs
TypeLabelDescription
On/OffBacklightEnables the backlight when receiving an on signal.
CompositeIn SignalInput signal containing data to be displayed.
Outputs
TypeLabelDescription
ElectricElectricElectrical power connection.
CompositeOut SignalOutput signal containing data set by buttons on the display.
Laser Beacon

Laser Beacon

DLC: UnregisteredCost: $5Mass: 1 mass

A beacon that produces a laser point light, visible by laser point sensors.

Inputs
TypeLabelDescription
On/OffBeacon LightSwitches the beacon on when receiving an on signal.
NumberWavelengthThe specific light wavelength to emit (whole number).
ElectricElectricElectrical power connection.
Monitor 1x1

Monitor 1x1

DLC: UnregisteredCost: $500Mass: 4 mass

A video screen.

Displays video data.

Inputs
TypeLabelDescription
On/OffPower SwitchControls whether or not the screen is switched on.
ElectricElectric
VideoVideo Signal
Outputs
TypeLabelDescription
CompositeTouch Output
Monitor 1x2

Monitor 1x2

DLC: UnregisteredCost: $1000Mass: 8 mass

A video screen.

Displays video data.

Inputs
TypeLabelDescription
On/OffPower SwitchControls whether or not the screen is switched on.
ElectricElectric
VideoVideo Signal
Outputs
TypeLabelDescription
CompositeTouch Output
Monitor 1x3

Monitor 1x3

DLC: UnregisteredCost: $1500Mass: 12 mass

A video screen.

Displays video data.

Inputs
TypeLabelDescription
On/OffPower SwitchControls whether or not the screen is switched on.
ElectricElectric
VideoVideo Signal
Outputs
TypeLabelDescription
CompositeTouch Output
Monitor 2x2

Monitor 2x2

DLC: UnregisteredCost: $2000Mass: 16 mass

A video screen.

Displays video data.

Inputs
TypeLabelDescription
On/OffPower SwitchControls whether or not the screen is switched on.
ElectricElectric
VideoVideo Signal
Outputs
TypeLabelDescription
CompositeTouch Output
Monitor 2x3

Monitor 2x3

DLC: UnregisteredCost: $3000Mass: 24 mass

A video screen.

Displays video data.

Inputs
TypeLabelDescription
On/OffPower SwitchControls whether or not the screen is switched on.
ElectricElectric
VideoVideo Signal
Outputs
TypeLabelDescription
CompositeTouch Output
Monitor 3x3

Monitor 3x3

DLC: UnregisteredCost: $4500Mass: 36 mass

A video screen.

Displays video data.

Inputs
TypeLabelDescription
On/OffPower SwitchControls whether or not the screen is switched on.
ElectricElectric
VideoVideo Signal
Outputs
TypeLabelDescription
CompositeTouch Output
Monitor 5x3

Monitor 5x3

DLC: UnregisteredCost: $7500Mass: 60 mass

A video screen.

Displays video data.

Inputs
TypeLabelDescription
On/OffPower SwitchControls whether or not the screen is switched on.
ElectricElectric
VideoVideo Signal
Outputs
TypeLabelDescription
CompositeTouch Output
Monitor 9x5

Monitor 9x5

DLC: UnregisteredCost: $20000Mass: 180 mass

A video screen.

Displays video data.

Inputs
TypeLabelDescription
On/OffPower SwitchControls whether or not the screen is switched on.
ElectricElectric
VideoVideo Signal
Outputs
TypeLabelDescription
CompositeTouch Output
Paintable Indicator

Paintable Indicator

DLC: UnregisteredCost: $100Mass: 2 mass

A backlit indicator for displaying painted detail.

This block has a paintable surface where small grid squares can be painted individually. Use additive painting mode to paint the backlight grid. The backlight can be enabled by using an on signal and a name can be set with the select tool that will be visible when the indicator is looked at by a player.

Inputs
TypeLabelDescription
On/OffBacklightSwitches the backlight on when receiving an on signal.
ElectricElectricElectrical power connection.
Paintable Sign

Paintable Sign

DLC: UnregisteredCost: $50Mass: 1 mass

Sign block for displaying painted detail.

This block has a paintable surface where small grid squares can be painted individually.

Speaker (Small)

Speaker (Small)

DLC: UnregisteredCost: $250Mass: 1 mass

A speaker capable of playing audio data to players within its range.

A small speaker capable of playing audio data to nearby players. (Range : 15)

Inputs
TypeLabelDescription
ElectricElectricElectrical power connection.
AudioAudioAudio data connection.
Outputs
TypeLabelDescription
On/OffIs TransmitIf the speaker is currently transmitting.
Viewing Scope

Viewing Scope

DLC: UnregisteredCost: $2000Mass: 5 mass

A viewing scope.

Interact to display video data at full detail.

Inputs
TypeLabelDescription
ElectricElectric
VideoVideo Signal
Outputs
TypeLabelDescription
On/OffOccupiedOutputs an on signal if this viewing scope is occupied by a character.

Sensors

Altimeter

Altimeter

DLC: UnregisteredCost: $20Mass: 1 mass

An altitude sensor.

Outputs distance above sea-level in meters.

Outputs
TypeLabelDescription
NumberAltitudeThe measured altitude of the component in metres above sea-level.
Angular Speed Sensor

Angular Speed Sensor

DLC: UnregisteredCost: $20Mass: 1 mass

This sensor outputs its current angular speed in rotations per second, allowing you to measure how fast your vehicle is rotating.

This sensor outputs the angular speed of the component about the component's y axis.

Outputs
TypeLabelDescription
NumberAngular SpeedThe sensor's angular speed in rotations per second.
Astronomy Sensor

Astronomy Sensor

DLC: UnregisteredCost: $150Mass: 1 mass

A sensor that provides raw space navigation data.

Outputs relative position data based on the optimal target trajectory between the earth and moon.

Outputs
TypeLabelDescription
CompositeDataOutputs [1] x position in metres, [2] y position in metres (earth sea level is 0), [3] z position in metres, [4] euler rotation x, [5] euler rotation y, [6] euler rotation z, [7] angular velocity x, [8] angular velocity y, [9] angular velocity z, [10] local z tilt and [11] local x tilt to the respective composite channels.
Compass Sensor

Compass Sensor

DLC: UnregisteredCost: $20Mass: 1 mass

A digital compass that outputs a number value representing the turn that must be made for it to face north.

The sensor has a display to visualise the direction of north. The measured output is taken relative to the white arrow on the face of the display.

Inputs
TypeLabelDescription
On/OffBacklightEnables the backlight when receiving an on signal.
ElectricElectricElectrical power connection.
Outputs
TypeLabelDescription
NumberCompass ReadingThe angle measured in turns that the needle is rotated from the white arrow on the display.
Contact Sensor

Contact Sensor

DLC: UnregisteredCost: $20Mass: 1 mass

A sensor activated by contact pressure.

Setting the resistance property will tune the amount of contact required to depress the sensor. When depressed, an on signal will be produced.

Outputs
TypeLabelDescription
On/OffOutputOutputs an on signal when the contact sensor is depressed.
Distance Sensor

Distance Sensor

DLC: UnregisteredCost: $20Mass: 1 mass

A laser distance sensor with a maximum measurement range of 500m.

The reading can be read from the sensor's number output and is measured in metres (1 metre = 4 blocks).

Inputs
TypeLabelDescription
ElectricElectricElectrical power connection.
Outputs
TypeLabelDescription
NumberDistanceThe measured distance in metres.
Fishfinder

Fishfinder

DLC: UnregisteredCost: $500Mass: 10 mass

A sensor that returns information about a fish within 100m when submerged.

This sensor outputs the relative angle, distance and depth to a random detected fish within its range using sound waves when submerged.

Inputs
TypeLabelDescription
On/OffActivateEnable the Fishfinder.
ElectricElectricElectrical power connection.
Outputs
TypeLabelDescription
CompositeFish DataOutputs data for a detected fish. On/Off 1: Returns true when a fish is detected. Value 1: The yaw angle between the sensor and the detected fish measured in turns, Value 2: The horizontal distance from the sensor to the detected fish measured in metres, Value 3: The depth from the sensor to the fish measured in metres.
Gas Meter

Gas Meter

DLC: UnregisteredCost: $20Mass: 1 mass

A device to measure how much gas is within an enclosed volume.

This will output a quantity in litres and the total capacity in litres.

Outputs
TypeLabelDescription
NumberGas LevelReturns the number of litres of gas in an enclosed volume.
NumberFluid CapacityReturns the total capacity of an enclosed volume in litres, or 0 if not enclosed.
CompositeComposite DataOutputs the volumes of individual gas types on their respective channel. The data can be directly merged with a Liquid meter. The Air fluid type is equivalent to the sum of the oxygen, carbon dioxide and nitrogen values. Channels: 4-Air, 5-CO2, 8-Steam, 11-Oxygen, 12-Nitrogen, 13-Hydrogen.
GPS Sensor

GPS Sensor

DLC: UnregisteredCost: $20Mass: 1 mass

Outputs its x and y world coordinates according to its location on the map.

The coordinates represent an offset from the centre of the world, measured in metres. You can check the world coordinates of any location by looking at your map.

Inputs
TypeLabelDescription
ElectricElectricElectrical power connection.
Outputs
TypeLabelDescription
NumberX CoordinateThe x coordinate of this component on the world map.
NumberY CoordinateThe y coordinate of this component on the world map.
Humidity Sensor

Humidity Sensor

DLC: UnregisteredCost: $400Mass: 1 mass

A humidity sensor for measuring the current fog and visibility meteorological conditions.

The reading can be read from the sensor's number output and is measured from 0 (no fog) to 1 (max fog).

Outputs
TypeLabelDescription
NumberHumidity FactorThe level of humidity in the air, relating to the fog visibility.
Impact Sensor

Impact Sensor

DLC: UnregisteredCost: $20Mass: 1 mass

A sensor activated by a sudden change in velocity.

Setting the impact threshold property will tune the sensitivity for impacts. When the instant change in velocity from an impact exceeds the threshold, an on signal is produced.

Outputs
TypeLabelDescription
On/OffOutputOutputs an on signal when instant change in velocity exceeds the impact threshold.
Laser Distance Sensor

Laser Distance Sensor

DLC: UnregisteredCost: $100Mass: 1 mass

A laser distance sensor with a maximum measurement range of 4000m.

The reading can be read from the sensor's number output and is measured in metres (1 metre = 4 blocks). Can be pivoted up to 0.125 turns using composite input.

Inputs
TypeLabelDescription
On/OffActiveControls whether or not the laser is active.
NumberWavelengthThe specific light wavelength to emit (whole number).
ElectricElectricElectrical power connection.
CompositePivotInputs for laser X/Y pivot. (Value 1 : Pivot X) (Value 2 : Pivot Y)
Outputs
TypeLabelDescription
NumberDistanceThe measured distance in metres.
Laser Point Sensor

Laser Point Sensor

DLC: UnregisteredCost: $100Mass: 2 mass

A sensor that outputs a relative x and y position of a laser point that it can see within its field of view.

The closest point to the center of the sensor's field of view will be reported. It outputs a value of -1 to 1 on composite number channel 1 for the x position, and a value of -1 to 1 on composite number channel 2 for the y position. Composite on/off channel 1 is set to on when a point is visible. The -1 to 1 values map to an fov of -cos(0.5) to cos(0.5) in both the x and y directions.

Inputs
TypeLabelDescription
NumberWavelengthThe specific light wavelength to detect (whole number).
ElectricElectricElectrical power connection.
Outputs
TypeLabelDescription
CompositeData OutputOn/Off channel 1: is laser detected. Number channel 1, 2: X, Y position within the sensors 120 degree field of view.
Laser Sensor (Missile)

Laser Sensor (Missile)

DLC: UnregisteredCost: $800Mass: 5 mass

A short range sensor that returns information about detected laser points within its view.

This sensor is designed for missiles and acts along the Z axis, with an output node that passes data to course correct linked rocket fin components toward the closest target. The sensor also outputs data for up to 8 detected laser points.

Inputs
TypeLabelDescription
On/OffActivateEnable the Laser Sensor.
NumberWavelengthThe specific light wavelength to detect (whole number).
ElectricElectricElectrical power connection.
Outputs
TypeLabelDescription
CompositeSensor DataOutputs data for up to 8 targets. On/Off 1-8 : Target 1 Found, Target 2 Found, etc... Values 1-32 : Target 1 Distance, Target 1 Azimuth Angle, Target 1 Elevation Angle, Target 1 Time Since Detection, Target 2 Distance, Target 2 Azimuth Angle, Target 2 Elevation Angle, Target 2 Time Since Detection, etc...
CompositeMissile OutputOutputs yaw and pitch rotations toward the most immediate target. (Value 1 : Yaw) (Value 2 : Pitch). Link this directly into a rocket fins component.
Linear Speed Sensor

Linear Speed Sensor

DLC: UnregisteredCost: $20Mass: 1 mass

This sensor outputs its current linear speed in m/s, allowing you to measure how fast your vehicle is travelling.

This sensor outputs the speed of the component in one of 4 modes. Modes can be changed by selecting the sensor.

Outputs
TypeLabelDescription
NumberLinear SpeedThe sensor's linear speed in m/s.
Liquid Meter

Liquid Meter

DLC: UnregisteredCost: $20Mass: 1 mass

A device to measure how much liquid is within an enclosed volume.

This will output a quantity in litres and the total capacity in litres. If not inside an enclosed volume, it will give the height relative to the water surface.

Outputs
TypeLabelDescription
NumberLiquid LevelReturns the number of litres of liquid in an enclosed volume, or height relative to water if not enclosed.
NumberFluid CapacityReturns the total capacity of an enclosed volume in litres, or 0 if not enclosed.
CompositeComposite DataOutputs the volumes of individual liquid types on their respective channel. The data can be directly merged with a Gas meter. Channels: 1-Water, 2-Diesel, 3-Jet Fuel, 6-Oil, 7-Seawater, 9-Slurry, 10-Saturated Slurry
Microphone

Microphone

DLC: UnregisteredCost: $250Mass: 1 mass

A microphone for transmitting player voice data.

A simple microphone that picks up voice data from nearby players. (Range : 15)

Inputs
TypeLabelDescription
On/OffActivateActivate the microphone.
ElectricElectricElectrical power connection.
Outputs
TypeLabelDescription
On/OffTransmitIf the microphone is currently transmitting.
AudioAudioAudio data connection.
Physics Sensor

Physics Sensor

DLC: UnregisteredCost: $20Mass: 1 mass

Sensor component that outputs various physics measurements such as position and velocity.

Outputs physics information to a composite logic node. Requires Electric for GPS position functionality. This component is directed along its local Y axis.

Inputs
TypeLabelDescription
ElectricElectricElectrical power connection.
Outputs
TypeLabelDescription
CompositeComposite OutputOutputs [1] x position, [2] y position, [3] z position, [4] euler rotation x, [5] euler rotation y, [6] euler rotation z, [7] linear velocity x, [8] linear velocity y, [9] linear velocity z, [10] angular velocity x, [11] angular velocity y, [12] angular velocity z, [13] absolute linear velocity, [14] absolute angular velocity, [15] local z tilt, [16] local x tilt and [17] compass heading (-0.5 to 0.5) to the respective composite channels.
Player Sensor

Player Sensor

DLC: UnregisteredCost: $50Mass: 1 mass

A sensor that outputs the number of players detected within an area.

If the sensor is facing into a sealed room, only players inside that room will be detected. Likewise, players inside sealed rooms will not be detected if the sensor is placed on the outside. The size of the area and types of players to detect can be changed by selecting this component with the select tool.

Outputs
TypeLabelDescription
On/OffDetectedOutputs an on signal if any players are detected.
NumberNumber DetectedThe number of players detected by the sensor.
Radar

Radar

DLC: UnregisteredCost: $1000Mass: 10 mass

A short range Radar that returns information about a detected object within its view.

This sensor outputs the distance and angle to a detected object within its range and field of view using radio waves. (Range : 5000) (Max FOV : 0.125)

Inputs
TypeLabelDescription
NumberFOVThe sensor's yaw field of view in turns from 0.01 to 0.125.
NumberFacing YawThe sensor's yaw direction in turns from -0.5 to 0.5.
ElectricElectricElectrical power connection.
Outputs
TypeLabelDescription
On/OffTarget FoundReturns if an object has been detected.
NumberTarget DistanceThe distance to the target in meters.
NumberSignal StrengthThe strength of the returned signal.
NumberElevation AngleThe pitch angle between the sensor and the target in turns.
Radar (AWACS)

Radar (AWACS)

DLC: UnregisteredCost: $10000Mass: 1100 mass

A long range radar that returns information about a detected object within its view.

This sensor outputs the distance and relative angle to a detected object within its range and field of view using radio waves. Sensitivity is based on FOV, target size, and distance.

Inputs
TypeLabelDescription
On/OffActivateEnable the Radar.
ElectricElectricElectrical power connection.
CompositeGimbal InputInputs rotation data for radar in manual mode. Value 1: The yaw angle of the radar measured in turns, Value 2: The pitch angle of the radar measured in turns from -0.125 to 0.125.
Outputs
TypeLabelDescription
NumberRadar RotationCurrent radar rotation from forward in turns.
CompositeRadar DataOutputs data for up to 8 targets. On/Off 1-8 : Target 1 Found, Target 2 Found, etc... Values 1-32 : Target 1 Distance, Target 1 Azimuth Angle, Target 1 Elevation Angle, Target 1 Time Since Detection, Target 2 Distance, Target 2 Azimuth Angle, Target 2 Elevation Angle, Target 2 Time Since Detection, etc...
Radar (Basic)

Radar (Basic)

DLC: UnregisteredCost: $1000Mass: 10 mass

A radar that returns information about a detected object within its view.

This sensor outputs the distance and relative angle to a detected object within its range and field of view using radio waves. Sensitivity is based on FOV, target size, and distance.

Inputs
TypeLabelDescription
On/OffActivateEnable the Radar.
ElectricElectricElectrical power connection.
CompositeGimbal InputInputs rotation data for radar in manual mode. Value 1: The yaw angle of the radar measured in turns, Value 2: The pitch angle of the radar measured in turns from -0.125 to 0.125.
Outputs
TypeLabelDescription
NumberRadar RotationCurrent radar rotation from forward in turns.
CompositeRadar DataOutputs data for up to 8 targets. On/Off 1-8 : Target 1 Found, Target 2 Found, etc... Values 1-32 : Target 1 Distance, Target 1 Azimuth Angle, Target 1 Elevation Angle, Target 1 Time Since Detection, Target 2 Distance, Target 2 Azimuth Angle, Target 2 Elevation Angle, Target 2 Time Since Detection, etc...
Radar (Dish)

Radar (Dish)

DLC: UnregisteredCost: $3000Mass: 150 mass

A medium range, fixed rotation Radar that returns information about a detected object within its view.

This fixed sensor outputs the distance and angle to a detected object within its range and field of view using radio waves. (Range : 20000) (Max FOV : 0.125)

Inputs
TypeLabelDescription
NumberFOVThe sensor's yaw field of view in turns from 0.01 to 0.125.
ElectricElectricElectrical power connection.
Outputs
TypeLabelDescription
On/OffTarget FoundReturns if an object has been detected.
NumberTarget DistanceThe distance to the target in meters.
NumberSignal StrengthThe strength of the returned signal.
NumberElevation AngleThe pitch angle between the sensor and the target in turns.
Radar (Huge)

Radar (Huge)

DLC: UnregisteredCost: $10000Mass: 1100 mass

A long range, multi-target Radar that returns detailed information through composite channels about detected objects within its view.

This sensor outputs the distance and relative angles to up to 8 detected objects within its range and field of view using radio waves and outputs all detected targets through composite channels. (Range : 50000) (Max FOV : 0.125)

Inputs
TypeLabelDescription
NumberFOVThe sensor's yaw field of view in turns from 0.01 to 0.125.
NumberFacing YawThe sensor's yaw direction in turns from -0.5 to 0.5.
ElectricElectricElectrical power connection.
Outputs
TypeLabelDescription
CompositeRadar DataOutputs data for up to 8 targets. On/Off 1-8 : Target 1 Found, Target 2 Found, etc... Values 1-32 : Target 1 Distance, Target 1 Azimuth Angle, Target 1 Elevation Angle, Target 1 Time Since Detection, Target 2 Distance, Target 2 Azimuth Angle, Target 2 Elevation Angle, Target 2 Time Since Detection, etc...
Radar (Large)

Radar (Large)

DLC: UnregisteredCost: $5000Mass: 300 mass

A medium range, highly configurable Radar that returns detailed information about a detected object within its view.

This sensor outputs the distance and relative angles to a detected object within its range and field of view using radio waves. This sensor uniquely allows the changing of it's pitch direction. (Range : 20000) (Max FOV : 0.250)

Inputs
TypeLabelDescription
NumberFOVThe sensor's yaw and pitch field of view in turns from 0.01 to 0.125.
NumberFacing YawThe sensor's yaw direction in turns from -0.5 to 0.5.
NumberFacing PitchThe sensor's pitch direction in turns from -0.25 to 0.25.
ElectricElectricElectrical power connection.
Outputs
TypeLabelDescription
On/OffTarget FoundReturns if an object has been detected.
NumberTarget DistanceThe distance to the target in meters.
NumberSignal StrengthThe strength of the returned signal.
NumberElevation AngleThe pitch angle between the sensor and the target in turns.
NumberAzimuth AngleThe yaw angle between the sensor and the target in turns.
Radar (Missile)

Radar (Missile)

DLC: UnregisteredCost: $800Mass: 5 mass

A short range radar that returns information about a detected object within its view.

This sensor outputs the distance and relative angle to a detected object within its range and field of view using radio waves. This sensor is designed for missiles and its radar acts along the Z axis. Sensitivity is based on FOV, target size, and distance.

Inputs
TypeLabelDescription
On/OffActivateEnable the Radar.
ElectricElectricElectrical power connection.
Outputs
TypeLabelDescription
NumberRadar RotationCurrent radar rotation from forward in turns.
CompositeRadar DataOutputs data for up to 8 targets. On/Off 1-8 : Target 1 Found, Target 2 Found, etc... Values 1-32 : Target 1 Distance, Target 1 Azimuth Angle, Target 1 Elevation Angle, Target 1 Time Since Detection, Target 2 Distance, Target 2 Azimuth Angle, Target 2 Elevation Angle, Target 2 Time Since Detection, etc...
CompositeMissile OutputOutputs yaw and pitch rotations toward the most immediate target. (Value 1 : Yaw) (Value 2 : Pitch). Link this directly into a rocket fins component.
Radar (Phalanx)

Radar (Phalanx)

DLC: UnregisteredCost: $2000Mass: 55 mass

A radar that returns information about a detected object within its view.

This sensor outputs the distance and relative angle to a detected object within its range and field of view using radio waves. Sensitivity is based on FOV, target size, and distance.

Inputs
TypeLabelDescription
On/OffActivateEnable the Radar.
ElectricElectricElectrical power connection.
CompositeGimbal InputInputs rotation data for radar in manual mode. Value 1: The yaw angle of the radar measured in turns, Value 2: The pitch angle of the radar measured in turns from -0.125 to 0.125.
Outputs
TypeLabelDescription
NumberRadar RotationCurrent radar rotation from forward in turns.
CompositeRadar DataOutputs data for up to 8 targets. On/Off 1-8 : Target 1 Found, Target 2 Found, etc... Values 1-32 : Target 1 Distance, Target 1 Azimuth Angle, Target 1 Elevation Angle, Target 1 Time Since Detection, Target 2 Distance, Target 2 Azimuth Angle, Target 2 Elevation Angle, Target 2 Time Since Detection, etc...
Radar Detector

Radar Detector

DLC: UnregisteredCost: $1000Mass: 1 mass

A sensor that can detect radar waves.

This sensor outputs an On signal when it detects a radio wave.

Outputs
TypeLabelDescription
On/OffDetectedReturns an On signal when it detects a radio wave.
Radiation Detector

Radiation Detector

DLC: UnregisteredCost: $250Mass: 1 mass

A sensor to detect radiation.

Outputs radiation dose rate per second at its location.

Outputs
TypeLabelDescription
NumberRadiationThe detected radiation dose rate.
Rain Sensor

Rain Sensor

DLC: UnregisteredCost: $180Mass: 1 mass

A rain sensor for measuring the current meteorological conditions.

The reading can be read from the sensor's number output and is measured from 0 (no rain) to 1 (max rain).

Outputs
TypeLabelDescription
NumberRain FactorThe amount of current rain fall from 0 to 1.
Sonar (Large)

Sonar (Large)

DLC: UnregisteredCost: $4000Mass: 200 mass

A sonar that returns information about a detected objects within 200km.

This sensor outputs the relative angle to detected objects within its range using underwater sound waves. The sensor will passively detect certain noisy components such as propellers or engines but can also send out a loud ping to detect quiet underwater bodies. While the ping input is held passive signals will be supressed. After activating a ping additional detected signals will appear momentarily in the data channel as the signal returns to the sonar. Activating another ping will override the previous ping and no further data will be returned from the old signal.

Inputs
TypeLabelDescription
On/OffActivateEnable the Sonar.
On/OffPingSend a ping and listen for return sounds.
ElectricElectricElectrical power connection.
Outputs
TypeLabelDescription
CompositeSonar DataOutputs data for up to 16 targets. On/Off 1-16 : Target 1 Found, Target 2 Found, Etc... Values 1-32: Target 1 Pivot, Target 1 Pitch, Target 2 Pivot, Target 2 Pitch, Etc...
Sonar (Medium)

Sonar (Medium)

DLC: UnregisteredCost: $2000Mass: 50 mass

A sonar that returns information about a detected objects within 100km.

This sensor outputs the relative angle to detected objects within its range using underwater sound waves. The sensor will passively detect certain noisy components such as propellers or engines but can also send out a loud ping to detect quiet underwater bodies. While the ping input is held passive signals will be supressed. After activating a ping additional detected signals will appear momentarily in the data channel as the signal returns to the sonar. Activating another ping will override the previous ping and no further data will be returned from the old signal.

Inputs
TypeLabelDescription
On/OffActivateEnable the Sonar.
On/OffPingSend a ping and listen for return sounds.
ElectricElectricElectrical power connection.
Outputs
TypeLabelDescription
CompositeSonar DataOutputs data for up to 16 targets. On/Off 1-16 : Target 1 Found, Target 2 Found, Etc... Values 1-32: Target 1 Pivot, Target 1 Pitch, Target 2 Pivot, Target 2 Pitch, Etc...
Sonar (Small)

Sonar (Small)

DLC: UnregisteredCost: $1000Mass: 10 mass

A sonar that returns information about a detected objects within 60km.

This sensor outputs the relative angle to detected objects within its range using underwater sound waves. The sensor will passively detect certain noisy components such as propellers or engines but can also send out a loud ping to detect quiet underwater bodies. While the ping input is held passive signals will be supressed. After activating a ping additional detected signals will appear momentarily in the data channel as the signal returns to the sonar. Activating another ping will override the previous ping and no further data will be returned from the old signal.

Inputs
TypeLabelDescription
On/OffActivateEnable the Sonar.
On/OffPingSend a ping and listen for return sounds.
ElectricElectricElectrical power connection.
Outputs
TypeLabelDescription
CompositeSonar DataOutputs data for up to 16 targets. On/Off 1-16 : Target 1 Found, Target 2 Found, Etc... Values 1-32: Target 1 Pivot, Target 1 Pitch, Target 2 Pivot, Target 2 Pitch, Etc...
CompositeTorpedo OutputOutputs x and y data for the most immediate target. Link this directly into a rocket fins component.
Temperature Probe

Temperature Probe

DLC: UnregisteredCost: $250Mass: 1 mass

A sensor to determine temperature.

A sensor that outputs the current temperature of an enclosed space in Celcius, if not within an enclosed volume it outputs the ambient air temperature at its location.

Outputs
TypeLabelDescription
NumberTemperatureThe detected temperature in degrees.
Tilt Sensor

Tilt Sensor

DLC: UnregisteredCost: $20Mass: 1 mass

A sensor that measures how much it has tilted, relative to the horizon.

The measurement is expressed in terms of turns, with an output range of -0.25 to 0.25 turns. A value of zero points towards the horizon.

Outputs
TypeLabelDescription
NumberTiltThe measured tilt relative to the horizon.
Transponder Locator

Transponder Locator

DLC: UnregisteredCost: $20Mass: 1 mass

An emergency search and rescue transponder locator.

Detects all transponder signals over great distances. Outputs the strongest signal strength detected, transponder signal strengths will decrease with distance.

Inputs
TypeLabelDescription
On/OffActiveDetects any transponder signals when active.
ElectricElectricElectrical power connection.
Outputs
TypeLabelDescription
On/OffTransponder PulseEmits a periodic boolean pulse, with a frequency determined by the distance to the nearest transponder signal.
Wind Sensor

Wind Sensor

DLC: UnregisteredCost: $200Mass: 1 mass

A wind sensor for measuring relative wind speed and direction.

The sensor outputs the wind direction relative to the orientation of the base of the sensor (in number of turns from -0.5 to 0.5) and the wind speed in m/s. Wind data is relative to the speed of the sensor and only measures wind in the plane of the sensor.

Outputs
TypeLabelDescription
NumberWind SpeedThe relative wind velocity.
NumberWind DirectionThe direction of the wind relative to the component.

Fluid

Air Filter

Air Filter

DLC: UnregisteredCost: $50Mass: 1 mass

Port used to allow air in and out of a fluid system.

Outputs
TypeLabelDescription
FluidAirAllows fluid to flow in and out of an enclosed volume.
Air Ram

Air Ram

DLC: UnregisteredCost: $50Mass: 1 mass

Port used to allow air in and out of a fluid system.

Outputs
TypeLabelDescription
FluidAirAllows fluid to flow in and out of an enclosed volume.
Air Scoop Intake 1x1

Air Scoop Intake 1x1

DLC: UnregisteredCost: $30Mass: 1 mass

An air intake component.

An air intake component that performs better at higher velocity.

Inputs
TypeLabelDescription
FluidFluidAir output port.
Air-Air Heat Exchanger 2x2

Air-Air Heat Exchanger 2x2

DLC: UnregisteredCost: $30Mass: 4 mass

A heat exchanger that averages heat between two air systems.

A heat exchanger that averages heat between two air systems at a rate proportional to the component's size.

Inputs
TypeLabelDescription
FluidAir A InInput air port.
FluidAir A OutOutput air port.
FluidAir B InInput air port.
FluidAir B OutOutput air port.
Outputs
TypeLabelDescription
NumberTemp ACompartment temperature.
NumberTemp BCompartment temperature.
Air-Air Heat Exchanger 2x5

Air-Air Heat Exchanger 2x5

DLC: UnregisteredCost: $70Mass: 10 mass

A heat exchanger that averages heat between two air systems.

A heat exchanger that averages heat between two air systems at a rate proportional to the component's size.

Inputs
TypeLabelDescription
FluidAir A InInput air port.
FluidAir A OutOutput air port.
FluidAir B InInput air port.
FluidAir B OutOutput air port.
Outputs
TypeLabelDescription
NumberTemp ACompartment temperature.
NumberTemp BCompartment temperature.
Air-Air Heat Exchanger 3x9

Air-Air Heat Exchanger 3x9

DLC: UnregisteredCost: $100Mass: 27 mass

A heat exchanger that averages heat between two air systems.

A heat exchanger that averages heat between two air systems at a rate proportional to the component's size.

Inputs
TypeLabelDescription
FluidAir A InInput air port.
FluidAir A OutOutput air port.
FluidAir B InInput air port.
FluidAir B OutOutput air port.
Outputs
TypeLabelDescription
NumberTemp ACompartment temperature.
NumberTemp BCompartment temperature.
Air-Liquid Heat Exchanger 1x2

Air-Liquid Heat Exchanger 1x2

DLC: UnregisteredCost: $15Mass: 2 mass

A heat exchanger that averages heat between air and a liquid.

An intercooler that averages heat between air and a liquid at a rate proportional to the component's size.

Inputs
TypeLabelDescription
FluidAir InInput air port.
FluidAir OutOutput air port.
FluidFluid InInput fluid port.
FluidFluid OutOutput fluid port.
Outputs
TypeLabelDescription
NumberTemp ACompartment air temperature.
NumberTemp BCompartment water temperature.
Air-Liquid Heat Exchanger 5x2

Air-Liquid Heat Exchanger 5x2

DLC: UnregisteredCost: $30Mass: 7 mass

A heat exchanger that averages heat between air and a liquid.

An intercooler that averages heat between air and a liquid at a rate proportional to the component's size.

Inputs
TypeLabelDescription
FluidAir InInput air port.
FluidAir OutOutput air port.
FluidFluid InInput fluid port.
FluidFluid OutOutput fluid port.
Outputs
TypeLabelDescription
NumberTemp ACompartment air temperature.
NumberTemp BCompartment water temperature.
Air-Liquid Heat Exchanger 5x3

Air-Liquid Heat Exchanger 5x3

DLC: UnregisteredCost: $50Mass: 45 mass

A heat exchanger that averages heat between air and a liquid.

An intercooler that averages heat between air and a liquid at a rate proportional to the component's size.

Inputs
TypeLabelDescription
FluidAir InInput air port.
FluidAir OutOutput air port.
FluidFluid In Input fluid port.
FluidFluid OutOutput fluid port.
Outputs
TypeLabelDescription
NumberTemp ACompartment air temperature.
NumberTemp BCompartment water temperature.
Air-Liquid Heat Exchanger 9x3

Air-Liquid Heat Exchanger 9x3

DLC: UnregisteredCost: $80Mass: 81 mass

A heat exchanger that averages heat between air and a liquid.

An intercooler that averages heat between air and a liquid at a rate proportional to the component's size.

Inputs
TypeLabelDescription
FluidAir InInput air port.
FluidAir OutOutput air port.
FluidFluid InInput fluid port.
FluidFluid OutOutput fluid port.
Outputs
TypeLabelDescription
NumberTemp ACompartment air temperature.
NumberTemp BCompartment water temperature.
Air-Liquid Heat Exchanger 9x5

Air-Liquid Heat Exchanger 9x5

DLC: UnregisteredCost: $150Mass: 225 mass

A heat exchanger that averages heat between air and a liquid.

An intercooler that averages heat between air and a liquid at a rate proportional to the component's size.

Inputs
TypeLabelDescription
FluidAir InInput air port.
FluidAir OutOutput air port.
FluidFluid InInput fluid port.
FluidFluid OutOutput fluid port.
Outputs
TypeLabelDescription
NumberTemp ACompartment air temperature.
NumberTemp BCompartment water temperature.
Catalytic Converter

Catalytic Converter

DLC: UnregisteredCost: $100Mass: 1 mass

Reduces particles from exhausts.

Catalytic converter that removes fumes and decreases the number of exhaust particles emitted from an exhaust.

Inputs
TypeLabelDescription
FluidExhaust In
FluidExhaust Out
Centrifugal Separator

Centrifugal Separator

DLC: UnregisteredCost: $480Mass: 80 mass

A tank that can be spun to separate contained fluids.

Provide torque to begin spinning the separator, fluid output ports will separate with increased effectiveness based on the spin speed.

Inputs
TypeLabelDescription
FluidFluid InInput fluid port.
Outputs
TypeLabelDescription
TorqueRPSRPS input node for spinning the centrifuge.
FluidFluid OutMain output fluid port.
FluidDense Fluid OutOutput port that will filter the denser fluid when the centrifuge is operating at high speed.
Cryo Cooler

Cryo Cooler

DLC: UnregisteredCost: $30Mass: 4 mass

A powered component that creates a temperature difference between two liquid systems.

A component that cools liquid A and transfers the heat to liquid B.

Inputs
TypeLabelDescription
On/OffOn/OffControls whether or not the component transfers heat between liquids.
FluidLiquid A InInput liquid port for liquid that gets cooled.
FluidLiquid A OutOutput liquid port for liquid that gets cooled.
FluidLiquid B InInput liquid port for liquid that gets warmed.
FluidLiquid B OutOutput liquid port for liquid that gets warmed.
ElectricElectricElectrical power connection.
Outputs
TypeLabelDescription
NumberTemp ACompartment temperature.
NumberTemp BCompartment temperature.
Desalinator

Desalinator

DLC: UnregisteredCost: $400Mass: 5 mass

A pipe that slowly converts seawater to freshwater.

A pipe with a fine desalination filter that slowly converts seawater to freshwater and allows free flow of freshwater.

Inputs
TypeLabelDescription
FluidFluid InSeawater connection.
FluidFluid OutFreshwater connection.
Fluid Exhaust

Fluid Exhaust

DLC: UnregisteredCost: $100Mass: 1 mass

An exhaust port for fluid systems.

Fluid can flow in and out of the port as part of a fluid system.

Inputs
TypeLabelDescription
FluidFluidAllows fluid to flow in and out of an enclosed volume or the ocean.
Fluid Filter

Fluid Filter

DLC: UnregisteredCost: $400Mass: 5 mass

The fluid filter can prevent liquids or gases crossing the valve.

The valve can be configured to select which fluid groups may pass across the two directional valve. Liquids or gases.

Inputs
TypeLabelDescription
FluidFluid AFluid connection.
FluidFluid BFluid connection.
Fluid Flow Valve

Fluid Flow Valve

DLC: UnregisteredCost: $100Mass: 4 mass

A one way valve for controlling fluid flow.

Allows fluid to move from the input side of the valve to the output but resists fluid flow in the other direction.

Outputs
TypeLabelDescription
NumberFlow RateFluid flow rate in L/s.
FluidFluid InFluid connection for the valve input.
FluidFluid OutFluid connection for the valve output.
Fluid Heat Radiator

Fluid Heat Radiator

DLC: UnregisteredCost: $200Mass: 10 mass

Radiator type cooler for fluid.

Fluid inside the cooler will lose temperature.

Inputs
TypeLabelDescription
FluidFluid AFluid Connection.
FluidFluid BFluid Connection.
Fluid Heat Radiator 3x3 (Electric)

Fluid Heat Radiator 3x3 (Electric)

DLC: UnregisteredCost: $400Mass: 10 mass

Radiator type cooler for fluid.

Fluid inside the cooler will lose temperature, supplying electric for the fan will increase the rate of exchange.

Inputs
TypeLabelDescription
On/OffFan On/Off
FluidFluid AFluid Connection.
Outputs
TypeLabelDescription
NumberTemperature
FluidFluid BFluid Connection.
ElectricElectric
Fluid Heat Radiator 5x5 (Electric)

Fluid Heat Radiator 5x5 (Electric)

DLC: UnregisteredCost: $700Mass: 25 mass

Radiator type cooler for fluid.

Fluid inside the cooler will lose temperature, supplying electric for the fan will increase the rate of exchange.

Inputs
TypeLabelDescription
On/OffFan On/Off
FluidFluid AFluid Connection.
FluidFluid BFluid Connection.
Outputs
TypeLabelDescription
NumberTemperature
ElectricElectric
Fluid Heat Sink

Fluid Heat Sink

DLC: UnregisteredCost: $300Mass: 18 mass

Heat sink type cooler for fluid.

Fluid inside the cooler will lose temperature.

Inputs
TypeLabelDescription
FluidFluid AFluid Connection.
FluidFluid BFluid Connection.
Fluid Intake

Fluid Intake

DLC: UnregisteredCost: $100Mass: 1 mass

Port used to allow fluid in and out of a fluid system.

Place the port inside of an enclosed volume to connect to that volume, or outside of the vehicle to connect to the exterior.

Outputs
TypeLabelDescription
FluidFluidAllows fluid to flow in and out of an enclosed volume or the exterior.
Fluid Jet

Fluid Jet

DLC: UnregisteredCost: $3000Mass: 10 mass

A fluid impeller and jet nozzle for ocean propulsion.

Converts mechanical power and water into a high power jet for generating thrust.

Inputs
TypeLabelDescription
NumberVertical TrimVertical nozzle angle to control jet direction.
NumberDeflector ALeft bucket defector control input.
NumberDeflector BRight bucket defector control input.
TorqueRPSMechanical power input to power jet.
FluidFluid Flow InFluid inlet to supply jet.
ElectricElectricElectrical power connection.
Fluid On/Off Valve

Fluid On/Off Valve

DLC: UnregisteredCost: $100Mass: 4 mass

An on/off fluid valve.

Controls flow from one side of the valve to the other. Fluid can flow in both directions.

Inputs
TypeLabelDescription
On/OffValve ControlValve gate control for opening and closing the valve.
ElectricElectricElectrical power connection.
Outputs
TypeLabelDescription
NumberFlow RateFluid flow rate in L/s.
FluidFluid InFluid input connection for the valve.
FluidFluid OutFluid output connection for the valve.
Fluid On/Off Valve (Manual)

Fluid On/Off Valve (Manual)

DLC: UnregisteredCost: $100Mass: 1 mass

An on/off fluid valve with a manual handle.

Interacting with [Q]/[E] will open / close the valve. Controls flow from one side of the valve to the other. Fluid can flow in both directions.

Outputs
TypeLabelDescription
NumberFlow RateFluid flow rate in L/s.
FluidFluid InFluid input connection for the valve.
FluidFluid OutFluid output connection for the valve.
Fluid Port

Fluid Port

DLC: UnregisteredCost: $50Mass: 1 mass

Port used to allow fluid in and out of a fluid system.

Place the port inside of an enclosed volume to connect to that volume, or outside of the vehicle to connect to the ocean.

Outputs
TypeLabelDescription
FluidFluidAllows fluid to flow in and out of an enclosed volume or the ocean.
Fluid Port End

Fluid Port End

DLC: UnregisteredCost: $50Mass: 1 mass

Port used to allow fluid in and out of a fluid system.

Place the port inside of an enclosed volume to connect to that volume, or outside of the vehicle to connect to the ocean.

Outputs
TypeLabelDescription
FluidFluidAllows fluid to flow in and out of an enclosed volume or the ocean.
Fluid Pressure Sensor

Fluid Pressure Sensor

DLC: UnregisteredCost: $100Mass: 4 mass

A sensor for reading fluid pressure.

Measures the fluid pressure in the connected fluid network.

Outputs
TypeLabelDescription
NumberPressureThe pressure reading of the fluid.
FluidFluidFluid to measure the pressure of.
Fluid Pump

Fluid Pump

DLC: UnregisteredCost: $100Mass: 4 mass

A small fluid pump.

Connect to an inlet and outlet to create a pumping system to move fluid around a vehicle.

Inputs
TypeLabelDescription
On/OffOn/OffControls whether or not the fluid is being pumped through.
FluidFluid InConnect to an inlet component to take fluid into the system.
FluidFluid OutConnect to an outlet component to release fluid from the system.
ElectricElectricElectrical power connection.
Outputs
TypeLabelDescription
NumberFlow RateFluid flow rate in L/s.
Fluid Pump (Manual)

Fluid Pump (Manual)

DLC: UnregisteredCost: $100Mass: 4 mass

A small fluid pump with a manual handle.

Hold [Q]/[E] to create pressure in the pump. Connect to an inlet and outlet to create a pumping system to move fluid around a vehicle.

Inputs
TypeLabelDescription
FluidFluid InConnect to an inlet component to take fluid into the system.
Outputs
TypeLabelDescription
NumberFlow RateFluid flow rate in L/s.
FluidFluid OutConnect to an outlet component to release fluid from the system.
Fluid Slot Port

Fluid Slot Port

DLC: UnregisteredCost: $100Mass: 12 mass

Port used to allow fluid in and out of a fluid system.

Place the port inside of an enclosed volume to connect to that volume, or outside of the vehicle to connect to the ocean.

Outputs
TypeLabelDescription
FluidFluidAllows fluid to flow in and out of an enclosed volume or the ocean.
Fluid Spawner

Fluid Spawner

DLC: UnregisteredCost: $20Mass: 1 mass

A component to mark an enclosed area to be spawned with fluid inside.

The fluid spawner for helping with custom fluid tanks, so they can be spawned full, without a need to fill after spawning. Gases are spawned compressed (60atm).

Fluid Tank Large

Fluid Tank Large

DLC: UnregisteredCost: $20Mass: 22 mass

A tank for storing fluid.

The tank will spawn full of the selected fluid type.

Inputs
TypeLabelDescription
FluidStored FluidThe fluid connection for the stored contents.
FluidStored FluidThe fluid connection for the stored contents.
Outputs
TypeLabelDescription
NumberTank ContentThe amount of fluid in the tank in litres.
NumberTank PressureThe pressure in the tank in atmospheres.
Fluid Tank Medium

Fluid Tank Medium

DLC: UnregisteredCost: $20Mass: 6 mass

A tank for storing fluid.

The tank will spawn full of the selected fluid type.

Inputs
TypeLabelDescription
FluidStored FluidThe fluid connection for the stored contents.
FluidStored FluidThe fluid connection for the stored contents.
Outputs
TypeLabelDescription
NumberTank ContentThe amount of fluid in the tank in litres.
NumberTank PressureThe pressure in the tank in atmospheres.
Fluid Tank Small

Fluid Tank Small

DLC: UnregisteredCost: $20Mass: 1 mass

A tank for storing fluid.

The tank will spawn full of the selected fluid type.

Inputs
TypeLabelDescription
FluidStored FluidThe fluid connection for the stored contents.
FluidStored FluidThe fluid connection for the stored contents.
Outputs
TypeLabelDescription
NumberTank ContentThe amount of fluid in the tank in litres.
NumberTank PressureThe pressure in the tank in atmospheres.
Fluid Variable Valve

Fluid Variable Valve

DLC: UnregisteredCost: $100Mass: 4 mass

A variable fluid valve.

Controls flow from one side of the valve to the other. Fluid can flow in both directions.

Inputs
TypeLabelDescription
NumberValve ControlValve gate control for opening and closing the valve.
ElectricElectricElectrical power connection.
Outputs
TypeLabelDescription
NumberFlow RateFluid flow rate in L/s.
FluidFluid InFluid input connection for the valve.
FluidFluid OutFluid output connection for the valve.
Fractional Distillation Port

Fractional Distillation Port

DLC: UnregisteredCost: $80Mass: 36 mass

Port used to collect output in a distillation column.

Place the port inside of an enclosed volume to connect to that volume. Outputs different fluids based on height relative to the bottom of the compartment.

Outputs
TypeLabelDescription
FluidFluidCollects distilled fluids from an enclosed volume.
Gas Relief Valve

Gas Relief Valve

DLC: UnregisteredCost: $150Mass: 2 mass

A relief valve for gases in a system.

The valve allows gases to pass across the two directional valve.

Outputs
TypeLabelDescription
NumberFlow RateFluid flow rate in L/s.
FluidFluid A
FluidFluid B
Gas Tank (Huge)

Gas Tank (Huge)

DLC: UnregisteredCost: $20Mass: 22 mass

A tank for storing gas.

The tank will spawn full of the selected fluid type.

Inputs
TypeLabelDescription
FluidStored GasThe fluid connection for the stored contents.
Outputs
TypeLabelDescription
NumberTank ContentThe amount of gas in the tank in litres.
NumberTank PressureThe pressure in the tank in atmospheres.
Gas Tank (Large)

Gas Tank (Large)

DLC: UnregisteredCost: $20Mass: 12 mass

A tank for storing gas.

The tank will spawn full of the selected fluid type.

Inputs
TypeLabelDescription
FluidStored GasThe fluid connection for the stored contents.
Outputs
TypeLabelDescription
NumberTank ContentThe amount of gas in the tank in litres.
NumberTank PressureThe pressure in the tank in atmospheres.
Gas Tank (Medium)

Gas Tank (Medium)

DLC: UnregisteredCost: $20Mass: 5 mass

A tank for storing gas.

The tank will spawn full of the selected fluid type.

Inputs
TypeLabelDescription
FluidStored GasThe fluid connection for the stored contents.
Outputs
TypeLabelDescription
NumberTank ContentThe amount of fluid in the tank in litres.
NumberTank PressureThe pressure in the tank in atmospheres.
Gas Tank (Small)

Gas Tank (Small)

DLC: UnregisteredCost: $20Mass: 2 mass

A tank for storing gas.

The tank will spawn full of the selected fluid type.

Inputs
TypeLabelDescription
FluidStored GasThe fluid connection for the stored contents.
Outputs
TypeLabelDescription
NumberTank ContentThe amount of gas in the tank in litres.
NumberTank PressureThe pressure in the tank in atmospheres.
Hydrogen Electrolyser

Hydrogen Electrolyser

DLC: UnregisteredCost: $575Mass: 16 mass

A machine that separates water into hydrogen and oxygen.

Submerge the electrodes into a volume of water and provide electric to separate freshwater.

Inputs
TypeLabelDescription
On/OffEnable
ElectricElectric
Outputs
TypeLabelDescription
FluidOxygen Out
FluidHydrogen Out
Hydrogen Fuel Cell

Hydrogen Fuel Cell

DLC: UnregisteredCost: $800Mass: 50 mass

A hydrogen fuel cell capable of generating electric power.

Pumping hydrogen and oxygen into the fuel cell generates power while creating water as a byproduct.

Inputs
TypeLabelDescription
FluidOxygen In
FluidHydrogen In
ElectricElectricThe electric connection to output electric energy.
Outputs
TypeLabelDescription
FluidWater Out
Impeller Pump

Impeller Pump

DLC: UnregisteredCost: $50Mass: 9 mass

An Impeller Pump that can push fluid through a system.

An Impeller that will force fluid through the system when torque is applied.

Inputs
TypeLabelDescription
FluidFluid In
FluidFluid Out
Outputs
TypeLabelDescription
NumberFlow RateFluid flow rate in L/s.
TorqueRPS
Impeller Pump (Small)

Impeller Pump (Small)

DLC: UnregisteredCost: $40Mass: 1 mass

An Impeller Pump that can push fluid through a system.

An Impeller that will force fluid through the system when torque is applied.

Inputs
TypeLabelDescription
FluidFluid In
FluidFluid Out
Outputs
TypeLabelDescription
NumberFlow RateFluid flow rate in L/s.
TorqueRPS
Large Fluid Pump

Large Fluid Pump

DLC: UnregisteredCost: $200Mass: 10 mass

A large fluid pump.

Connect to an inlet and outlet to create a pumping system to move fluid around a vehicle.

Inputs
TypeLabelDescription
On/OffOn/OffControls whether or not the fluid is being pumped.
FluidFluid InConnect to an inlet component to take fluid into the system.
FluidFluid OutConnect to an outlet component to release fluid from the system.
ElectricElectricElectrical power connection.
Outputs
TypeLabelDescription
NumberFlow RateFluid flow rate in L/s.
Liquid Relief Valve

Liquid Relief Valve

DLC: UnregisteredCost: $150Mass: 2 mass

A relief valve for liquids in a system.

The valve allows liquids to pass across the two directional valve.

Outputs
TypeLabelDescription
NumberFlow RateFluid flow rate in L/s.
FluidFluid A
FluidFluid B
Liquid-Liquid Heat Exchanger 2x2

Liquid-Liquid Heat Exchanger 2x2

DLC: UnregisteredCost: $30Mass: 4 mass

A heat exchanger that averages heat between two liquid systems.

A heat exchanger that averages heat between two liquid systems at a rate proportional to the component's size.

Inputs
TypeLabelDescription
FluidFluid A InInput fluid port.
FluidFluid A OutOutput fluid port.
FluidFluid B InInput fluid port.
FluidFluid B OutOutput fluid port.
Outputs
TypeLabelDescription
NumberTemp ACompartment temperature.
NumberTemp BCompartment temperature.
Liquid-Liquid Heat Exchanger 5x5

Liquid-Liquid Heat Exchanger 5x5

DLC: UnregisteredCost: $50Mass: 16 mass

A heat exchanger that averages heat between two liquid systems.

A heat exchanger that averages heat between two liquid systems at a rate proportional to the component's size.

Inputs
TypeLabelDescription
FluidFluid A InInput fluid port.
FluidFluid A OutOutput fluid port.
FluidFluid B InInput fluid port.
FluidFluid B OutOutput fluid port.
Outputs
TypeLabelDescription
NumberTemp ACompartment temperature.
NumberTemp BCompartment temperature.
Slurry Filter

Slurry Filter

DLC: UnregisteredCost: $320Mass: 140 mass

A filter that slowly desaturates slurry.

A pipe with a solids filter that consumes fresh water to slowly convert saturated slurry to slurry and allows free flow of slurry.

Inputs
TypeLabelDescription
FluidWater InWater Input.
FluidSlurry InSaturated Slurry input.
Outputs
TypeLabelDescription
FluidWater OutWater Output.
FluidSlurry OutSlurry output.
Steam Whistle

Steam Whistle

DLC: UnregisteredCost: $50Mass: 4 mass

A steam powered signal whistle.

When open, the steam whistle produces sound as steam flows through the pipe connection. The whistle pitch can be set in the component properties menu.

Inputs
TypeLabelDescription
On/OffOpenOpens the steam whistle, allowing steam to flow through.
FluidFluidAllows steam to flow out.

Electric

Electric Battery Large

Electric Battery Large

DLC: UnregisteredCost: $10000Mass: 800 mass

A large battery array for storing electrical charge.

Inputs
TypeLabelDescription
ElectricElectric StoreEnergy storage for the electrical system.
Outputs
TypeLabelDescription
NumberChargeData output giving the charge of the battery from 0 to 1.
Electric Battery Medium

Electric Battery Medium

DLC: UnregisteredCost: $1200Mass: 60 mass

A medium battery for storing electrical charge.

Inputs
TypeLabelDescription
ElectricElectric StoreEnergy storage for the electrical system.
Outputs
TypeLabelDescription
NumberChargeData output giving the charge of the battery from 0 to 1.
Electric Battery Small

Electric Battery Small

DLC: UnregisteredCost: $150Mass: 10 mass

A small battery for storing electrical charge.

Inputs
TypeLabelDescription
ElectricElectric StoreEnergy storage for the electrical system.
Outputs
TypeLabelDescription
NumberChargeData output giving the charge of the battery from 0 to 1.
Electric Charger

Electric Charger

DLC: UnregisteredCost: $100Mass: 1 mass

A one-way charger.

The charger transfers electric one-way between its nodes when there is a significant discrepancy in charge. It can be used to recharge batteries.

Outputs
TypeLabelDescription
ElectricElectric InInput node for electric.
ElectricElectric OutOutput node for electric.
Electric Circuit Breaker

Electric Circuit Breaker

DLC: UnregisteredCost: $100Mass: 1 mass

A circuit breaker for electrical systems.

When turned on, the circuit breaker closes the circuit, allowing electrical energy to flow between terminals A and B.

Inputs
TypeLabelDescription
ElectricElectric ATerminal A electrical connection.
ElectricElectric BTerminal B electrical connection.
Electric Relay

Electric Relay

DLC: UnregisteredCost: $100Mass: 1 mass

A relay for electrical systems.

When turned on, the relay closes the circuit, allowing electrical energy to flow between terminals A and B.

Inputs
TypeLabelDescription
On/OffRelay StateInput to set if the electrical connection is made.
Outputs
TypeLabelDescription
ElectricElectric ATerminal A electrical connection.
ElectricElectric BTerminal B electrical connection.
Large Generator

Large Generator

DLC: UnregisteredCost: $12000Mass: 400 mass

A large generator unit for converting mechanical power to electricity.

Inputs
TypeLabelDescription
TorqueRPSThe torque power input to convert to electric energy.
ElectricElectricThe electric connection to output electric energy.
Outputs
TypeLabelDescription
NumberOutputData output giving the electrical generation of the generator.
Large Solar Cell

Large Solar Cell

DLC: UnregisteredCost: $8000Mass: 40 mass

A large solar cell for generating electricity.

The cell generates electrical current based on time of day and angle towards the sun.

Inputs
TypeLabelDescription
ElectricElectricThe electric connection to output electric energy.
Medium Generator

Medium Generator

DLC: UnregisteredCost: $2000Mass: 100 mass

A medium generator unit for converting mechanical power to electricity.

Inputs
TypeLabelDescription
TorqueRPSThe torque power input to convert to electric energy.
ElectricElectricThe electric connection to output electric energy.
Outputs
TypeLabelDescription
NumberOutputData output giving the electrical generation of the generator.
Small Generator

Small Generator

DLC: UnregisteredCost: $600Mass: 5 mass

A small generator unit for converting mechanical power to electricity.

Inputs
TypeLabelDescription
TorqueRPSThe torque power input to convert to electric energy.
ElectricElectricThe electric connection to output electric energy.
Outputs
TypeLabelDescription
NumberOutputData output giving the electrical generation of the generator.
Solar Cell

Solar Cell

DLC: UnregisteredCost: $400Mass: 2 mass

A solar cell for generating electricity.

The cell generates electrical current based on time of day and angle towards the sun.

Inputs
TypeLabelDescription
ElectricElectricThe electric connection to output electric energy.

Jet Engines

Jet Combustion Chamber

Jet Combustion Chamber

DLC: UnregisteredCost: $200Mass: 20 mass

A combustion chamber that burns jet fuel to sustain a jet engine.

This is part of a set of modular jet engine components. Combustion will begin when the internal pressure is high enough.

Inputs
TypeLabelDescription
NumberThrottleThrottle control between 0 and 1.
FluidFuelJet fuel input required for combustion.
Outputs
TypeLabelDescription
NumberAir PressureThe pressure of air transferred by the chamber.
NumberTemperatureThe temperature of air transferred by the chamber.
NumberRPSThe rotations per second generated by the chamber.
Jet Compressor

Jet Compressor

DLC: UnregisteredCost: $200Mass: 20 mass

A compressor that compresses air within a jet engine.

This is part of a set of modular jet engine components. Electrical power is required to begin compression.

Inputs
TypeLabelDescription
On/OffCompressorEnables the compressor.
ElectricElectricElectrical input for starting the compressor.
Outputs
TypeLabelDescription
NumberAir PressureThe pressure of air transferred by the compressor.
NumberTemperatureThe temperature of air transferred by the compressor.
NumberRPSThe rotations per second generated by the compressor.
Jet Duct Angle

Jet Duct Angle

DLC: UnregisteredCost: $50Mass: 5 mass

An angled section of ducting for use in jet engines.

Jet Duct Cross

Jet Duct Cross

DLC: UnregisteredCost: $50Mass: 5 mass

An cross section of ducting for use in jet engines.

Jet Duct Diagonal

Jet Duct Diagonal

DLC: UnregisteredCost: $50Mass: 5 mass

A diagonal section of ducting for use in jet engines.

Jet Duct Straight

Jet Duct Straight

DLC: UnregisteredCost: $30Mass: 3 mass

An straight section of ducting for use in jet engines.

Jet Duct T

Jet Duct T

DLC: UnregisteredCost: $50Mass: 5 mass

A T-shaped section of ducting for use in jet engines.

Jet Exhaust

Jet Exhaust

DLC: UnregisteredCost: $500Mass: 5 mass

A jet engine exhaust that will produce thrust.

This is part of a set of modular jet engine components. Thrust will be produced at the back of the exhaust proportional to the internal RPS of the engine.

Inputs
TypeLabelDescription
NumberThrust SpoilerThe air flow spoiler for reducing effective thrust from the exhaust. Takes value 0 (no reduction in thrust) to 1 (total reduction in thrust).
Outputs
TypeLabelDescription
NumberAir PressureThe pressure of air into the exhaust.
NumberTemperatureThe temperature of air into the exhaust.
Jet Exhaust Afterburner

Jet Exhaust Afterburner

DLC: UnregisteredCost: $750Mass: 10 mass

A jet engine exhaust that can burn additional fuel for increased output.

This is part of a set of modular jet engine components. Thrust will be produced at the back of the exhaust proportional to the internal RPS of the engine. Additional thrust is produced when the afterburner is active, at the cost of increased fuel consumption.

Inputs
TypeLabelDescription
On/OffAfterburnerEnable the afterburner.
NumberThrust SpoilerThe air flow spoiler for reducing effective thrust from the exhaust. Takes value 0 (no reduction in thrust) to 1 (total reduction in thrust).
FluidFuelJet fuel input to the afterburner.
Outputs
TypeLabelDescription
NumberAir PressureThe pressure of air into the exhaust.
NumberTemperatureThe temperature of air into the exhaust.
Jet Exhaust Rotating

Jet Exhaust Rotating

DLC: UnregisteredCost: $800Mass: 10 mass

A jet engine exhaust that has a built-in mechanical pivot.

This is part of a set of modular jet engine components. Thrust will be produced at the back of the exhaust proportional to the internal RPS of the engine. The direction of the thrust is controlled using a standard value that sets the target orientation within the pivot's range of motion of -0.5 to 0.5 turns.

Inputs
TypeLabelDescription
NumberThrust SpoilerThe air flow spoiler for reducing effective thrust from the exhaust. Takes value 0 (no reduction in thrust) to 1 (total reduction in thrust).
NumberRotation TargetThe standard value setting the orientation within the range of motion.
ElectricElectricElectrical input to power the exhaust's pivot.
Outputs
TypeLabelDescription
NumberAir PressureThe pressure of air into the exhaust.
NumberTemperatureThe temperature of air into the exhaust.
Jet Turbine Medium

Jet Turbine Medium

DLC: UnregisteredCost: $200Mass: 20 mass

A medium turbine that will convert air pressure to RPS within a jet engine.

This is part of a set of modular jet engine components. This turbine has a torque connection for manually starting using an electric motor, or for powering additional props and generators.

Inputs
TypeLabelDescription
TorqueRPSThe torque of the turbine.
ElectricElectricThe electric connection to output electric energy.
Outputs
TypeLabelDescription
NumberAir PressureThe pressure of air transferred by the turbine.
NumberTemperatureThe temperature of air transferred by the turbine.
NumberRPSThe rotations per second generated by the turbine.
Jet Turbine Small

Jet Turbine Small

DLC: UnregisteredCost: $150Mass: 15 mass

A small turbine that will convert air pressure to RPS within a jet engine.

This is part of a set of modular jet engine components.

Inputs
TypeLabelDescription
ElectricElectricThe electric connection to output electric energy.
Outputs
TypeLabelDescription
NumberAir PressureThe pressure of air transferred by the turbine.
NumberTemperatureThe temperature of air transferred by the turbine.
NumberRPSThe rotations per second generated by the turbine.
Large Jet Intake

Large Jet Intake

DLC: UnregisteredCost: $500Mass: 10 mass

A large intake that will suck air into a jet engine.

The intake has turbo fans that will provide additional thrust. The intake will provide a greater air flow when travelling through the air.

Outputs
TypeLabelDescription
NumberAir PressureThe pressure of air transferred by the intake.
NumberRPSThe rotations per second generated by the intake.
Small Jet Intake

Small Jet Intake

DLC: UnregisteredCost: $250Mass: 5 mass

A small intake that will suck air into a jet engine.

This is part of a set of modular jet engine components. The intake will provide a greater air flow when travelling through the air.

Outputs
TypeLabelDescription
NumberAir PressureThe pressure of air transferred by the intake.
NumberRPSThe rotations per second generated by the intake.

Weapons

Artillery Cannon

Artillery Cannon

DLC: UnregisteredCost: $100Mass: 200 mass

An artillery cannon.

Artillery cannons fire high caliber explosive and armor-piercing shells over great distances.

Inputs
TypeLabelDescription
On/OffTriggerWhen true: fires a loaded shell.
On/OffOpen BreechWhen true: opens the breech to allow shells to be loaded.
NumberFuse TimerSets the optional time-delay fuse in seconds for high-explosive and fragmentation ammo types.
Outputs
TypeLabelDescription
On/OffLoadedReturns true when a shell is loaded and ready to fire.
Artillery Cannon Barrel Extension

Artillery Cannon Barrel Extension

DLC: UnregisteredCost: $50Mass: 80 mass

An artillery cannon barrel extension.

Barrel extensions increase weapon accuracy, but also produce more recoil force.

Artillery Cannon Belt (Connector)

Artillery Cannon Belt (Connector)

DLC: UnregisteredCost: $100Mass: 4 mass

An artillery cannon ammo belt.

Cannon ammo belts can store and transfer ammo shells. Connector belts allow ammo transfers between vehicles. Spawned ammo type can be set in component properties window.

Outputs
TypeLabelDescription
On/OffContains AmmoReturns true if the belt contains a shell.
On/OffConnectedReturns true when two nearby receivers are aligned, and can transfer ammo between them.
Artillery Cannon Belt (Corner Inner)

Artillery Cannon Belt (Corner Inner)

DLC: UnregisteredCost: $100Mass: 15 mass

An artillery cannon ammo belt.

Cannon ammo belts can store and transfer ammo shells. Spawned ammo type can be set in component properties window.

Outputs
TypeLabelDescription
On/OffContains AmmoReturns true if the belt contains a shell.
Artillery Cannon Belt (Corner Outer)

Artillery Cannon Belt (Corner Outer)

DLC: UnregisteredCost: $100Mass: 15 mass

An artillery cannon ammo belt.

Cannon ammo belts can store and transfer ammo shells. Spawned ammo type can be set in component properties window.

Outputs
TypeLabelDescription
On/OffContains AmmoReturns true if the belt contains a shell.
Artillery Cannon Belt (Corner)

Artillery Cannon Belt (Corner)

DLC: UnregisteredCost: $100Mass: 4 mass

An artillery cannon ammo belt.

Cannon ammo belts can store and transfer ammo shells. Spawned ammo type can be set in component properties window.

Outputs
TypeLabelDescription
On/OffContains AmmoReturns true if the belt contains a shell.
Artillery Cannon Belt (Feeder)

Artillery Cannon Belt (Feeder)

DLC: UnregisteredCost: $100Mass: 5 mass

An artillery cannon ammo belt.

Cannon ammo belts can store and transfer ammo shells. Feeder belts transfer ammo forwards using electric power. Spawned ammo type can be set in component properties window.

Inputs
TypeLabelDescription
On/OffFeedTransfer shells in the direction of the arrow.
ElectricElectricElectrical power connection.
Outputs
TypeLabelDescription
On/OffContains AmmoReturns true if the belt contains a shell.
Artillery Cannon Belt (Flexible)

Artillery Cannon Belt (Flexible)

DLC: UnregisteredCost: $100Mass: 4 mass

An artillery cannon ammo belt.

Flexible belts can be connected together by rope nodes to transfer ammo. Cannon ammo belts can store and transfer ammo shells. Spawned ammo type can be set in component properties window.

Inputs
TypeLabelDescription
RopeAmmo
Artillery Cannon Belt (Junction)

Artillery Cannon Belt (Junction)

DLC: UnregisteredCost: $100Mass: 4 mass

An artillery cannon ammo belt.

Cannon ammo belts can store and transfer ammo shells. Junction belts redirect the path of ammo transfer. Spawned ammo type can be set in component properties window.

Inputs
TypeLabelDescription
On/OffJunction SwitchSwitches the ammo transfer T-junction between the left and right sides.
Outputs
TypeLabelDescription
On/OffContains AmmoReturns true if the belt contains a shell.
Artillery Cannon Belt (Straight)

Artillery Cannon Belt (Straight)

DLC: UnregisteredCost: $100Mass: 4 mass

An artillery cannon ammo belt.

Cannon ammo belts can store and transfer ammo shells. Spawned ammo type can be set in component properties window.

Outputs
TypeLabelDescription
On/OffContains AmmoReturns true if the belt contains a shell.
Artillery Cannon Muzzle Brake

Artillery Cannon Muzzle Brake

DLC: UnregisteredCost: $50Mass: 80 mass

A artillery cannon muzzle brake.

A muzzle brake will reduce weapon recoil force when added to the end of a weapon barrel.

Autocannon Ammo Drum (Large)

Autocannon Ammo Drum (Large)

DLC: UnregisteredCost: $100Mass: 40 mass

A large capacity autocannon ammo drum.

Ammo drums store autocannon cartridges of the caliber specified in the component properties window. Differing calibers cannot be mixed within a single ammo drum.

Outputs
TypeLabelDescription
NumberAmmo CountOutputs the total ammo count stored in the drum.
Autocannon Ammo Drum (Medium)

Autocannon Ammo Drum (Medium)

DLC: UnregisteredCost: $100Mass: 20 mass

A medium capacity autocannon ammo drum.

Ammo drums store autocannon cartridges of the caliber specified in the component properties window. Differing calibers cannot be mixed within a single ammo drum.

Outputs
TypeLabelDescription
NumberAmmo CountOutputs the total ammo count stored in the drum.
Autocannon Ammo Drum (Small)

Autocannon Ammo Drum (Small)

DLC: UnregisteredCost: $100Mass: 10 mass

A small capacity autocannon ammo drum.

Ammo drums store autocannon cartridges of the caliber specified in the component properties window. Differing calibers cannot be mixed within a single ammo drum.

Outputs
TypeLabelDescription
NumberAmmo CountOutputs the total ammo count stored in the drum.
Autocannon Belt (Connector)

Autocannon Belt (Connector)

DLC: UnregisteredCost: $100Mass: 3 mass

An autocannon ammo belt.

Autocannon belts can transfer all calibers of autocannon ammo. Connector belts allow ammo transfers between vehicles.

Outputs
TypeLabelDescription
On/OffContains AmmoReturns true if the belt contains a shell.
On/OffConnected
Autocannon Belt (Corner Flat)

Autocannon Belt (Corner Flat)

DLC: UnregisteredCost: $100Mass: 9 mass

An autocannon ammo belt.

Autocannon belts can transfer all calibers of autocannon ammo.

Outputs
TypeLabelDescription
On/OffContains AmmoReturns true if the belt contains a shell.
Autocannon Belt (Corner)

Autocannon Belt (Corner)

DLC: UnregisteredCost: $100Mass: 3 mass

An autocannon ammo belt.

Autocannon belts can transfer all calibers of autocannon ammo.

Outputs
TypeLabelDescription
On/OffContains AmmoReturns true if the belt contains a shell.
Autocannon Belt (Feeder)

Autocannon Belt (Feeder)

DLC: UnregisteredCost: $100Mass: 4 mass

An autocannon ammo belt.

Autocannon belts can transfer all calibers of autocannon ammo. Feeder belts transfer ammo forwards using electric power.

Inputs
TypeLabelDescription
On/OffFeedTransfer cartridges in the direction of the arrow.
ElectricElectricElectrical power connection.
Outputs
TypeLabelDescription
On/OffContains AmmoReturns true if the belt contains a shell.
Autocannon Belt (Flexible)

Autocannon Belt (Flexible)

DLC: UnregisteredCost: $100Mass: 3 mass

An autocannon ammo belt.

Flexible belts can be connected together by rope nodes to transfer ammo. Autocannon belts can transfer all calibers of autocannon ammo.

Inputs
TypeLabelDescription
RopeAmmo
Autocannon Belt (Junction)

Autocannon Belt (Junction)

DLC: UnregisteredCost: $100Mass: 3 mass

An autocannon ammo belt.

Autocannon belts can transfer all calibers of autocannon ammo. Junction belts redirect the path of ammo transfer.

Inputs
TypeLabelDescription
On/OffJunction SwitchSwitches the ammo transfer T-junction between the left and right sides.
Outputs
TypeLabelDescription
On/OffContains AmmoReturns true if the belt contains a shell.
Autocannon Belt (Straight)

Autocannon Belt (Straight)

DLC: UnregisteredCost: $100Mass: 3 mass

An autocannon ammo belt.

Autocannon belts can transfer all calibers of autocannon ammo.

Outputs
TypeLabelDescription
On/OffContains AmmoReturns true if the belt contains a shell.
Battle Cannon

Battle Cannon

DLC: UnregisteredCost: $100Mass: 100 mass

A battle cannon.

Battle cannons provide powerful, consistent firepower in a compact form.

Inputs
TypeLabelDescription
On/OffTriggerWhen true: fires a loaded shell.
On/OffOpen BreechWhen true: opens the breech to allow shells to be loaded.
NumberFuse TimerSets the optional time-delay fuse in seconds for high-explosive and fragmentation ammo types.
Outputs
TypeLabelDescription
On/OffLoadedReturns true when a shell is loaded and ready to fire.
Battle Cannon Barrel Extension

Battle Cannon Barrel Extension

DLC: UnregisteredCost: $50Mass: 40 mass

A battle cannon barrel extension.

Barrel extensions increase weapon accuracy, but also produce more recoil force.

Battle Cannon Belt (Connector)

Battle Cannon Belt (Connector)

DLC: UnregisteredCost: $100Mass: 3 mass

A battle cannon ammo belt.

Cannon ammo belts can store and transfer ammo shells. Connector belts allow ammo transfers between vehicles. Spawned ammo type can be set in component properties window.

Outputs
TypeLabelDescription
On/OffContains AmmoReturns true if the belt contains a shell.
On/OffConnectedReturns true when two nearby receivers are aligned, and can transfer ammo between them.
Battle Cannon Belt (Corner Inner)

Battle Cannon Belt (Corner Inner)

DLC: UnregisteredCost: $100Mass: 9 mass

A battle cannon ammo belt.

Cannon ammo belts can store and transfer ammo shells. Spawned ammo type can be set in component properties window.

Outputs
TypeLabelDescription
On/OffContains AmmoReturns true if the belt contains a shell.
Battle Cannon Belt (Corner Outer)

Battle Cannon Belt (Corner Outer)

DLC: UnregisteredCost: $100Mass: 9 mass

A battle cannon ammo belt.

Cannon ammo belts can store and transfer ammo shells. Spawned ammo type can be set in component properties window.

Outputs
TypeLabelDescription
On/OffContains AmmoReturns true if the belt contains a shell.
Battle Cannon Belt (Corner)

Battle Cannon Belt (Corner)

DLC: UnregisteredCost: $100Mass: 3 mass

A battle cannon ammo belt.

Cannon ammo belts can store and transfer ammo shells. Spawned ammo type can be set in component properties window.

Outputs
TypeLabelDescription
On/OffContains AmmoReturns true if the belt contains a shell.
Battle Cannon Belt (Feeder)

Battle Cannon Belt (Feeder)

DLC: UnregisteredCost: $100Mass: 4 mass

A battle cannon ammo belt.

Cannon ammo belts can store and transfer ammo shells. Feeder belts transfer ammo forwards using electric power. Spawned ammo type can be set in component properties window.

Inputs
TypeLabelDescription
On/OffFeedTransfer shells in the direction of the arrow.
ElectricElectricElectrical power connection.
Outputs
TypeLabelDescription
On/OffContains AmmoReturns true if the belt contains a shell.
Battle Cannon Belt (Flexible)

Battle Cannon Belt (Flexible)

DLC: UnregisteredCost: $100Mass: 3 mass

A battle cannon ammo belt.

Flexible belts can be connected together by rope nodes to transfer ammo. Cannon ammo belts can store and transfer ammo shells. Spawned ammo type can be set in component properties window.

Inputs
TypeLabelDescription
RopeAmmo
Battle Cannon Belt (Junction)

Battle Cannon Belt (Junction)

DLC: UnregisteredCost: $100Mass: 3 mass

A battle cannon ammo belt.

Cannon ammo belts can store and transfer ammo shells. Junction belts redirect the path of ammo transfer. Spawned ammo type can be set in component properties window.

Inputs
TypeLabelDescription
On/OffJunction SwitchSwitches the ammo transfer T-junction between the left and right sides.
Outputs
TypeLabelDescription
On/OffContains AmmoReturns true if the belt contains a shell.
Battle Cannon Belt (Straight)

Battle Cannon Belt (Straight)

DLC: UnregisteredCost: $100Mass: 3 mass

A battle cannon ammo belt.

Cannon ammo belts can store and transfer ammo shells. Spawned ammo type can be set in component properties window.

Outputs
TypeLabelDescription
On/OffContains AmmoReturns true if the belt contains a shell.
Battle Cannon Muzzle Brake

Battle Cannon Muzzle Brake

DLC: UnregisteredCost: $50Mass: 40 mass

A battle cannon muzzle brake.

A muzzle brake will reduce weapon recoil force when added to the end of a weapon barrel.

Bertha Cannon

Bertha Cannon

DLC: UnregisteredCost: $100Mass: 500 mass

A Bertha cannon.

The Bertha cannon fires devastating high explosive mortar shells, with a wide radius of destruction.

Inputs
TypeLabelDescription
On/OffTriggerWhen true: fires a loaded shell.
On/OffOpen BreechWhen true: opens the breech to allow shells to be loaded.
NumberFuse TimerSets the optional time-delay fuse in seconds for high-explosive and fragmentation ammo types.
Outputs
TypeLabelDescription
On/OffLoadedReturns true when a shell is loaded and ready to fire.
Bertha Cannon Barrel Extension

Bertha Cannon Barrel Extension

DLC: UnregisteredCost: $50Mass: 200 mass

A Bertha cannon barrel extension.

Barrel extensions increase weapon accuracy, but also produce more recoil force.

Bertha Cannon Belt (Connector)

Bertha Cannon Belt (Connector)

DLC: UnregisteredCost: $100Mass: 63 mass

A bertha cannon ammo belt.

Cannon ammo belts can store and transfer ammo shells. Connector belts allow ammo transfers between vehicles. Spawned ammo type can be set in component properties window. Bertha shells are too large to be moved by hand.

Outputs
TypeLabelDescription
On/OffContains AmmoReturns true if the belt contains a shell.
On/OffConnectedReturns true when two nearby receivers are aligned, and can transfer ammo between them.
Bertha Cannon Belt (Corner Inner)

Bertha Cannon Belt (Corner Inner)

DLC: UnregisteredCost: $100Mass: 138 mass

A bertha cannon ammo belt.

Cannon ammo belts can store and transfer ammo shells. Spawned ammo type can be set in component properties window. Bertha shells are too large to be moved by hand.

Outputs
TypeLabelDescription
On/OffContains AmmoReturns true if the belt contains a shell.
Bertha Cannon Belt (Corner Outer)

Bertha Cannon Belt (Corner Outer)

DLC: UnregisteredCost: $100Mass: 138 mass

A bertha cannon ammo belt.

Cannon ammo belts can store and transfer ammo shells. Spawned ammo type can be set in component properties window. Bertha shells are too large to be moved by hand.

Outputs
TypeLabelDescription
On/OffContains AmmoReturns true if the belt contains a shell.
Bertha Cannon Belt (Corner)

Bertha Cannon Belt (Corner)

DLC: UnregisteredCost: $100Mass: 63 mass

A bertha cannon ammo belt.

Cannon ammo belts can store and transfer ammo shells. Spawned ammo type can be set in component properties window. Bertha shells are too large to be moved by hand.

Outputs
TypeLabelDescription
On/OffContains AmmoReturns true if the belt contains a shell.
Bertha Cannon Belt (Feeder)

Bertha Cannon Belt (Feeder)

DLC: UnregisteredCost: $100Mass: 90 mass

A bertha cannon ammo belt.

Cannon ammo belts can store and transfer ammo shells. Feedeer belts transfer ammo forwards using electric power. Spawned ammo type can be set in component properties window. Bertha shells are too large to be moved by hand.

Inputs
TypeLabelDescription
On/OffFeedTransfer shells in the direction of the arrow.
ElectricElectricElectrical power connection.
Outputs
TypeLabelDescription
On/OffContains AmmoReturns true if the belt contains a shell.
Bertha Cannon Belt (Flexible)

Bertha Cannon Belt (Flexible)

DLC: UnregisteredCost: $100Mass: 63 mass

A bertha cannon ammo belt.

Flexible belts can be connected together by rope nodes to transfer ammo. Cannon ammo belts can store and transfer ammo shells. Spawned ammo type can be set in component properties window. Bertha shells are too large to be moved by hand.

Inputs
TypeLabelDescription
RopeAmmo
Bertha Cannon Belt (Junction)

Bertha Cannon Belt (Junction)

DLC: UnregisteredCost: $100Mass: 63 mass

A bertha cannon ammo belt.

Cannon ammo belts can store and transfer ammo shells. Junction belts redirect the path of ammo transfer. Spawned ammo type can be set in component properties window. Bertha shells are too large to be moved by hand.

Inputs
TypeLabelDescription
On/OffJunction SwitchSwitches the ammo transfer T-junction between the left and right sides.
Outputs
TypeLabelDescription
On/OffContains AmmoReturns true if the belt contains a shell.
Bertha Cannon Belt (Straight)

Bertha Cannon Belt (Straight)

DLC: UnregisteredCost: $100Mass: 63 mass

A bertha cannon ammo belt.

Cannon ammo belts can store and transfer ammo shells. Spawned ammo type can be set in component properties window. Bertha shells are too large to be moved by hand.

Outputs
TypeLabelDescription
On/OffContains AmmoReturns true if the belt contains a shell.
Heavy Autocannon

Heavy Autocannon

DLC: UnregisteredCost: $100Mass: 50 mass

A heavy autocannon.

Heavy autocannons bridge the gap between fast-firing autocannons and high-caliber cannons. Autocannons require electric power to load ammo from connected belts or drums.

Inputs
TypeLabelDescription
On/OffTriggerWhen true: feeds, loads, and fires cartridges from a connected belt or drum.
NumberFuse TimerSets the optional time-delay fuse in seconds for high-explosive and fragmentation ammo types.
ElectricElectricElectrical power connection.
Outputs
TypeLabelDescription
On/OffLoadedReturns true when a cartridge is loaded and ready to fire.
Heavy Autocannon Barrel Extension

Heavy Autocannon Barrel Extension

DLC: UnregisteredCost: $50Mass: 20 mass

A heavy autocannon barrel extension.

Barrel extensions increase weapon accuracy, but also produce more recoil force.

Heavy Autocannon Muzzle Brake

Heavy Autocannon Muzzle Brake

DLC: UnregisteredCost: $50Mass: 20 mass

A heavy autocannon muzzle brake.

A muzzle brake will reduce weapon recoil force when added to the end of a weapon barrel.

Light Autocannon

Light Autocannon

DLC: UnregisteredCost: $100Mass: 25 mass

A light autocannon.

Light autocannons provide rapid fire and high ammo capacity. Autocannons require electric power to load ammo from connected belts or drums.

Inputs
TypeLabelDescription
On/OffTriggerWhen true: feeds, loads, and fires cartridges from a connected belt or drum.
ElectricElectricElectrical power connection.
Outputs
TypeLabelDescription
On/OffLoadedReturns true when a cartridge is loaded and ready to fire.
Light Autocannon Barrel Extension

Light Autocannon Barrel Extension

DLC: UnregisteredCost: $50Mass: 10 mass

A light autocannon barrel extension.

Barrel extensions increase weapon accuracy, but also produce more recoil force.

Light Autocannon Muzzle Brake

Light Autocannon Muzzle Brake

DLC: UnregisteredCost: $50Mass: 3 mass

A light autocannon muzzle brake.

A muzzle brake will reduce weapon recoil force when added to the end of a weapon barrel.

Machine Gun

Machine Gun

DLC: UnregisteredCost: $50Mass: 10 mass

A machine gun.

Machine guns are lightweight and compact, but require ammo boxes to be reloaded by hand.

Inputs
TypeLabelDescription
On/OffTriggerWhen true: feeds, loads, and fires cartridges from a connected ammo box.
Outputs
TypeLabelDescription
On/OffLoadedReturns true when a cartridge is loaded and ready to fire.
Machine Gun Ammo Box

Machine Gun Ammo Box

DLC: UnregisteredCost: $20Mass: 5 mass

A machine gun ammo box.

Stores machine gun ammo, but can only be reloaded by hand. Machine guns are restricted to Kinetic, Armor-Piercing, and Incendiary ammo only.

Outputs
TypeLabelDescription
NumberAmmo countOutputs the total ammo count stored in the box.
Machine Gun Ammo Box (Large)

Machine Gun Ammo Box (Large)

DLC: UnregisteredCost: $30Mass: 20 mass

A machine gun ammo box with greater capacity.

Stores machine gun ammo, but can only be reloaded by hand. Machine guns are restricted to Kinetic, Armor-Piercing, and Incendiary ammo only.

Outputs
TypeLabelDescription
NumberAmmo countOutputs the total ammo count stored in the box.
Rocket Launcher

Rocket Launcher

DLC: UnregisteredCost: $100Mass: 50 mass

A 4-shot rocket launcher.

Rocket launchers fire powerful high explosive rockets, but cannot be reloaded once empty. Rockets are vulnerable to bullets while in flight.

Inputs
TypeLabelDescription
On/OffTriggerWhen true: fires a loaded rocket.
Outputs
TypeLabelDescription
On/OffLoadedReturns true when a rocket is loaded and ready to fire.
On/OffTrigger PassthroughOutputs the trigger value once all rockets have been expended.
Rotary Autocannon

Rotary Autocannon

DLC: UnregisteredCost: $100Mass: 400 mass

A rotary autocannon.

Rotary autocannons have a tremendous rate of fire, but can overheat quickly. Autocannons require electric power to load ammo from connected belts or drums.

Inputs
TypeLabelDescription
On/OffTriggerWhen true: feeds, loads, and fires cartridges from a connected belt or drum.
ElectricElectricElectrical power connection.
Outputs
TypeLabelDescription
On/OffLoadedReturns true when a cartridge is loaded and ready to fire.
Rotary Autocannon Barrel Extension

Rotary Autocannon Barrel Extension

DLC: UnregisteredCost: $50Mass: 40 mass

A rotary autocannon barrel extension.

Barrel extensions increase weapon accuracy, but add additional weight.

Warhead (EMP)

Warhead (EMP)

DLC: UnregisteredCost: $200Mass: 500 mass

A electromagnetic-pulse warhead.

Detonates from an impact, creating an EMP to temporarily shut down nearby electronic systems.

Inputs
TypeLabelDescription
On/OffArmArm the EMP charge in the warhead to detonate when the internal impact sensor reaches its threshold.
Warhead (Large)

Warhead (Large)

DLC: UnregisteredCost: $100Mass: 400 mass

A large explosive warhead.

Detonates from an impact, or when receiving damage. Be careful!

Inputs
TypeLabelDescription
On/OffArmArm the explosives in the warhead to detonate when the internal impact sensor reaches its threshold.
Warhead (Medium)

Warhead (Medium)

DLC: UnregisteredCost: $50Mass: 80 mass

A medium explosive warhead.

Detonates from an impact, or when receiving damage. Be careful!

Inputs
TypeLabelDescription
On/OffArmArm the explosives in the warhead to detonate when the internal impact sensor reaches its threshold.
Warhead (Small)

Warhead (Small)

DLC: UnregisteredCost: $25Mass: 15 mass

A small explosive warhead.

Detonates from an impact, or when receiving damage. Be careful!

Inputs
TypeLabelDescription
On/OffArmArm the explosives in the warhead to detonate when the internal impact sensor reaches its threshold.
Warhead Body (Large)

Warhead Body (Large)

DLC: UnregisteredCost: $100Mass: 400 mass

A large explosive warhead.

Detonates from an impact, or when receiving damage. Be careful!

Inputs
TypeLabelDescription
On/OffArmArm the explosives in the warhead to detonate when the internal impact sensor reaches its threshold.
Warhead Body (Medium)

Warhead Body (Medium)

DLC: UnregisteredCost: $50Mass: 80 mass

A medium explosive warhead.

Detonates from an impact, or when receiving damage. Be careful!

Inputs
TypeLabelDescription
On/OffArmArm the explosives in the warhead to detonate when the internal impact sensor reaches its threshold.
Warhead Body (Small)

Warhead Body (Small)

DLC: UnregisteredCost: $25Mass: 15 mass

A small explosive warhead.

Detonates from an impact, or when receiving damage. Be careful!

Inputs
TypeLabelDescription
On/OffArmArm the explosives in the warhead to detonate when the internal impact sensor reaches its threshold.

Modular Engines

Modular Engine Air Manifold

Modular Engine Air Manifold

DLC: UnregisteredCost: $10Mass: 1 mass

A modular engine air manifold.

Attach a manifold to a cylinder to provide a connection for air to that cylinder. Cylinders that are chained directly adjacent to each other can share a single manifold.

Inputs
TypeLabelDescription
NumberThrottle
FluidAir
Modular Engine Alternator

Modular Engine Alternator

DLC: UnregisteredCost: $30Mass: 1 mass

A modular engine alternator.

Alternators convert mechanical energy from a Drive Belt into electric charge.

Inputs
TypeLabelDescription
NumberClutch Pressure
Outputs
TypeLabelDescription
ElectricElectric
Modular Engine Clutch 1x1

Modular Engine Clutch 1x1

DLC: UnregisteredCost: $15Mass: 1 mass

A modular engine clutch.

Attach a clutch to a crankshaft block to control the torque made available to the connected system.

Inputs
TypeLabelDescription
NumberClutch Pressure
TorqueRPSThe power supplied by the engine for inputting to other components.
Modular Engine Clutch 3x3

Modular Engine Clutch 3x3

DLC: UnregisteredCost: $25Mass: 9 mass

A modular engine clutch.

Attach a clutch to a crankshaft block to control the torque made available to the connected system.

Inputs
TypeLabelDescription
NumberClutch Pressure
TorqueRPSThe power supplied by the engine for inputting to other components.
Modular Engine Clutch 5x5

Modular Engine Clutch 5x5

DLC: UnregisteredCost: $50Mass: 25 mass

A modular engine clutch.

Attach a clutch to a crankshaft block to control the torque made available to the connected system.

Inputs
TypeLabelDescription
NumberClutch Pressure
TorqueRPSThe power supplied by the engine for inputting to other components.
Modular Engine Coolant Manifold

Modular Engine Coolant Manifold

DLC: UnregisteredCost: $10Mass: 1 mass

A modular engine coolant manifold.

Attach a manifold to a cylinder to provide a connection for coolant to that cylinder. Cylinders that are chained directly adjacent to each other can share a single manifold.

Inputs
TypeLabelDescription
FluidCoolant A
Outputs
TypeLabelDescription
FluidCoolant B
Modular Engine Crankshaft 1x1

Modular Engine Crankshaft 1x1

DLC: UnregisteredCost: $50Mass: 1 mass

A modular engine crankshaft block.

The crankshaft is the core of an engine. Attach cylinders to the outer surfaces to generate power. Multiple crankshaft blocks can be placed adajcent to each other to form larger engines.

Outputs
TypeLabelDescription
NumberRPSOutput value giving data info on engine speed.
Modular Engine Crankshaft 3x1

Modular Engine Crankshaft 3x1

DLC: UnregisteredCost: $50Mass: 9 mass

A modular engine crankshaft block.

The crankshaft is the core of an engine. Attach cylinders to the outer surfaces to generate power. Multiple crankshaft blocks can be placed adajcent to each other to form larger engines.

Outputs
TypeLabelDescription
NumberRPSOutput value giving data info on engine speed.
Modular Engine Crankshaft 3x3

Modular Engine Crankshaft 3x3

DLC: UnregisteredCost: $150Mass: 27 mass

A modular engine crankshaft block.

The crankshaft is the core of an engine. Attach cylinders to the outer surfaces to generate power. Multiple crankshaft blocks can be placed adajcent to each other to form larger engines.

Outputs
TypeLabelDescription
NumberRPSOutput value giving data info on engine speed.
Modular Engine Crankshaft 5x5

Modular Engine Crankshaft 5x5

DLC: UnregisteredCost: $350Mass: 100 mass

A modular engine crankshaft block.

The crankshaft is the core of an engine. Attach cylinders to the outer surfaces to generate power. Multiple crankshaft blocks can be placed adajcent to each other to form larger engines.

Outputs
TypeLabelDescription
NumberRPSOutput value giving data info on engine speed.
Modular Engine Crankshaft Converter 3 to 1

Modular Engine Crankshaft Converter 3 to 1

DLC: UnregisteredCost: $75Mass: 9 mass

A modular engine crankshaft block.

The crankshaft is the core of an engine. This component efficiently converts torque between different size crankshafts. Multiple crankshaft blocks can be placed adajcent to each other to form larger engines.

Outputs
TypeLabelDescription
NumberRPSOutput value giving data info on engine speed.
Modular Engine Crankshaft Converter 5 to 3

Modular Engine Crankshaft Converter 5 to 3

DLC: UnregisteredCost: $275Mass: 27 mass

A modular engine crankshaft block.

The crankshaft is the core of an engine. This component efficiently converts torque between different size crankshafts. Multiple crankshaft blocks can be placed adajcent to each other to form larger engines.

Outputs
TypeLabelDescription
NumberRPSOutput value giving data info on engine speed.
Modular Engine Cylinder 1x1

Modular Engine Cylinder 1x1

DLC: UnregisteredCost: $50Mass: 1 mass

A modular engine cylinder.

Attach a cylinder to a crankshafts outer surface to produce power for an engine. The cylinder requires a manifold to move air, fuel, and exhaust through the cylinder. Cylinders that are chained directly adjacent to each other can share a single manifold.

Outputs
TypeLabelDescription
CompositeComposite DataOutputs data from the cylinder. (Value 1 : Air Volume) (Value 2 : Fuel Volume) (Value 3 : Temperature)
Modular Engine Cylinder 3x3

Modular Engine Cylinder 3x3

DLC: UnregisteredCost: $100Mass: 27 mass

A modular engine cylinder.

Attach a cylinder to a crankshafts outer surface to produce power for an engine. The cylinder requires a manifold to move air, fuel, and exhaust through the cylinder. Cylinders that are chained directly adjacent to each other can share a single manifold.

Outputs
TypeLabelDescription
CompositeComposite DataOutputs data from the cylinder. (Value 1 : Air Volume) (Value 2 : Fuel Volume) (Value 3 : Temperature)
Modular Engine Cylinder 5x5

Modular Engine Cylinder 5x5

DLC: UnregisteredCost: $150Mass: 100 mass

A modular engine cylinder.

Attach a cylinder to a crankshafts outer surface to produce power for an engine. The cylinder requires a manifold to move air, fuel, and exhaust through the cylinder. Cylinders that are chained directly adjacent to each other can share a single manifold.

Outputs
TypeLabelDescription
CompositeComposite DataOutputs data from the cylinder. (Value 1 : Air Volume) (Value 2 : Fuel Volume) (Value 3 : Temperature)
Modular Engine Drive Belt 1x1

Modular Engine Drive Belt 1x1

DLC: UnregisteredCost: $30Mass: 1 mass

A modular engine drive belt.

The drive belt attaches to the crankshaft and provides an interface for starters, alternators and pumps.

Modular Engine Drive Belt 3x3

Modular Engine Drive Belt 3x3

DLC: UnregisteredCost: $80Mass: 9 mass

A modular engine drive belt.

The drive belt attaches to the crankshaft and provides an interface for starters, alternators and pumps.

Modular Engine Drive Belt 5x5

Modular Engine Drive Belt 5x5

DLC: UnregisteredCost: $160Mass: 27 mass

A modular engine drive belt.

The drive belt attaches to the crankshaft and provides an interface for starters, alternators and pumps.

Modular Engine Exhaust Manifold (Corner)

Modular Engine Exhaust Manifold (Corner)

DLC: UnregisteredCost: $10Mass: 1 mass

A modular engine manifold.

Attach a manifold to a cylinder to provide an exhaust output connection for that cylinder. Cylinders that are chained directly adjacent to each other can share a single manifold.

Outputs
TypeLabelDescription
FluidExhaust
Modular Engine Exhaust Manifold (Straight)

Modular Engine Exhaust Manifold (Straight)

DLC: UnregisteredCost: $10Mass: 1 mass

A modular engine manifold.

Attach a manifold to a cylinder to provide an exhaust output connection for that cylinder. Cylinders that are chained directly adjacent to each other can share a single manifold.

Outputs
TypeLabelDescription
FluidExhaust
Modular Engine Fluid Pump

Modular Engine Fluid Pump

DLC: UnregisteredCost: $50Mass: 1 mass

A modular engine fluid pump.

An pump that attaches to a Drive Belt to mechanically push fluid around a system.

Inputs
TypeLabelDescription
NumberClutch Pressure
FluidFluid In
Outputs
TypeLabelDescription
FluidFluid Out
Modular Engine Flywheel 1x1

Modular Engine Flywheel 1x1

DLC: UnregisteredCost: $450Mass: 100 mass

A modular engine crankshaft flywheel.

The crankshaft is the core of an engine. A flywheel piece sits as part of the crankshaft and acts as a momentum (energy) store for a running engine, but also makes the engine harder to start.

Outputs
TypeLabelDescription
NumberRPSOutput value giving data info on engine speed.
Modular Engine Flywheel 3x3

Modular Engine Flywheel 3x3

DLC: UnregisteredCost: $650Mass: 200 mass

A modular engine crankshaft flywheel.

The crankshaft is the core of an engine. A flywheel piece sits as part of the crankshaft and acts as a momentum (energy) store for a running engine, but also makes the engine harder to start.

Outputs
TypeLabelDescription
NumberRPSOutput value giving data info on engine speed.
Modular Engine Flywheel 5x5

Modular Engine Flywheel 5x5

DLC: UnregisteredCost: $850Mass: 300 mass

A modular engine crankshaft flywheel.

The crankshaft is the core of an engine. A flywheel piece sits as part of the crankshaft and acts as a momentum (energy) store for a running engine, but also makes the engine harder to start.

Outputs
TypeLabelDescription
NumberRPSOutput value giving data info on engine speed.
Modular Engine Fuel Manifold

Modular Engine Fuel Manifold

DLC: UnregisteredCost: $10Mass: 1 mass

A modular engine fuel manifold.

Attach a manifold to a cylinder to provide a connection for fuel to that cylinder. Cylinders that are chained directly adjacent to each other can share a single manifold.

Inputs
TypeLabelDescription
NumberThrottle
FluidFuel
Modular Engine Manifold (Corner)

Modular Engine Manifold (Corner)

DLC: UnregisteredCost: $10Mass: 1 mass

A modular engine manifold.

Attach a manifold to a cylinder to provide connections for air, fuel, and exhaust for that cylinder. Cylinders that are chained directly adjacent to each other can share a single manifold.

Modular Engine Manifold (Straight)

Modular Engine Manifold (Straight)

DLC: UnregisteredCost: $10Mass: 1 mass

A modular engine manifold.

Attach a manifold to a cylinder to provide connections for air, fuel, and exhaust for that cylinder. Cylinders that are chained directly adjacent to each other can share a single manifold.

Modular Engine Manifold (T)

Modular Engine Manifold (T)

DLC: UnregisteredCost: $10Mass: 1 mass

A modular engine manifold.

Attach a manifold to a cylinder to provide connections for air, fuel, and exhaust for that cylinder. Cylinders that are chained directly adjacent to each other can share a single manifold.

Modular Engine Starter

Modular Engine Starter

DLC: UnregisteredCost: $30Mass: 1 mass

A modular engine starter.

Attach a starter to a Drive Belt component and supply power to apply an inefficient force on the engine to get it started.

Inputs
TypeLabelDescription
On/OffStarter
ElectricElectricElectrical power connection.
Modular Engine Temperature Sensor

Modular Engine Temperature Sensor

DLC: UnregisteredCost: $50Mass: 1 mass

A modular engine temperature sensor.

Attach to a crankshaft to provide temperature information.

Outputs
TypeLabelDescription
NumberTemperature

Industry

Duct

Duct

DLC: UnregisteredCost: $50Mass: 12 mass

A basic resource duct.

Transports resources through the connected system.

Outputs
TypeLabelDescription
NumberFill Level
Duct Large

Duct Large

DLC: UnregisteredCost: $150Mass: 112 mass

A basic resource duct.

Transports resources through the connected system.

Outputs
TypeLabelDescription
NumberFill Level
Duct Medium

Duct Medium

DLC: UnregisteredCost: $100Mass: 62 mass

A basic resource duct.

Transports resources through the connected system.

Outputs
TypeLabelDescription
NumberFill Level
Electric Furnace

Electric Furnace

DLC: UnregisteredCost: $900Mass: 220 mass

An electrically powered furnace.

Produces large amounts of heat from electricity.

Inputs
TypeLabelDescription
On/OffEnableActivate the electric furnace.
FluidCoolant InIn port for fluid to be heated by the furnace.
FluidCoolant OutOut port for fluid to be heated by the furnace.
ElectricElectricElectrical power connection.
Outputs
TypeLabelDescription
NumberTemperatureTemperature of the coolant that is being heated.
Firebox

Firebox

DLC: UnregisteredCost: $100Mass: 100 mass

A coal powered firebox.

Produces large amounts of heat. Can be supplied with a mineral duct. Consumes 1 coal to ignite the fire.

Inputs
TypeLabelDescription
On/OffIgnitionActivate to consume a coal and ignite the firebox.
FluidCoolant InIn port for fluid to be heated by the firebox.
FluidCoolant OutOut port for fluid to be heated by the firebox.
FluidAirPort for supplying air to the fire.
Outputs
TypeLabelDescription
NumberCoal Level
NumberTemperatureTemperature of the coolant that is being heated.
FluidExhaustPort for removing exhaust from burnt coal.
Firebox Large

Firebox Large

DLC: UnregisteredCost: $200Mass: 400 mass

A coal powered firebox.

Produces large amounts of heat. Can be supplied with a duct. Consumes 1 coal to ignite the fire.

Inputs
TypeLabelDescription
On/OffIgnitionActivate to consume a coal and ignite the firebox.
FluidCoolant InIn port for fluid to be heated by the firebox.
FluidCoolant OutOut port for fluid to be heated by the firebox.
FluidAirPort for supplying air to the fire.
Outputs
TypeLabelDescription
NumberCoal Level
NumberTemperatureTemperature of the coolant that is being heated.
FluidExhaustPort for removing exhaust from burnt coal.
Flexible Duct

Flexible Duct

DLC: UnregisteredCost: $50Mass: 20 mass

A flexible resource duct.

Transports resources through the connected system. Flexible ducts can be connected together by rope nodes to transfer resources.

Inputs
TypeLabelDescription
RopeDuct
Funnel Duct

Funnel Duct

DLC: UnregisteredCost: $50Mass: 20 mass

A funnel for moving resources.

Can be toggled to slowly move resources out of the connected system.

Inputs
TypeLabelDescription
On/OffOpen
Hopper

Hopper

DLC: UnregisteredCost: $50Mass: 12 mass

A hopper that can accept bulk minerals, ingots, and fish.

Pouring resources into the receptacle will add it to the connected system.

Outputs
TypeLabelDescription
NumberFill Level
Hopper Large

Hopper Large

DLC: UnregisteredCost: $150Mass: 112 mass

A hopper that can accept bulk minerals, ingots, and fish.

Pouring resources into the receptacle will add it to the connected system.

Outputs
TypeLabelDescription
NumberFill Level
Hopper Medium

Hopper Medium

DLC: UnregisteredCost: $100Mass: 62 mass

A hopper that can accept bulk minerals, ingots, and fish.

Pouring resources into the receptacle will add it to the connected system.

Outputs
TypeLabelDescription
NumberFill Level
Industrial Diesel Furnace

Industrial Diesel Furnace

DLC: UnregisteredCost: $750Mass: 350 mass

A diesel powered furnace.

Produces large amounts of heat by burning supplied diesel. Consumes a portion of the diesel reserve to ignite the fire.

Inputs
TypeLabelDescription
On/OffIgnitionActivate to consume diesel and ignite the furnace.
FluidCoolant InIn port for fluid to be heated by the furnace.
FluidCoolant OutOut port for fluid to be heated by the furnace.
FluidAir InPort for supplying air.
FluidDiesel InPort for supplying diesel fuel.
Outputs
TypeLabelDescription
NumberDiesel Level
NumberTemperatureTemperature of the coolant that is being heated.
FluidExhaust OutPort for removing exhaust from the furnace.
Lobster Pot

Lobster Pot

DLC: UnregisteredCost: $150Mass: 45 mass

A trap for lobsters and crabs.

A portable trap for catching lobsters and crabs on the sea floor.

Inputs
TypeLabelDescription
On/OffReleaseWhen on, releases captured crabs and lobsters. When off, keeps them contained.
Outputs
TypeLabelDescription
NumberFill Level
Mineral Converter

Mineral Converter

DLC: UnregisteredCost: $250000Mass: 80 mass

A basic mineral duct.

Transports minerals through the connected system.

Inputs
TypeLabelDescription
Fluidwater
Outputs
TypeLabelDescription
NumberMineral Level
Net Anchor

Net Anchor

DLC: UnregisteredCost: $15Mass: 3 mass

An anchor point for a fishing net.

Draw a rope logic link between four Net Anchors in a loop to form a net.

Inputs
TypeLabelDescription
On/OffRelease Catch
On/OffExtend
On/OffRetract
RopeNet Node
Outputs
TypeLabelDescription
CompositeNet DataOutputs attached net data. Value 1: net fill level, Value 2: net extend factor.
Nuclear Control Rod

Nuclear Control Rod

DLC: UnregisteredCost: $250Mass: 100 mass

A Control Rod.

Can be inserted into a fuel assembly to decrease the rate of reaction of adjacent rods.

Inputs
TypeLabelDescription
NumberInsertion Target
Outputs
TypeLabelDescription
NumberInsertion
Nuclear Fuel Assembly

Nuclear Fuel Assembly

DLC: UnregisteredCost: $500Mass: 80 mass

A Fuel assembly powered by uranium ingots.

A fuel rod can be inserted into the assembly to facilitate a fission reaction. Fuel rods consume uranium ingots from the workbench inventory to fuel.

Inputs
TypeLabelDescription
On/OffRelease Fuel Rod
Outputs
TypeLabelDescription
NumberFuel Rod Temperature
Nuclear Fuel Rod

Nuclear Fuel Rod

DLC: UnregisteredCost: $2500Mass: 80 mass

A Radioactive Fuel Rod.

Can be inserted into a fuel assembly to start the nuclear fission process.

Oil Rig Drill Clamp

Oil Rig Drill Clamp

DLC: UnregisteredCost: $100Mass: 30 mass

A clamp for moving drill rods into place.

Inputs
TypeLabelDescription
On/OffClamp RodAttach a drill rod to the clamp.
NumberSlider VelocitySlides an attached drill rod up or down the clamp.
Outputs
TypeLabelDescription
On/OffRod ClampedReturns true when a drill rod is attached.
Oil Rig Drill Clamp (End)

Oil Rig Drill Clamp (End)

DLC: UnregisteredCost: $500Mass: 5 mass

A clamp for moving drill rods into place.

Inputs
TypeLabelDescription
On/OffClamp RodAttach a drill rod to the clamp.
Outputs
TypeLabelDescription
On/OffRod ClampedReturns true when a drill rod is attached.
Oil Rig Drill Connector

Oil Rig Drill Connector

DLC: UnregisteredCost: $100Mass: 50 mass

A clamp for moving drill rods into place.

It can connect drill rods together to lengthen them, or separate drill rods to shorten them.

Inputs
TypeLabelDescription
On/OffClamp RodAttach a drill rod to the clamp.
On/OffConnect/DisconnectConnects or disconnects a pair of drill rods when the ends are aligned at the connection point.
NumberSlider VelocityMoves an attached drill rod up or down the clamp.
Outputs
TypeLabelDescription
On/OffRod ClampedReturns true when a drill rod is attached.
On/OffConnector AlignedReturns true when the connection point aligns over the end of a pair of drill rods.
Oil Rig Drill Swivel

Oil Rig Drill Swivel

DLC: UnregisteredCost: $1000Mass: 30 mass

A swivel for transferring fluids through a drill rod.

The swivel connects to the end of a drill rod, and has fluid ports for drilling slurry and crude oil. Pumping a supply of drilling slurry through a drill rod is required for effective drilling.

Inputs
TypeLabelDescription
On/OffClamp RodAttach a drill rod to the swivel.
FluidFluid InFluid port to transfer drilling slurry through an attached rod linked to a well.
FluidFluid OutFluid port to transfer drilling slurry from an attached rod linked to a well.
Outputs
TypeLabelDescription
On/OffRod ClampedReturns true when a drill rod is attached.
Oil Rig Pumpjack

Oil Rig Pumpjack

DLC: UnregisteredCost: $1000Mass: 200 mass

A pumpjack for extracting crude oil from a drilled oil well.

Pulling the piston of the pumpjack with enough force will lift the piston, pulling fluid through the pump. A mechanical force capable of repeatedly cycling the piston is required to pump fluid effectively.

Inputs
TypeLabelDescription
FluidFluid Out
Oil Rig Pumpjack B

Oil Rig Pumpjack B

DLC: UnregisteredCost: $0Mass: 500 mass
Oil Rig Rod Storage

Oil Rig Rod Storage

DLC: UnregisteredCost: $50Mass: 10 mass

A storage rack for drill rods.

Contains a single drill rod when spawned.

Outputs
TypeLabelDescription
On/OffRod StoredReturns true when a drill rod is stored in the component.
Oil Rig Rotary Table

Oil Rig Rotary Table

DLC: UnregisteredCost: $1000Mass: 500 mass

A rotary table for drilling in an oil rig.

Torque provided by an external motor rotates the table, which can rotate a drill rod placed through the center of the table.

Inputs
TypeLabelDescription
On/OffClampAttach a drill rod to the table. This will transfer any rotation of the table to the attached drill rod.
TorqueTorqueTorque connection to power the rotation of the table.
Outputs
TypeLabelDescription
NumberRPSThe rotations per second of the table.
Oil Rig Well Head

Oil Rig Well Head

DLC: UnregisteredCost: $5000Mass: 1000 mass

A well head for oil drilling.

Once anchored to the terrain, a drill rod can be inserted into a well head to begin drilling a well. In order to drill effectively a drill rod should be driven by a rotary table and forced downward toward the terrain. A continuous supply of drilling slurry must be provided through the drill rod via a swivel, and the saturated drilling slurry extracted from the well head fluid port.

Inputs
TypeLabelDescription
On/OffAnchorExtend / retract piles to anchor the well head to the terrain, allowing for a new well to be drilled. The well head must be close to the terrain (~1m) and upright (+-30 degrees) to be anchored. Unanchoring the well will reset any drilling progress made.
Outputs
TypeLabelDescription
On/OffIs AnchoredReturns true when the well head is anchored to the terrain.
NumberDrill DepthReturns the depth of an attached drill rod in meters.
NumberWell DepthReturns the depth of the drilled well in meters.
Steam Boiler

Steam Boiler

DLC: UnregisteredCost: $250Mass: 500 mass

A boiler for evaporating water into steam.

The boiler should be connected to a firebox to supply heat for evaporation. Control the rate of evaporation to maintain consistent output steam pressure.

Inputs
TypeLabelDescription
FluidCoolant APort for supplying hot fluid to heat the contents of the boiler.
FluidCoolant BPort for supplying hot fluid to heat the contents of the boiler.
FluidWater In
Outputs
TypeLabelDescription
NumberFluid Volume
NumberTemperature
FluidSteam Out
Steam Condenser

Steam Condenser

DLC: UnregisteredCost: $250Mass: 250 mass

A condenser for converting steam back to water.

The condenser should be continously cooled to function efficiently.

Inputs
TypeLabelDescription
FluidCoolant APort for supplying cold fluid to cool the contents of the condenser.
FluidCoolant BPort for supplying cold fluid to cool the contents of the condenser.
FluidSteam In
Outputs
TypeLabelDescription
NumberFluid Volume
NumberTemperature
FluidWater Out
Steam Piston (Large)

Steam Piston (Large)

DLC: UnregisteredCost: $2400Mass: 300 mass

A steam powered piston that converts steam pressure into torque.

Steam pressurized through the outer coupling extends the piston and steam pressurized through the inner coupling retracts the piston. Alternating pressure to the couplings based on the piston position will allow the crankpin to rotate continuously.

Outputs
TypeLabelDescription
NumberRPS
NumberPiston Position
TorqueRPSPower connection A.
TorqueRPSPower connection B.
FluidSteam In
FluidSteam Out
FluidSteam In
FluidSteam Out
Steam Piston (Medium)

Steam Piston (Medium)

DLC: UnregisteredCost: $600Mass: 120 mass

A steam powered piston that converts steam pressure into torque.

Steam pressurized through the outer coupling extends the piston and steam pressurized through the inner coupling retracts the piston. Alternating pressure to the couplings based on the piston position will allow the crankpin to rotate continuously.

Outputs
TypeLabelDescription
NumberRPS
NumberPiston Position
TorqueRPSPower connection A.
TorqueRPSPower connection B.
FluidSteam In
FluidSteam Out
FluidSteam In
FluidSteam Out
Steam Piston (Small)

Steam Piston (Small)

DLC: UnregisteredCost: $90Mass: 12 mass

A steam powered piston that converts steam pressure into torque.

Steam pressurized through the outer coupling extends the piston and steam pressurized through the inner coupling retracts the piston. Alternating pressure to the couplings based on the piston position will allow the crankpin to rotate continuously.

Outputs
TypeLabelDescription
NumberRPS
NumberPiston Position
TorqueRPSPower connection A.
TorqueRPSPower connection B.
FluidSteam In
FluidSteam Out
FluidSteam In
FluidSteam Out
Steam Turbine

Steam Turbine

DLC: UnregisteredCost: $250Mass: 500 mass

A steam powered turbine.

Produces torque based on the force generated by steam passing through the turbine.

Inputs
TypeLabelDescription
FluidSteam In
Outputs
TypeLabelDescription
TorqueRPS
TorqueRPS
FluidSteam Out
Vacuum Duct

Vacuum Duct

DLC: UnregisteredCost: $50Mass: 20 mass

A vacuum for moving resources.

Can be toggled to move resources through the vacuum. The vacuum can transport resources from ducts and hoppers immediately in front of the vacuum nozzle.

Inputs
TypeLabelDescription
On/OffActive
ElectricElectricElectrical input.
Water Extractor

Water Extractor

DLC: UnregisteredCost: $100Mass: 20 mass

A machine to process minerals into water.

Extracts water from hydrous ores when supplied with electric power.

Inputs
TypeLabelDescription
On/OffProcess
ElectricPower
Outputs
TypeLabelDescription
FluidWater Out

Misc

Flag (Large)

Flag (Large)

DLC: UnregisteredCost: $100Mass: 3 mass

A large sized flagpole.

The flag design can be set in the properties menu.

Flag (Medium)

Flag (Medium)

DLC: UnregisteredCost: $75Mass: 2 mass

A medium sized flagpole.

The flag design can be set in the properties menu.

Flag (Small)

Flag (Small)

DLC: UnregisteredCost: $25Mass: 1 mass

A small sized flagpole.

The flag design can be set in the properties menu.

Large Tyre

Large Tyre

DLC: UnregisteredCost: $20Mass: 12 mass

A large decorative tyre.

Useful for creating tyre stacks and fenders.

Railing Segment Corner

Railing Segment Corner

DLC: UnregisteredCost: $30Mass: 2 mass

Corner railing segment.

Railing Segment Corner Diagonal

Railing Segment Corner Diagonal

DLC: UnregisteredCost: $30Mass: 2 mass

Corner railing that connects a straight segment to the diagonal extension segment.

Railing Segment Curve

Railing Segment Curve

DLC: UnregisteredCost: $40Mass: 5 mass

Curved corner railing segment.

Railing Segment End

Railing Segment End

DLC: UnregisteredCost: $30Mass: 2 mass

End railing segment.

Railing Segment End Diagonal

Railing Segment End Diagonal

DLC: UnregisteredCost: $30Mass: 2 mass

Diagonal railing end segment with a vertical pole.

Railing Segment End Incline

Railing Segment End Incline

DLC: UnregisteredCost: $30Mass: 2 mass

Inclined railing end segment with a vertical pole.

Railing Segment Extension

Railing Segment Extension

DLC: UnregisteredCost: $30Mass: 2 mass

Straight railing extension segment.

Railing Segment Extension Diagonal

Railing Segment Extension Diagonal

DLC: UnregisteredCost: $30Mass: 2 mass

Diagonal railing extension segment.

Railing Segment Extension Incline

Railing Segment Extension Incline

DLC: UnregisteredCost: $30Mass: 2 mass

Inclined railing extension segment.

Railing Segment Incline

Railing Segment Incline

DLC: UnregisteredCost: $30Mass: 2 mass

Inclined railing segment with a vertical pole.

Railing Segment Middle

Railing Segment Middle

DLC: UnregisteredCost: $30Mass: 2 mass

Straight railing extension segment with a vertical pole.

Railing Segment Middle Diagonal

Railing Segment Middle Diagonal

DLC: UnregisteredCost: $30Mass: 2 mass

Diagonal railing extension segment with a vertical pole.

Small Tyre

Small Tyre

DLC: UnregisteredCost: $15Mass: 4 mass

A small decorative tyre.

Useful for creating tyre stacks and fenders.

Windows

Porthole

Porthole

DLC: UnregisteredCost: $50Mass: 8 mass

Large 3x5 window piece with a thick frame.

Useful for large vehicles that require windows with a more robust appearance.

Porthole Small

Porthole Small

DLC: UnregisteredCost: $30Mass: 6 mass

3x3 window piece with a thick frame.

Useful for aircraft and ships that suit small structural windows.

Window 1x1

Window 1x1

DLC: UnregisteredCost: $5Mass: 1 mass

Basic window piece.

Sits flush with walls and ceilings.

Window 1x2

Window 1x2

DLC: UnregisteredCost: $10Mass: 2 mass

Basic window piece.

Sits flush with walls and ceilings.

Window 1x3

Window 1x3

DLC: UnregisteredCost: $15Mass: 2 mass

Basic window piece.

Sits flush with walls and ceilings.

Window 2x2

Window 2x2

DLC: UnregisteredCost: $20Mass: 3 mass

Basic window piece.

Sits flush with walls and ceilings.

Window 2x3

Window 2x3

DLC: UnregisteredCost: $25Mass: 4 mass

Basic window piece.

Sits flush with walls and ceilings.

Window 3x3

Window 3x3

DLC: UnregisteredCost: $45Mass: 4 mass

Basic window piece.

Sits flush with walls and ceilings.

Window Angle 1x1x1

Window Angle 1x1x1

DLC: UnregisteredCost: $5Mass: 1 mass

Basic window piece.

An angled window that can be used for creating cockpits and windscreens. Can also be used to create a corner between flat windows when oriented correctly.

Window Angle 1x2x2

Window Angle 1x2x2

DLC: UnregisteredCost: $20Mass: 2 mass

Basic window piece.

An angled window that can be used for creating cockpits and windscreens. Can also be used to create a corner between flat windows when oriented correctly.

Window Angle 1x3x3

Window Angle 1x3x3

DLC: UnregisteredCost: $45Mass: 2 mass

Basic window piece.

An angled window that can be used for creating cockpits and windscreens. Can also be used to create a corner between flat windows when oriented correctly.

Window Angle 1x4x4

Window Angle 1x4x4

DLC: UnregisteredCost: $80Mass: 3 mass

Basic window piece.

An angled window that can be used for creating cockpits and windscreens. Can also be used to create a corner between flat windows when oriented correctly.

Window Angle 2x1x1

Window Angle 2x1x1

DLC: UnregisteredCost: $10Mass: 1 mass

Basic window piece.

An angled window that can be used for creating cockpits and windscreens. Can also be used to create a corner between flat windows when oriented correctly.

Window Angle 2x2x2

Window Angle 2x2x2

DLC: UnregisteredCost: $30Mass: 3 mass

Basic window piece.

An angled window that can be used for creating cockpits and windscreens. Can also be used to create a corner between flat windows when oriented correctly.

Window Angle 2x3x3

Window Angle 2x3x3

DLC: UnregisteredCost: $10Mass: 4 mass

Basic window piece.

An angled window that can be used for creating cockpits and windscreens. Can also be used to create a corner between flat windows when oriented correctly.

Window Angle 2x4x4

Window Angle 2x4x4

DLC: UnregisteredCost: $160Mass: 5 mass

Basic window piece.

An angled window that can be used for creating cockpits and windscreens. Can also be used to create a corner between flat windows when oriented correctly.

Window Angle 3x1x1

Window Angle 3x1x1

DLC: UnregisteredCost: $15Mass: 2 mass

Basic window piece.

An angled window that can be used for creating cockpits and windscreens. Can also be used to create a corner between flat windows when oriented correctly.

Window Angle 3x2x2

Window Angle 3x2x2

DLC: UnregisteredCost: $60Mass: 4 mass

Basic window piece.

An angled window that can be used for creating cockpits and windscreens. Can also be used to create a corner between flat windows when oriented correctly.

Window Angle 3x3x3

Window Angle 3x3x3

DLC: UnregisteredCost: $135Mass: 5 mass

Basic window piece.

An angled window that can be used for creating cockpits and windscreens. Can also be used to create a corner between flat windows when oriented correctly.

Window Angle 3x4x4

Window Angle 3x4x4

DLC: UnregisteredCost: $240Mass: 6 mass

Basic window piece.

An angled window that can be used for creating cockpits and windscreens. Can also be used to create a corner between flat windows when oriented correctly.

Window Corner 2x3

Window Corner 2x3

DLC: UnregisteredCost: $30Mass: 2 mass

Basic window piece.

Corner windows are triangular in shape, making them useful for creating corners between angled windows.

Window Corner 3x4

Window Corner 3x4

DLC: UnregisteredCost: $60Mass: 4 mass

Basic window piece.

Corner windows are triangular in shape, making them useful for creating corners between angled windows.

Window Corner Full 1x1

Window Corner Full 1x1

DLC: UnregisteredCost: $5Mass: 1 mass

Basic window piece.

Corner windows are triangular in shape, making them useful for creating corners between angled windows.

Window Corner Full 2x2

Window Corner Full 2x2

DLC: UnregisteredCost: $20Mass: 2 mass

Basic window piece.

Corner windows are triangular in shape, making them useful for creating corners between angled windows.

Window Corner Full 3x3

Window Corner Full 3x3

DLC: UnregisteredCost: $45Mass: 4 mass

Basic window piece.

Corner windows are triangular in shape, making them useful for creating corners between angled windows.

Window Corner Full 4x4

Window Corner Full 4x4

DLC: UnregisteredCost: $80Mass: 5 mass

Basic window piece.

Corner windows are triangular in shape, making them useful for creating corners between angled windows.

Window Diamond 1x1x2

Window Diamond 1x1x2

DLC: UnregisteredCost: $5Mass: 1 mass

Basic window piece.

Skewed in all dimensions for building of angular windows.

Window Diamond 1x2x3

Window Diamond 1x2x3

DLC: UnregisteredCost: $15Mass: 2 mass

Basic window piece.

Skewed in all dimensions for building of angular windows.

Window Diamond 1x3x4

Window Diamond 1x3x4

DLC: UnregisteredCost: $30Mass: 2 mass

Basic window piece.

Skewed in all dimensions for building of angular windows.

Window Diamond 1x4x5

Window Diamond 1x4x5

DLC: UnregisteredCost: $50Mass: 3 mass

Basic window piece.

Skewed in all dimensions for building of angular windows.

Window Diamond 2x2x3

Window Diamond 2x2x3

DLC: UnregisteredCost: $30Mass: 3 mass

Basic window piece.

Skewed in all dimensions for building of angular windows.

Window Diamond 2x3x4

Window Diamond 2x3x4

DLC: UnregisteredCost: $60Mass: 4 mass

Basic window piece.

Skewed in all dimensions for building of angular windows.

Window Diamond 2x4x5

Window Diamond 2x4x5

DLC: UnregisteredCost: $100Mass: 5 mass

Basic window piece.

Skewed in all dimensions for building of angular windows.

Window Diamond 3x2x3

Window Diamond 3x2x3

DLC: UnregisteredCost: $45Mass: 4 mass

Basic window piece.

Skewed in all dimensions for building of angular windows.

Window Diamond 3x3x4

Window Diamond 3x3x4

DLC: UnregisteredCost: $90Mass: 5 mass

Basic window piece.

Skewed in all dimensions for building of angular windows.

Window Diamond 3x4x5

Window Diamond 3x4x5

DLC: UnregisteredCost: $150Mass: 5 mass

Basic window piece.

Skewed in all dimensions for building of angular windows.

Window Inverse Pyramid 1x1

Window Inverse Pyramid 1x1

DLC: UnregisteredCost: $5Mass: 1 mass

Basic window piece.

Window Inverse Pyramid 2x2x2

Window Inverse Pyramid 2x2x2

DLC: UnregisteredCost: $15Mass: 2 mass

Basic window piece.

Window Pyramid 1x1x1

Window Pyramid 1x1x1

DLC: UnregisteredCost: $5Mass: 1 mass

Basic window piece.

Window Pyramid 2x2x2

Window Pyramid 2x2x2

DLC: UnregisteredCost: $15Mass: 2 mass

Basic window piece.

Window Pyramid 3x3x3

Window Pyramid 3x3x3

DLC: UnregisteredCost: $135Mass: 4 mass

Basic window piece.